PC Alpha 20 Dev Diary

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At the moment, with the help of the console command, we can quickly raise the level of the character to the maximum. Will it be possible to lower it the same way using the console command?
To do this, it is enough to allow the current giveselfxp to take negative values.
It is very inconvenient to create a new world every time, so that the character's level would be 1 again.
Maybe now there are ways to downgrade a character that I don't know about?

 
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At the moment, with the help of the console command, we can quickly raise the level of the character to the maximum. Will it be possible to lower it the same way using the console command?
To do this, it is enough to allow the current giveselfxp to take negative values.
It is very inconvenient to create a new world every time, so that the character's level would be 1 again.
Maybe now there are ways to downgrade a character that I don't know about?


The character save file could be edited with a hex editor.  The trick is finding the right spot (or spots} to edit.  I suppose if you were to look at your characters exact amount of XP and convert it to hex you might be able to find it via a search...

I don't think that would get rid of the perks, though.  Sounds like a good project for somebody.  Problem is the character save file probably goes through big changes with each Alpha, so it would have to be redone with each new Alpha.

...unless the Devs could post a document detailing the save file!

 
At the moment, with the help of the console command, we can quickly raise the level of the character to the maximum. Will it be possible to lower it the same way using the console command?
To do this, it is enough to allow the current giveselfxp to take negative values.
It is very inconvenient to create a new world every time, so that the character's level would be 1 again.
Maybe now there are ways to downgrade a character that I don't know about?


If you don't mind losing your book knowledge as well, just delete your player data on the server. If you want to keep your equipment put it into a box.

 
What are you talking about?? Both KingGen and Nitrogen have a ton of options to customize City vs. Countryside and all that stuff.  :suspicious:


My impression of the defaults, the results, and things the creators have said. Yes, you can certainly make lots of things happen with the settings. My opinion, if you will. Nothing more.

 
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The character save file could be edited with a hex editor.  The trick is finding the right spot (or spots} to edit.  I suppose if you were to look at your characters exact amount of XP and convert it to hex you might be able to find it via a search...

I don't think that would get rid of the perks, though.  Sounds like a good project for somebody.  Problem is the character save file probably goes through big changes with each Alpha, so it would have to be redone with each new Alpha.

...unless the Devs could post a document detailing the save file!
I thought there should be an easier way, but thanks anyway.

If you don't mind losing your book knowledge as well, just delete your player data on the server. If you want to keep your equipment put it into a box.
It's more about test worlds and the prefab and world editor. If there is an opportunity to quickly raise the level of a character, then there should be an opportunity to lower it.

 
There is an eleventh MF's legs visible at the bottom left. Should we call him a rounding error?
sh... they're already breeding. What have I done? Of course I should have separated them by gender.

Sorry guys, any further delay of A20 can be blamed on me.

CU, gotta have to check the containment barriers in the basement.

 
I got all of them damn high MFs locked up in my cellar.

Pay me enough and I will kill them all, so you can release the kraken tomorrow.
Even if they were all fixed/done today, we have several days of testing planned afterwards. We are not just tossing it out the door when people say their stuff is ready. Proof is in the testing.

 
may this pleb ask two question, noble faatal:

1 - with the biome bonuses this means outside spawn now scales with our gamestage, correct?
2 - are there more gamestage levels for roaming hordes in a20? I remember someone asking it but no answer last I checked

thank you, 🙂

 
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Star69 said:
Seriously? Good for you! I hope I’m still gaming at 78. I’m curious as to how many of us 60+ years folks that actually play this game. I’m considering retirement this year which will allow more time for this game….I only have 5000+ hours so far lol. Fabulous relaxing game with unlimited replayability and I haven’t even tried any mods except Compopack. Here’s to the old people🍺🍺🍺
Currently have 8905.6 hours of play via Steam; who knows how many on console back in the day. Pushing for the magic 10,000, since then I'll  supposedly be an expert. Right......  play a bunch solo and fair amount with son in Memphis area. I'm on I-5 corridor, half way between Seattle and Canadian border. Obviously retired (Navy).

 
danielspoa said:
may this pleb ask two question, noble faatal:

1 - with the biome bonuses this means outside spawn now scales with our gamestage, correct?
2 - are there more gamestage levels for roaming hordes in a20? I remember someone asking it but no answer last I checked

thank you, 🙂
1 It should not, since biome spawns (outside) come from groups that are mostly specific for each biome with the biome entries indicating counts, rates, time of day and POI tags.

2 Don't recall any changes to that.

 
1 It should not, since biome spawns (outside) come from groups that are mostly specific for each biome with the biome entries indicating counts, rates, time of day and POI tags.

2 Don't recall any changes to that.
Do those biome spawn groups scale with gamestage ? I mean like horde nights , don't they select a random group asigned to a gamestage range that gets increasingly more difficult the more gamestage you have upon entering ?

 
Do those biome spawn groups scale with gamestage ? I mean like horde nights , don't they select a random group asigned to a gamestage range that gets increasingly more difficult the more gamestage you have upon entering ?
exactly what I asked him. If its like A19 you have groups with a few parameters in a xml, those groups define what can spawn. They don't scale. Would be cool to have a gamestage parameter thats optional
 

<biome name="pine_forest">
<spawn maxcount="1" respawndelay="2.9" time="Day" entitygroup="ZombiesAll" mingamestage="0" maxgamestage="150" />
<spawn maxcount="1" respawndelay="2.9" time="Day" entitygroup="FeralExample" mingamestage="151" />
<spawn maxcount="1" respawndelay="3.3" time="Night" entitygroup="ZombiesNight" />
<spawn maxcount="1" respawndelay="1" time="Any" entitygroup="WildGameForest" spawnDeadChance="0" />
<spawn maxcount="1" respawndelay="1.1" time="Night" entitygroup="EnemyAnimalsForest" spawnDeadChance="0" />
</biome>



1 It should not, since biome spawns (outside) come from groups that are mostly specific for each biome with the biome entries indicating counts, rates, time of day and POI tags.

2 Don't recall any changes to that.
thank you for the answers as always!
If someone ever touches this my suggestion is written above 😁

 
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i havent read that mutch in the thread. when are we getting a20? my back is broken and i have nothing to do so i wish they would realse it soon
Last update from faatal was 10 must fix bugs remaining.  After they fix them, then it is up to the internal testers to see if there any new MF bugs prior to release.  That was as of yesterday.

 
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