PC Alpha 20 Dev Diary

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Well, iirc, when you were live streaming with prime a few weeks ago your game crashed quite often with a BSOD.

IMHO, the best cure for that is not a game fix but an OS fix. Fortunately 7dtd does support linux. (and I am very happy about that.) I have not seen a bsod on my computer for over 13 years now.  :classic_cool:

Just saying. (and no, I really do not want to start an os flame war in thread; I am a wiseass while I only use linux that is my choice, you are free to use what you are comfortable with.)
Not interested in Linux.

Have not had a BSOD since then. The BSOD error codes were vague. I have updated gfx drivers and windows updates, so you never know what may fix something.

 
You can actually lose your ENTIRE save if the game crashes, depending on HOW it crashes.

So sorry, but I agree with fataal. Zombie repetition is not a major problem. Game stability is.
i can agree it is a  crashes  are major problem. But zombie repetition is still big problem. smaller that crashes but still big

Game crashing is a big deal when it corrupts your character data or even the world data. Even though this is neither Baldurs Gate nor Doctor Who 😁
i had this problem with dynasty warriors and cod cw.  I know how this can @%$# off

Small note : well i was writing about future ( next updates a 21, a 22 etc) and crashes are " repetive" problems

 
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Not interested in Linux.

Have not had a BSOD since then. The BSOD error codes were vague. I have updated gfx drivers and windows updates, so you never know what may fix something.
Last time I had a BSOD was from overclocking... so... y'know... entirely my bad :D

 
@faatal, Any chance that TFP will create a tool to generate right-hand/left-hand versions of existing POI's?  (As long as they don't include signage in their blocks).

It would help to further extend current content by mixing things up a bit and might reduce some of the familiarity players have in revisiting another instance of a POI.

In real life, having been in houses that are mirrored floorplans of each other gives a very different vibe.  Familiar, but different. 

I feel that 7Days could benefit from such a huge boost in variety for -seemingly- little cost.

 
i can agree it is a  crashes  are major problem. But zombie repetition is still big problem. smaller that crashes but still big


Can I suggest that it is a big problem to you? I fully agree with your original sentiment, that is that having more variety in how the same zombie model appears would be great, but zombie repetitiveness and game crashes are in two different categories:

1. Crashes - these can affect any player, and when a player is affected by it, it's a big deal. It literally stops them from enjoying the game, if not for a few minutes while the game loads back up, or in extreme cases, keeps them from playing the game at all.

2. Zombie model repetitiveness - this affects all players, however I'd be willing to bet a large portion (may or may not be the majority) does not think it keeps them from enjoying the game. Can it break immersion? Sure. Would it be nice if the models at least had some color variation? Of course. However, does it cause EVERYONE from enjoying the game? Certainly not.

I'm not saying it isn't a big deal to you. But what breaks immersion and enjoyment for you is not the same for every player. So naturally, TFP will do their best to make sure things like crashes are minimal, and if they have the time and resources available, and if the demand is there, we can certainly hope that zombie color variation is added one day.

 
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Can I suggest that it is a big problem to you? I fully agree with your original sentiment, that is that having more variety in how the same zombie model appears would be great, but zombie repetitiveness and game crashes are in two different categories:

1. Crashes - these can affect any player, and when a player is affected by it, it's a big deal. It literally stops them from enjoying the game, if not for a few minutes while the game loads back up, or in extreme cases, keeps them from playing the game at all.

2. Zombie model repetitiveness - this affects all players, however I'd be willing to bet a large portion (may or may not be the majority) does not think it keeps them from enjoying the game. Can it break immersion? Sure. Would it be nice if the models at least had some color variation? Of course. However, does it cause EVERYONE from enjoying the game? Certainly not.

I'm not saying it isn't a big deal to you. But what breaks immersion and enjoyment for you is not the same for every player. So naturally, TFP will do their best to make sure things like crashes are minimal, and if they have the time and resources available, and if the demand is there, we can certainly hope that zombie color variation is added one day.
Well i had a stange problem with cod cw on outbreak.  After 15 min - 2 h crash. this wasn't so big problem for me - well i have my progress still etc. but when i saw  again this same zombie in small POI i just...  lose my will to play. rly i just coudn't ofc i fix this problem ( bios ) and cod get some patches. but still i can't play because this just hm... damn i can't - i see again this same zombie woman and  " nah i'm donna". But in rest maps- die machine, firebaze z etc. zombie have enough variants to not looks this same. Honestly 10- 20 more variants is neccery to have more "fun". i know this very subjective. Well after new alpha we have new "crashbugs" so i just "don't care" because i know this is just alpha so crash in alpha version is 100% normal

 
We just finally settled on our naming convention of all the zombies.  Now we are very efficient in calling out targets and working methodically through a horde.  And you want more variety in the types and looks of the zombies that spawn????  No thank you!  

If you feel like it's breaking your immersion, then just pretend it's actually an alien invasion and those were the only clones they had available.  

 
We just finally settled on our naming convention of all the zombies.  Now we are very efficient in calling out targets and working methodically through a horde.  And you want more variety in the types and looks of the zombies that spawn????  No thank you!  

If you feel like it's breaking your immersion, then just pretend it's actually an alien invasion and those were the only clones they had available.  


I feel like changing their clothing wouldn't be so bad. The general appearance of the zombies would remain mostly the same, just they would be wearing the latest top fashionable brands - dressed to impress while breaking into your base.

 
Well game crashing is not big deal in 7dtd.
Someone has never had their base "reset" to an open field or back to the POI's default, bonus if only part of the base had it happen, thanks to a crash I see.

If I did recall this correctly, someone from the fun pimps noted some time ago (with the new zombie models for a20 coming) that he adressed the repitition in zombie visuals with TFP. He said something like 'we got these new soldier zombies, and somehow they all died the exact same way?'

I thought that this was being said but I can't find it back. But either way, such visual things could be made for a later update and indeed isn't a huge problem :)  
I vaguely remember Rick Heunik (sp) saying something along those lines during the gameplay demo stream for A19 experimental that had him, Lathan and Joel in it. That was a bit over a year ago though.

 
"The drones abilities can be augmented and enhanced by the player’s intellect, but players can still acquire and use a Drone without perking into it."

Any dev able to elaborate on this? What does a fully perked drone look like compared to an unperked one? Like if a 10 int + all robotic perk and magazine user finds a drone vs a level 1 character that just spawned into the world gets handed one, what benefits does the int build drone have? Is it mod slots being tied to the drone perk , or is there something more intricate like fly speed and healing power etc?


This was a really good question that I noticed nobody answered yet, so I took the liberty of checking for you and -

Like_That's_Ever_Gonna_Happen_Banner.jpg


Guess we'll find out tomorrow when our good friend @Capp00 can do the egregious task of pressing the open perk screen button and clicking on intellect for us and reading what the robotic perk line tooltip says >_>

 
@faatal, Any chance that TFP will create a tool to generate right-hand/left-hand versions of existing POI's?  (As long as they don't include signage in their blocks).

It would help to further extend current content by mixing things up a bit and might reduce some of the familiarity players have in revisiting another instance of a POI.

In real life, having been in houses that are mirrored floorplans of each other gives a very different vibe.  Familiar, but different. 

I feel that 7Days could benefit from such a huge boost in variety for -seemingly- little cost.


As cool as that sounds, probably will never happen for this game.  I would guess because the shapes in 7 days have more than 4 rotations, mirroring would probably be incorrect.  Just my best guess.

 
What if the sign says “MoM”?
I was thinking "BoB"....but same concept right. 

But what if the sign says "RedRuM".....if it's a house full of sexy party girls/strippers....I'm still going in! 

If I'm not back in 20 mins, just wait another 20 mins. I promise, I'm totally fine 😜

Got my herbal antibiotics on me at all times baby!!

 
Thanks stallion! Gonna be a nice boy and wait. 

That being taken care of, TFP, has the armor/clothing/accessory regarding wear/scrap/edit been fixed? It's a wee annoying when some gear has these buttons and other gear has those buttons for commands.

Absolutely. I'm just being jumpy on the fast lane with the turn signal on, like a normal 42yo server hoster is expected to behave 😁 BTW, I love them compopacks a LOT and we appreciate what you guys are doing to enhance the game. Take your time and make it guuud.
@faatal any news on the wearables menu? I know it's not a huge issue, but annoying nevertheless, when you're going plaid-speed in the character menu tuning your gear. 

 
Guess we'll find out tomorrow when our good friend @Capp00 can do the egregious task of pressing the open perk screen button and clicking on intellect for us and reading what the robotic perk line tooltip says >_>
@Capp00, Maybe you can look at the farming and Living off the Land perk changes as well while your at it. (You do seem to enjoy explaining things in your videos.)

Also, *when* are you streaming this weekend? you are on the confirmed list but no times are listed.

 
Can I suggest that it is a big problem to you? I fully agree with your original sentiment, that is that having more variety in how the same zombie model appears would be great, but zombie repetitiveness and game crashes are in two different categories:

1. Crashes - these can affect any player, and when a player is affected by it, it's a big deal. It literally stops them from enjoying the game, if not for a few minutes while the game loads back up, or in extreme cases, keeps them from playing the game at all.

2. Zombie model repetitiveness - this affects all players, however I'd be willing to bet a large portion (may or may not be the majority) does not think it keeps them from enjoying the game. Can it break immersion? Sure. Would it be nice if the models at least had some color variation? Of course. However, does it cause EVERYONE from enjoying the game? Certainly not.

I'm not saying it isn't a big deal to you. But what breaks immersion and enjoyment for you is not the same for every player. So naturally, TFP will do their best to make sure things like crashes are minimal, and if they have the time and resources available, and if the demand is there, we can certainly hope that zombie color variation is added one day.
Who knows? Maybe when a storyline gets released we will find the outbreak was started during some secret government/big business cloning experiment gone wrong.

 
As cool as that sounds, probably will never happen for this game.  I would guess because the shapes in 7 days have more than 4 rotations, mirroring would probably be incorrect.  Just my best guess.


Ah!  I hadn't thought about it that way; thank you for the insight.  I haven't looked at 7Days modding yet so I am not familiar, but have planned to give it a go after systems are more stabilized into place.  Perhaps following this release.

 
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