No 4k is going to hurt. 6k maps use less dedicated memory, but still bad for potatoes.
Please, I insist to
@Kinyajuu that the following 2 sizes are a must because of these reasons:
There are many use cases for 2048 x 2048 and 4096x4096 sizes:
1-Quick testing of a whole world with negligible generation times.
2-Short gameplay sessions.
3-Long 1-4 players cooperative gameplay sessions with a small well-known world, as some players like to rotate around the same few cities most of the time.
4-Great for PvP. The smaller, the faster and more intense a session.
5-Small packages are cool and produce tingles in all the right places for players (Erick's words, mostly)
6-More size options is the right way to go in any situation, environment or videogame. I won't specify for Snowdog's sake.
7-Smaller sizes are Great for Potato pcs as they use so little memory that you can even stream with an overclocked pencil and a wooden keyboard.
Bigger than 10k? Also a YES. Everybody wants that. I wouldn't go further than 65k x 65k though, due to 7dtd Gold candidate's top GPUS of 2024 being just right for that size.
Some of the pros of bigger are:
-Future proof and server proof. It can even support the allowed 16-player option that we can currently choose when creating a new game.
-Bigger means many hours for many players like a 10k for 2 players, as opposed to fewer hours for many players (current situation in 8-player maps).
-The bigger, the crazier destroying mayhem we can cause and then move on far away because of "reasons".
-For those who prefer slower, longer burning sessions.
-You can spend either a short time or 400 hours exploring, your choice, the world is huge.
Please consider the smaller ones for a20. Big comes later.