Got a lot more time in today, still loving pipe baton animations. A20 is awesome so far. Can we just get a blanket ban on the word farming for like 7 days lol, at this point everything has been said so either play and cope or don't and cope
Food is a pretty minor issue for me already honestly. Bacon and Eggs are OP and easy to make, air drops give food sometimes, buried supplies give food, and if you just hunt animals or live in the snow biome you will have infinite meat being delivered to your door. I was starving to death, with 0 food and was losing health to it as I drove to an air drop and got 10 blue berry pies and looted like 40 eggs along the way. That alone has carried me a loooong time, along with looting every pantry and fridge I see to get more canned food, and that's with me feeding two people since my friend is useless and is a "DPS player" that only picks up ammo and guns and nothing else
Ammo is definitely VERY prevalent, even to the point that my friend who
S P A M S bullets barely runs out. He uses like 15+ 9mm per zombie, and uses his 'ranged hammer" to shoot holes in blocks and picture frames etc, and I've got like 600+ shotgun shells already by day 9 I think? on normal day length and loot settings etc
not to derail any conversations, but can someone clarify what skill tree/perk the pipe baton falls under? is it the same one that unlocks the stun baton/makes the stun baton better, or pummel pete since it's a non-electric melee weapon? i feel stupid for asking but i can't find anywhere in what i think is the most relevant perks anything about the pipe baton.
or is it just a T0 weapon that isn't meant to be upgraded through perks (like, to get more damage)?
Pipe Baton is under the Intellect attribute, and
sort of scales from the Stun Baton perk line (think the perk line is called electrocute". I've actually posted a few posts on it and hopefully
@madmole is not overwhlemed by the farming debates and has noticed
The issue is that Pipe Baton is not mentioned in any of the UI so new players won't know it's affected by the Intellect tree, Pipe Baton can't use stun baton mods like the stun repulsor, and Pipe Baton does not get the main benefits of the Stun Baton perk line, which feels very bad and makes it so you don't bother perking into your own weapon line which is weird
I feel like the solution is fairly straight forward honestly though. Just give Pipe Baton some kind of mod that lets it hold an electric charge to make it a poor mans stun baton, and add a tier 3 Steel Baton which rounds out the baton line so it has an end game option. That also helps fill out the depressingly stark Intellect tree
Compare the toys other trees have, and it certainly seems like Intellect is the red headed step child.
Strength has
- Pipe Shotgun
- Double Barrel Shotgun
- Pump shotgun
- Auto Shotgun
- Wooden Club
- Iron Club
- Steel Club
- Stone Sledge
- Iron Sledge
- Steel Sledge
(it also technically has all the heavy armor and all tools too, but just comparing pure weapons alone)
Intellect has
- Pipe Baton
- Stun Baton
- Junk Sledge
- Junk Turret
And that's it lol. The Drone is unrelated to int and is basically just a vehicle. Perception has snipers, spears, and explosives, with 3 or 4 of each type, agility has knives, pistols, smgs, and bows with 3 or 4 of each type, fortitude has machine guns and knuckles with 3 or 4 of each type etc. Compare that to int having a total of 4 weapons, I don't think a steel baton to at least give the int a t3 weapon of any kind would be too remiss
Also the impact baton animations are too cool to be wasted on a t0 weapon that doesn't scale well with it's own perk line, can't let that hard work and $$$ spent making the animations and model go to waste past week 1!