PC Alpha 20 Dev Diary

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I did not ask for a change of the current farming output but only asked for that half of the seeds that you get back now to stay in their plot. "Wrong address" I would say


Fair enough. It'll be interesting to know if that was a design made by choice or if it is due to technical limitations.

 
I did not ask for a change of the current farming output but only asked for that half of the seeds that you get back now to stay in their plot. "Wrong address" I would say
I like this idea.

but how about this?

why not leave the seeds when you harvest, but instead have a 50% chance to yield from the crops when you harvest so  there are 2 out comes

A) you harvest it and get the appropriate resources and it goes back to a seedling

B) you harvest it and get 0 resources and it becomes a seedling

and you could even have a percentage for partial harvest maybe?

You create the exact same amount of scarcity without all the hassle or frustrating outcomes

 
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Well you would at least expect to find a side arm or ammo on a belt holster.

Or a bullet proof vest on a torso.

Or a M-16 on a dead solders body.

If a solder was on a mounted gun and died shooting.

His standard issue weapon would be near his corpse.

I could see a truck having a shovel, chains, spare gas and a tool kit.

But not a 1800's style pick axe with a wooden handle.

as for items moving from their intended place.

The survivor may have beamed to earth years after society fell.

But the rad zone suggest everyone died by high yield nuclear devices.

That everyone died swiftly quickly.  
I agree with most of this things but... pickaxe are still very popular in army and truckers. Because you can crash ice for example.

Playing Devil's Advocate here, but this game is meant to be set in a post apocalyptic world. Even on day 7000, shouldn't the player constantly be starving and should always be in search for food? Unless they wish to consume crappy foods all the time, and in saying that the higher end recipes should be heavily regulated and farming, to some degree, discouraged.

You have to admit, farming was severely OP in A19. It was plant and forget, and within a few weeks you'd have enough food to feed an entire village. Man people do like their handouts.

^^^^^ Again, playing Devil's Advocate here.
Ofc not. After 20 years the most living people will be living in colony  : some of them protecting base some of them will be farmers. Etc 

So food woudn't be problem but ( let say zombies can't stave or decay to death) tools, clothes or building. Because tools are rusting and breaking, clothes worn out etc. So 100 years after Dayz 0 teens will running around barefoot, most adults farming with scythe in "something similiar to medival period" world

 
I mentioned this once before too, but if the intention of pipe weapons was to make it so all ammo had a relevant early weapon, they forgot .44 and junk turret ammo. Blow pipe for a t0 ranged int weapon could use junk ammo, but yeah it's weird you can't craft a crappy revolver something can use 44.  Getting .44 as your quest reward feels bad, I just sell it since I never use it anyway


The intention of the pipe weapons was to create a T0 ranged weapon (and a T0 melee weapon for batons since that was the only melee wpn group without one) for all of the range groups.  I don't think they ever said the intention was to create a T0 weapon for each type of ammo.  At least that is how I remember it.

 
pipe gun question:

I know its not a reality simulator BUT...do the pipe guns have any attributes/settings that make them "harder to aim and hit what you aimed at at a distance" over normal guns?  like "bullet spread" or similar? I feel a gun you made out of a pipes you likely scavenged from toilets and duct tape wouldn't be rifled and/or would not be bored out nicely so there would/should be some major inaccuracy (based on aiming down the sights) when firing at anything farther away than a few meters/blocks that couldn't be "adjusted for" via just saying "the sights are adjusted to account for that".

 
I'm gonna assume this has been asked a million times and I apologise that my scrolling-fu is not up to scratch but what time CST is the release of Alpha 20 on Monday?

 
also No one going to talk about how sexy the pump shotgun is?

keanu-rendon-pump-shotgun-02.jpg


 
Yes. That is not a time, it is a date.
well... its a date...in time!

This was posted which seems to show the time it may actually come out on Monday/Tuesday (basically depending on the Timezone you're in).  I've also seen some whispers it may go a bit early if things go well, but yeah it appears its all still "sometime Monday, unless something really bad pops up"

CLICK ON THE TOP HEADER by SylenThunder to get to SylenThunder's post/chart, not the body of this as it just takes you to the top post in that thread. ALSO: See the post right above it for the "estimated time of release"




 
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Roland has mentioned that it will release in the afternoon CST depending on the number of bugs they have to fix so an exact time cannot be given.

 
So after watching tons of streams and reading tons of feedback on Reddit / here etc, it seems like the general reception so far is

  • World gen is amazing
  • New PoI are awesome
  • New Zombie models are amazing
  • Pipe Weapons are a very neat addition to make early game more enjoyable
  • Feral Sense is extremely fun for those wanting a challenge
The main negatives I'm seeing consistently brought up are

  • Farming changes being RNG based / feeling bad
  • AI Pathing issues
  • Performance can be awful and cause the game to hitch like mad (MisutoM seems to get horrible memory leaks after 5-6 hours of streaming as well)
  • Drone not scaling with Intellect perks (I'm not the only one talking about this shockingly)


Overall the reception seems super positive, and the cons are mostly all things that can be rebalanced or smoothed pretty easily.

 
Keyword - "if"
Eighmy_Lupin said:
You're fooling yourself if you think TFPs are making nothing with what is essentially free advertising. 

Also can a game get an update without fans freaking out like the world is coming to an end? I mean I get the feeling most of you are adults who have been gaming for years, so you should know better.


Keyword - "should" 😀

 
I'm gonna assume this has been asked a million times and I apologise that my scrolling-fu is not up to scratch but what time CST is the release of Alpha 20 on Monday?
We have made 3 builds since the streamer release and there is no final build yet, so we don't know. The team will be meeting around noon to discuss.

 
Eighmy_Lupin said:
You're fooling yourself if you think TFPs are making nothing with what is essentially free advertising. 
Did I say the opposite somewhere?

I asked how many bugs they found and expressed hope for some public outcome of this event. That's all.

 
I like this idea.

but how about this?

why not leave the seeds when you harvest, but instead have a 50% chance to yield from the crops when you harvest so  there are 2 out comes

A) you harvest it and get the appropriate resources and it goes back to a seedling

B) you harvest it and get 0 resources and it becomes a seedling

and you could even have a percentage for partial harvest maybe?

You create the exact same amount of scarcity without all the hassle or frustrating outcomes


All of this, but with the other suggestion.

A. Seeds remain and 1 crop.

B. Seeds remain and multiple crops*

*Depending on Living off the Land perk level.

Btw for those who claim farming is or was OP, I'd first like to know what's OP about it - and before they answer that, hold the perk name in the forefront of their minds:

'Living Off The Land.'

Not struggling, not tedious artificial slowdown of food production, but living.

(IBTT - In Before the Thriving 😬 )

 
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All of this, but with the other suggestion.

A. Seeds remain and 1 crop.

B. Seeds remain and multiple crops*

*Depending on Living off the Land perk level.

Btw for those eho claim farming is or was OP, I'd first like to know what's OP about it - and before they answer that, hold the perk name in the forefront of their minds:

'Living Off The Land.'

Not struggling, not tedious artificial slowdown of food production, but living.

(IBTT - In Before the Thriving 😬 )
Why is everyone whining about new farming? The old mechanic was really OP and also incredibly boring. You just got a whole plantation from several potatoes in a matter of days. It's too easy. It looks bad. It's the OP. That being said, use a cheat menu or mod, or edit the xml files to get as many stacks of food as you need. And stop complaining.

 
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