Do u really think all this 40+ reactions (dislikes) given to such “copious and sprawling walls of text” posts, as my lasts ones?To be fair @Kuosimodo is not strictly a hater as many of his reactions are positive.
It's possible some people just don't appreciate your posts although with such copious and sprawling walls of text I can't imagine why?![]()
The animals in this game are really scarier than any zombie
That is a solid truth in vanilla A19. However, when I saw the "poison bubble guys" (don't know the official name), I put them in with the predator animals.
Surrounded by them in a tight spot... that could be my first combat death in a long time (in the vanilla game anyway).
To be fair @Kuosimodo is not strictly a hater as many of his reactions are positive.
It's possible some people just don't appreciate your posts although with such copious and sprawling walls of text I can't imagine why?![]()
It was a huge conversation about replayability, about new game world options, and not about whether it is a sandbox. The sandbox controversy was secondary and not important. There was a rather large post, from the middle of which you pulled out the phrase about sandbox, missing the main message, the original and main topic of conversation was contained in the same post, but you drew attention to it only after two posts, adding a paragraph to your last answer. I don't care how you call this game, I care about the replayability.Alright, I'm game. What's the essence I ignored?
Isn't it coming out this weekend? Nobody named the date?Gosh dang it, I refreshed and saw 19+ new posts and was hoping A20 was confirmed to be coming out on Friday for streamers, and I missed something. Look at what you've done
Funny Kuosimodo likes a majority of my posts. They disliked one or two of mine, but I see a lot more likes than thumbs down.Yes he isdislike machine
[...]
1) But we are talking about how the quests, that he gives out, have a very detrimental effect on the gameplay. First, they tie you to the area around the trader. Second, they force you to clear the same points of interest. Thirdly, you receive too valuable rewards, that speed up development too much, for completing quests. These are real problems, and I've come up with some simple solutions to all three. And this is not the removing of the trader. First and second problem can be solved by adding option "All trader's quests are unique (1 POI = 1 use in quests)", third problem can be solved by adding option "manual setting of the assortment and trader's rewards in the world options menu". Simple rebalancing won't help those who want to play with 25% or 50% loot.
Recently i started a new game on Vanila in Navezgane at a fairly high difficulty. On the 12th day I have a auger, a grenade launcher, a truck, a concrete base, all kinds of electric traps and electricity, a lot of ammunition and grenades. On the 14th day BM will come and how do you think I will experience the pleasure overcoming the difficulties offered by the game on this day? And I would not say that I was speedrunning a lot, I was playing a very ordinary game. So trader's rewards and shop is really broken, because I bought concrete from him, from him I bought a crucible and some steel for the car, from him I bought an AK-47 level 4 and level 2 (on day 2), from him I received thousands of ammo for this AK, from him I received hundreds of grenades, from him I bought a grenade launcher and ammo for it, I bought a drill from him and much more. Not to mention the tens of thousands of experience as rewards and for items sold.
By the way, what kind of wasteland quests are you talking about? Those raw notes that give you 300 dukes and 500 experience and nothing else? From extreme to extreme
2) I did not know about this, but what prevents to dont literally remove the trader, but to make him uncommunicative, as an example? I don’t know, maybe you’re right and removing it is a more difficult thing to do than make him able to setting up.
3) In general, I assumed that all this future content would disappear with him, but we dont have it yet, so what are we talking about
4) The trader is also not part of anything else today. I proceed from what we have now and in the next few years.
I feel you. I prefer 2 hour days instead of 50%XP. It would be cool to have even harder trading bia options. I love trader perks, but indeed there's no need to invest in them unless you are greedy and love material things, lol.I'm currently playing 7D and while I "fully" use the traders, I put nothing into the trading perk and only a single point into Adventurer.
Without the high level secret stash it's a lot more reasonable. Occasional cool things but I can't afford any, yet. At day 20 or so. (I play with a chill 50% XP)
You mean zeds covered in green goo a.k.a. radiation?
I never understood from what considerations you can meet a silent and fast Dire Wolf with 750 hp on the first day of the game
Bring back the turdThere will never be enough reactions for you Jost… lol
Still some serious bugs and testing that needs to be done.Gosh dang it, I refreshed and saw 19+ new posts and was hoping A20 was confirmed to be coming out on Friday for streamers, and I missed something. Look at what you've done
Yep that's true XD
Yeah well @khzmusik change xyth zombie pack in nice way. Well i hope it will be more mods with new types in future.Grab the creature pack and enjoy ...
A20 ideas have been flowing, as well; xyth (main creature guy) has had "jiggle tech" for a while now. And no, I'm not saying the pimps stole his idea, calm down people, I'm merely pointing out that jiggle tech isn't a new concept for some modders.
Are these client side mods? Yes. Will that matter later on in development? No. Not very likely.
Bottom line is that uma going away isn't a huge deal imo. Also, even though the players won't be uma and the support for uma is going away, I doubt the functionality of it is going to be removed to the point where modders can't still abuse it.