meilodasreh
New member
Parcours is cool. I used to max that out later game.Parkour.
Loved being able to jump over trader Joel's fort walls...but they nerfed that.
Still is fun though and often very useful when exploring or escaping from Zs.
Parcours is cool. I used to max that out later game.Parkour.
I love parkour, but just for the fun. It doesn't really help with anything, except, well, combat.Parcours is cool. I used to max that out later game.
Loved being able to jump over trader Joel's fort walls...but they nerfed that.
Still is fun though and often very useful when exploring or escaping from Zs.
Redirecting, I wanted to bring up the new upgrade chain for building materials in A20. Will it be possible to place fully upgraded concrete or steel blocks straightaway if you have the mats on hand, or would we have to place the plywood / corkboard frames first and upgrade from there?
I don't. Not being able to control when I jump max height/distance gets really annoying really fast and the perk has proven terminal to my characters more times than I want to bother counting.I love parkour, but just for the fun. It doesn't really help with anything, except, well, combat.
You can control it by the lenght you keep the key pressed.I don't. Not being able to control when I jump max height/distance gets really annoying really fast and the perk has proven terminal to my characters more times than I want to bother counting.
I rarely do a heavy crunch, so a few weeks here or there is not a problem. I don't have a commute, so that is also bonus time.@faatal
Not sure on your personal life, but make sure you enjoy the reason you work so hard.
I have worked in IT on the support / administrator side well over 25 years and you don't get that time back.
I'm 52 and it took the pandemic and me spending a bunch of time with my grand-kid (hes just over 2 now) during it to realize how much I missed pushing the envelope working.
All the best to you and the team. Stay healthy (especially mentally).
Thanks for your hard work.
Seriously? Good for you! I hope I’m still gaming at 78. I’m curious as to how many of us 60+ years folks that actually play this game. I’m considering retirement this year which will allow more time for this game….I only have 5000+ hours so far lol. Fabulous relaxing game with unlimited replayability and I haven’t even tried any mods except Compopack. Here’s to the old peoplePardon the interruption. I'll be 78 on Xmas Eve
No wonder why its not done yet!I rarely do a heavy crunch
Thanks
Of course, this is all relative. Most people won't survive one day doing a normal "faatal" dayI rarely do a heavy crunch, so a few weeks here or there is not a problem. I don't have a commute, so that is also bonus time.
Thanks
This is why I have 3k hours in this game. It is all about having fun. Not trying to optimize my builds, not trying to do the min/max strategies. Not doing the same thing over and over again.If the result you were looking for is an A on your report card. The result I look for in games is to have fun. Warrior is not fun to me, so why would I run around using anything on that setting. I actually prefer agility and stealth with some int, but I play with settings that make it fun for me.
It depends on how the outbreak happens. Lets consider the virus in game. if everyone was infected, and it was a slow incubation, then you would have just insane pandemonium where one day everything is nice then BLAMO zombie apocalypse. That would explain why we have the survivors, a destroyed society, but also a cure.
It does not explain the bloodmoon. Why is the moon a weekly thing? don't know. Is it science or magic? don't know.
Good points.
With the moon, I forget if its always full every 7 days. If so it would be supernatural.
A biblical apocalypse would explain some things. It does mention that people would "seek death but not find it".
My opinion on player infection is the player is immune to the virus (whatever) but not the host of (Edit Bacteria) in a zombies mouth. So antibiotics cure the player.
Ok, it's weird because i don't see them as often as i used to. I used to get jumped by lots of dogs at the worst possible moments in vanilla, and in a few alphas i had to sneak every where on the dog days. Sometimes i noped away because there would be bears and dogs in a horde. Lately since alpha 17 i have not seen that many of them. Did they dial them down?
How do you know that default is incredibly easy for newbies? DId you really observe say a hundred newbies without giving them any hints and they soared through the game?
I'm fairly certain that's not how sneak damage works:Bows in the game have never been pointless, but they are probably the only situational range weapon (not including turrets) when you look at them:
Ammo Type
Weapon
Base Damage
rpm
DPS
7.76 AP
T3 MG
50
440
367
44 HP
T3 pistol
70
130
152
9mm AP
T3 SMG
8
480
64
7.76 AP
T3 Sniper
50
140
117
Shot_slug
T3 shotgun
96
70
112
Steel bolt
T3 cross
45
75
56
Steel arrow
T3 bow
31
75
39
Ammo Type
Weapon
Sneak - NHS
Sneak HS
Dam / shot (silenced)
7.76 AP
T3 MG
50
150
128
44 HP
T3 pistol
70
210
179
9mm AP
T3 SMG
8
24
20
7.76 AP
T3 Sniper
50
150
128
Shot_slug
T3 shotgun
96
288
245
Steel bolt
T3 cross
90
270
230
Steel arrow
T3 bow
62
186
158
I can't get the table option to look right, sorry. The first table is straight DPS while the second table is stealth attacks (NHS is No Hidden Strike, HS is hidden strike). Silenced is based on the HS column.
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AFAIK solving the multiple-POI-problem is part of the RWG overhaul done for A20. It will certainly improve the game, though anyone having played thousands of hours will know all POIs. There is no way I will ever see waterworks with new eyes
, no idea.
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That is awesome, Traders avoiding repetition per singular player and also per party would be a cool way to avoid the exact same POI quest.Hopefully A20 will allow players to see more POIs that they have never seen before (old and new).
I know in A19 there was a high likelihood for the same POIs to repeat for quests at the trader.
There has been some discussions and changes in A20 to improve that.