hiemfire
New member
The thing is you got a choice. Hoard them or make food out of them (and hopefully something better than baked potato) while betting that you will have better chances in the future with a minibike to find a rich potato field. A survival game should provide tough choices for the player to make.
You seem to argue for a safety net, a guarantee not to get a dud. There should be no guarantees in a survival game. Why should the road to a farm be without "betting" some seeds or potatoes like a farmer in real live has to do as well?
I had a game with really bad luck where I didn't find a potato until day 40. So what? I had to adapt and make food without potatoes for a long time.
With the changes in A20 the minimum amount of seeds to have a relatively guaranteed startup is 2 seeds now. Makes it slightly more difficult, but one trader offer or potato field later you have your guarantee.
That really bad luck game would be even worse in A20 since they've also reduced the availability of what you ended up relying on until you found that potato. Anyways, my middle ground suggestion follows, basically a repost from my post a few above yours. % chance of getting a seed is a placeholder for what ever they think would slow the accumulation down to they like. The main point is having a harvest with just crops will still allow someone who is just starting out and has invested at least one point into the perk to be able to keep planting. Bad rng would not leave the player worse off than if they'd never bothered planting in the first place other than having burnt time needed for other aspects of survival and prep for the horde.
Reduce the chance to get a seed to 25% and drop the cost to craft a seed of any type to 4 "fruits". It would make investing into the perk necessary while still slowing the accumulation of crops. With LotL 1 at worse the player will break even instead of being net negative for the investment of crop while still digging into the core resource of the game, time, to keep things going.