PC Alpha 20 Dev Diary

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I'm sure the math is right as a lot of people checked the calculations. It is quite simple:

With no LotL never convert produce to seed as you will probably lose food

But with only one point in the perk you will already gain food on average if you convert produce to seeds.
Perhaps I misunderstood the mechanics, but now you "buy" a seed for 5 fruits, plant a seed and get guaranteed 4 fruits and with a 50% probability you get one seed. If so, then on average you get 6.5 fruits (1 seed = 5 fruits, which means 0.5 seed = 2.5 fruits) without LoTL and thus, even without LoTL, on average you win 1.5 fruits from each planting. Did I understand the new farming correctly? I have not tried this yet as it is unnecessary, as well as many other things if you are playing with the OP trader.

 
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I know there are no guaranteed timelines, but how long typically do the experimental releases last before going stable?  Weeks or months?  Are fresh installs recommended between versions?  I'm getting attached to my A20 world and will be dreading that potential wipe.

 
That is an awesome idea. But what if you die of infection? It can be done like you said but I would suggest recovering from infection a little bit after waking up IF you died from it of course,. If player didn't die of infection then keep it as is.
Tell me honestly, have you ever died from an infection? I've never even come close to it. There is always honey or antibiotics. Even in a game with 25% loot and a deleted trader, I had no problem with this. I'm still curious if I will turn into a zombie if this happens, or if I will just die.

 
Tell me honestly, have you ever died from an infection? I've never even come close to it. There is always honey or antibiotics. Even in a game with 25% loot and a deleted trader, I had no problem with this. I'm still curious if I will turn into a zombie if this happens, or if I will just die.
The fact that is extremely rare doesn't make the issue go away. It can happen. And if it remains after death at 100% then the death loop is unavoidable. 25% health and 0 food and water plus exp penalty is completely viable instead.

 
The fact that is extremely rare doesn't make the issue go away. It can happen. And if it remains after death at 100% then the death loop is unavoidable. 25% health and 0 food and water plus exp penalty is completely viable instead.
I completely agree with everything you wrote. Just curious if anyone has ever died from infection in this game.

 
I completely agree with everything you wrote. Just curious if anyone has ever died from infection in this game.
In theory you die at exactly 3 hours after first infected with no treatment. But the penalties from 15% onward are exponentially more severe. It would be nice if that time was halved. I've never died from infection either.

 
I completely agree with everything you wrote. Just curious if anyone has ever died from infection in this game.
I did once. Although this was on the PS4 version so alpha 15 ish. I actually forgot I was infected & by the time I noticed it, how the hell I didn't notice it is beyond me, I was at like 95%.

In that version, once you hit 100%, you just keel over & die. 

And yes, I felt like a complete jackass..

 
The fact that is extremely rare doesn't make the issue go away. It can happen. And if it remains after death at 100% then the death loop is unavoidable. 25% health and 0 food and water plus exp penalty is completely viable instead.


I disagree. What if your bedroll was destroyed? You would respawn somewhere in the wilderness with low health, slowly ticking down as you died from hunger and thirst. If you were far enough away from your base, or from a POI to raid, you would succumb, and your original backpack would no longer be displayed. If the cards were played "right", you would die over and over again.

 
Was Stun Baton stealth buffed / hotfixed and nobody mentioned it in the patch notes? I feel like in A19 the perks didn't work at all and they suddenly do now, that's how much better Stun Baton is lol. It's actually a fairly viable mid game weapon now. I've been testing it vs Pipe Baton and it does way less damage but the shock seems to do some unspecified amount of DoT that feels way higher than it was in A19 so it ends up with the stun baton being able to actually kill stuff after enough whacks

Bigger issue is the animations, pipe baton is so beautiful I want to marry it and be beaten by it every day, the stun baton animations and model can't compare


I take it back, I think the issue is the repulsor mod is a trap and a DPS loss it seems. Adding that and it suddenly made it much harder to use the baton again. I'm honestly not sure if it's even worth using that repulsor mod on it, repulsor should probably just do what the shock kandy does instead.

I could have swore you used to be able to use the burning shaft mod on it as well, but I can't now. If you could bleed / burn / shock them with the baton would help on those stronger zombies

 
I completely agree with everything you wrote. Just curious if anyone has ever died from infection in this game.
In A 20, the amount of antibiotics in the loot and honey in the stumps is significantly reduced, and the course of infection is accelerated. I think it's too early to say that this happens extremely rarely, the experience of 19 now does not count :)

 
Not sure why everyone always assumes that "infection" in the game means zombie virus. From context I always thought it was pretty clear it is just normal infection that happens when you get nasty bacteria etc. in your body. IRL being bitten by a wild animal is already a recipe for that. Do you know how many antibiotics etc. doctors put you on if you ever get bitten by a wild animal? It's a lot. Even domestic dogs and cats you need to be careful to clean it properly if you ever get bitten. I imagine having dead, decaying corpses poking holes in you would be a surefire way to get a nasty infection! Makes sense to me. Antibiotics really WOULD be gold in the apocalypse. (Speaking of, this whole "dukes" thing is not nearly as likely as a barter economy would be, realistically. You'd go to the trader and he'd be like, "ok, give me that gun, and you can have a few antibiotics as trade." Yes, you can sell them loot, but really, having the dukes currency as an intermediate step in all transactions is mostly there for ease of programming and consistency lol. I'm not saying they should change it, though, it's a good system to make the game work well. Just pointing out it's less realistic, barring the story we don't know with the duke faction changing things in that regard).

 
@faatal I think someone found the reason for the hiccups that some people have been experiencing...

(Originally posted by Sgt.R.Lee on Steam) - The A20 half a second constant stuttering in cities is resolved by shutting off dynamic in-game music!. Give it a try next time it starts constantly stuttering and it goes away :)   Hope they resolve this for the stable version or I will just keep it shut off.
 
I remember my first playthrough in alpha 16 (I was like 14 years old back then), we were playing with friends and one of us got infected and thought we would turn into a zombie at 100% xD

 
The honeymoon is already over I see...  :laugh:


Yep, was betrayed with a horde of zombies bearing down on me lol. If Pipe Baton accepted more mods and just scaled with the club perk, I'd use it lol

I think someone found the reason for the hiccups that some people have been experiencing...


Very much hope this is the case, me and a friend had sub 15 fps lag trying to do a quest in a big city earlier. He was getting under 9 fps with a 1080ti and task manager saying his GPU was maxed out, and my 6900xt was barely keeping above 30fps with drops to 24 sometimes. Gotta say, if a $1600 GPU is getting sub 30fps drops, something is really really wrong haha

 
In theory you die at exactly 3 hours after first infected with no treatment. But the penalties from 15% onward are exponentially more severe. It would be nice if that time was halved. I've never died from infection either.
To me that's the biggest problem. Infection as it is right now takes 7 hours IRL to kill you. That's a long time. Yeah, getting hit adds to it, but not that much. It should increase at double the speed at least to up the danger. I've modded it to progress quicker myself.

 
Very much hope this is the case, me and a friend had sub 15 fps lag trying to do a quest in a big city earlier. He was getting under 9 fps with a 1080ti and task manager saying his GPU was maxed out, and my 6900xt was barely keeping above 30fps with drops to 24 sometimes. Gotta say, if a $1600 GPU is getting sub 30fps drops, something is really really wrong haha


I don't think he was referring to FPS drops, there are these other micro-stutters that aren't reflected on the FPS counter which I assume is what he was referring to.

 
Poked my head into the wasteland after I got my motorcycle... don't go there, guys. It scary! Gave me shivers down my spine, so dangerous in there. Love it! Couldn't wait to get back to my nice peaceful forest 😂

 
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