PC Alpha 20 Dev Diary

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I play too much 7 Days To Die for my own good. My life revolves around this game, I think about it all the time. It's even come to the point where sometimes I dream about it. That's an embarrassing fact I probably shouldn't have shared, but I chose to share it, so there you go. Once the Kraken awakens from its slumber, I can't wait to get sucked down this rabbit hole all over again, digging this pit even deeper around myself with no chance of escape.

God I love this game.

 
I play too much 7 Days To Die for my own good. My life revolves around this game, I think about it all the time. It's even come to the point where sometimes I dream about it. That's an embarrassing fact I probably shouldn't have shared, but I chose to share it, so there you go. Once the Kraken awakens from its slumber, I can't wait to get sucked down this rabbit hole all over again, digging this pit even deeper around myself with no chance of escape.

God I love this game.
I feel the pain, I started gathering things like cement mixers, generators, tools forges gravel ect.... just waiting for the zombie apocalypse to kick off. 

 
I play too much 7 Days To Die for my own good. My life revolves around this game, I think about it all the time. It's even come to the point where sometimes I dream about it. That's an embarrassing fact I probably shouldn't have shared, but I chose to share it, so there you go. Once the Kraken awakens from its slumber, I can't wait to get sucked down this rabbit hole all over again, digging this pit even deeper around myself with no chance of escape.

God I love this game.
I can put you in contact with this association where they do group therapy sessions: curiously enough, it's called "The 7D2D Survivors".

It works! I've already earned the "1 Month" badge! But I fear when A20 comes out, I'll have a relapse...  :pout:

I feel the pain, I started gathering things like cement mixers, generators, tools forges gravel ect.... just waiting for the zombie apocalypse to kick off. 
And... what skill tree are you specializing in?  :suspicious:

 
@faatal @madmole I don't know who's the one in charge of the Steam installation of 7D2D, but I wanted to let you know that there was an interesting discussion on Steam where we found out that the first and foremost obstacle for "non-modders / newbies" to install mods for 7D2D, is that they don't know they have to create a \Mods subfolder in the game folder and that the mods should be put there.

Would you maybe add this folder to the installation of 7D2D so that it's already there for players to use?

It's a very simple thing to do (I guess) but will go a long way with most non-techie people who want to install mods.

 
@faatal @madmole I don't know who's the one in charge of the Steam installation of 7D2D, but I wanted to let you know that there was an interesting discussion on Steam where we found out that the first and foremost obstacle for "non-modders / newbies" to install mods for 7D2D, is that they don't know they have to create a \Mods subfolder in the game folder and that the mods should be put there.

Would you maybe add this folder to the installation of 7D2D so that it's already there for players to use?

It's a very simple thing to do (I guess) but will go a long way with most non-techie people who want to install mods.
You know there's no actual workshop support yet. We are getting more and more cool stuff on that front, but it's still kind of user-unfriendly in many aspects.

One of those aspects is that it would be crazy cool if the game had a MOD option next to the editor one that once selected can create a custom mod with folders and all,  that fits our specifications and allows us to directly manipulate some xml stuff without any directory digging also from inside the game, like click and edit and save and done. That's a crazy pimp dream, useless for pros, but it would make newbies feel at home.

 
@faatal @madmole I don't know who's the one in charge of the Steam installation of 7D2D, but I wanted to let you know that there was an interesting discussion on Steam where we found out that the first and foremost obstacle for "non-modders / newbies" to install mods for 7D2D, is that they don't know they have to create a \Mods subfolder in the game folder and that the mods should be put there.

Would you maybe add this folder to the installation of 7D2D so that it's already there for players to use?

It's a very simple thing to do (I guess) but will go a long way with most non-techie people who want to install mods.
a) Defently what he said. Also a way in the main menu to activate and deactivate the mods in the folder would be cool to. Unless that already exists and I'm not aware off.

A few more questions for the fun pimps if you dont mind :)

b) I also know that more cooking recipe's is rather low priority but I do hope a recipe with snowberrys and another more usefull with blueberrys is added. Or making the existing blueberry pie to need just 3 blueberrys could already do something to. or what about changing it to "berry pie" or something, 3 snow-3blue? OR a bush of berrys gives 2 in the basic setting and maby 3-4 with living off the land?

c) In my humble opinion the stealth system should get an overhaul. Ducking or standing while doing a sneak attack should always have the stealth bonus. I do however agree you have to duck to sneak around and make less noise like that. But shoudnt affect cutting down a tree or mining ore. In real life the falling tree always makes the same noise, wether it was cut down while crouching or not.

d) A classtree for axe / chainsaw (maby making it jam on blood easy to make it less op) would be cool. And how about a ninja who can throw star or knife objects?

e) A pipe bomb needs a pipe wich sounds fair, but a coocking pot bomb doesnt need a coocking pot to make? I'd like to see that changed :)

f) When looting a toilet you get a jar full of dirty water, where does that jar comes from? Maby upping the chance of finding an empty jar in the kitchen and you can fill it in the toilet yourself? Would defently make  you re-consider of throwing away all those empty jars. Maby this was already intended with the water overhaul in A21?

Last but not least, thank you for putting so much effort in this game and answering players questions. Not many game-devs take the time to see what people think. Often in mmorpgs this is why the game becomes empty,...   So keep up the good work and have a beer.  :)

 
You know there's no actual workshop support yet. We are getting more and more cool stuff on that front, but it's still kind of user-unfriendly in many aspects.

One of those aspects is that it would be crazy cool if the game had a MOD option next to the editor one that once selected can create a custom mod with folders and all,  that fits our specifications and allows us to directly manipulate some xml stuff without any directory digging also from inside the game, like click and edit and save and done. That's a crazy pimp dream, useless for pros, but it would make newbies feel at home.


Directly manipulate? Entering xml xpath commands is surely not something a newbie will feel at home with.

And automatically creating xpath from changes in an editing session the user does on the original files would be a feature as big as steam workshop integration itself.

Or are you thinking about a list of possible changes the user can select from? Surprise, you just invented the config menue 😉

I play too much 7 Days To Die for my own good. My life revolves around this game, I think about it all the time. It's even come to the point where sometimes I dream about it. That's an embarrassing fact I probably shouldn't have shared, but I chose to share it, so there you go. Once the Kraken awakens from its slumber, I can't wait to get sucked down this rabbit hole all over again, digging this pit even deeper around myself with no chance of escape.

God I love this game.


MEEEEDIC, here is another one. Do we still have that pushcart from the Lecter incident ?

 
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I play too much 7 Days To Die for my own good. My life revolves around this game, I think about it all the time. It's even come to the point where sometimes I dream about it. That's an embarrassing fact I probably shouldn't have shared, but I chose to share it, so there you go. Once the Kraken awakens from its slumber, I can't wait to get sucked down this rabbit hole all over again, digging this pit even deeper around myself with no chance of escape.

God I love this game.
 ...from its slumber???

I would rather call it a serious case of narcolepsy!

For the rest you said, I totally share your feelings.

Really, TFP take all the time u need to set it up properly...but damn it's about time! 😀

 
an interesting discussion on Steam where we found out that the first and foremost obstacle for "non-modders / newbies" to install mods for 7D2D, is that they don't know they have to create a \Mods subfolder in the game folder and that the mods should be put there.

Would you maybe add this folder to the installation of 7D2D so that it's already there for players to use?
If not an oversight, I could see this being a decision to actually try to block people from installing mods if they were not technical enough to know to create the folder (as they may be vocal when mods do not work perfectly or as advertised or break games, etc) but I agree it would be nice to add the folder to vanilla install just so everyone knows the proper place (and name) for it. I’ll go 1 step further and say I think a “readme - How to add mods.txt” or something should be put there that, if nothing else, could link to basic documentation on how to do it.  There are lots of tutorials on the net on how to install mods for this game, but why rely on a bunch of randos writing unofficial documentation when you can at least point people to these forums (for example, or the main site for the game?) to basic landing page with small example or explanation and a few links to start with. I’m not saying “full documentation on modding” just a basic explanation page on how to copy them in and check they loaded (looking at the game log) and maybe a link to the unofficial? Mod launcher.

 
funny fact:

We just had an argument in my company about "how a modern workplace (including our IT-system) should be kept clean" and stuff,

because one guy felt the need to create a bunch of empty folders, just as placeholders, just for the case that someone might have to put files in there one day. 😆

...if he was smart he could just have claimed there are hidden system files in there, and they would totally have bought that, but no.

 
funny fact:

We just had an argument in my company about "how a modern workplace (including our IT-system) should be kept clean" and stuff,

because one guy felt the need to create a bunch of empty folders, just as placeholders, just for the case that someone might have to put files in there one day. 😆

...if he was smart he could just have claimed there are hidden system files in there, and they would totally have bought that, but no.
Human nature. We could buy Mars just in case. Lots of empty space in that RWG seed for when we have to store attic junk, I swear all the attics in the world shrink by the year.

 
funny fact:

We just had an argument in my company about "how a modern workplace (including our IT-system) should be kept clean" and stuff,

because one guy felt the need to create a bunch of empty folders, just as placeholders, just for the case that someone might have to put files in there one day. 😆

...if he was smart he could just have claimed there are hidden system files in there, and they would totally have bought that, but no.


My old boss, the president of the company I was working at, used to demand that I do things like that just because it was possible and might be useful later.  I could usually wait a week and remove/disable the crap code because he would forget he even asked for it to begin with.  I do remember a very specific project for the engineering folks that did exactly that, create a bunch of empty folders for every single part created, just so they would have places to put stuff "just in case".

 
@faatal do you know if there's still no word on when will the art team replace the decals placed on roads, dirt and other places ?, I know it's not your department, but I noticed that they are here since Alpha 1 and they are starting to look so out of place that I personally wouldn't mind a fresh look on those blood splatters, smashed cardboards and newspapers. 

The "lore" that some of those newspapers is cool though. 

Anyway, they are just a nice to have for a20 I guess. Thanks for listening !

 
@faatal do you know if there's still no word on when will the art team replace the decals placed on roads, dirt and other places ?, I know it's not your department, but I noticed that they are here since Alpha 1 and they are starting to look so out of place that I personally wouldn't mind a fresh look on those blood splatters, smashed cardboards and newspapers. 

The "lore" that some of those newspapers is cool though. 

Anyway, they are just a nice to have for a20 I guess. Thanks for listening !
Personally I also really like the lore aspects of those newspapers, and I think that these decals are OG and cool to keep, but maybe update the textures to a little higher quality and maybe add some more variations. I wouldn't REPLACE those that we have as it gives some epic nostalgia to older alpha's. And if they haven't updated them for alpha 20, they probably won't do that last minute now anymore I think

 
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  • Snow and Desert will have gamestage boost creating tougher enemies and better loot
  • Wasteland will have a greater gamestage boost creating even tougher enemies and even better loot
Will there be a warning message of increased challenge to the player upon entering these biomes for the first time?

 
Will there be a warning message of increased challenge to the player upon entering these biomes for the first time?
Absolutely yes.

It will be personally delivered directly in your face by 1-3 messenger pigeons zombie vultures. Can't be missed.

 
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