You misrepresented all the facts you could
So? You can not see?
No. You say I made contradictory claim, one of them being it is not a sandbox. So again, where did I say "It is not a sandbox".
Are you talking about RPG elements, how does that relate to the topic of conversation?
No. You made a claim that the game isn't a sandbox. But you never explained it fully, you never made a logical chain between "Trader is unbalanced aka an option is missing" to "This is not a sandbox". So I have to fill in the blanks and guess what you might be driving at.
So now you can either provide a concise logical argument why 7D2D is not a sandbox without such an option or explain what you really meant or say "nevermind, that wasn't thought through, forget it".
A logical argument would show what a sandbox needs to be a sandbox, and would show how 7D2D does not provide that.
I play without them. But I would rather play with balanced traders than without
Once again, I was not only talking about you specifically, but I found messages even from you
Yes. I'm talking about children becoming adults, not being born and dying in two days.
Players will see the drone, will say wow and forgot, the drone will not force them to start a new game and spend additional hundreds of hours in game, but additional options will force them. Considering that the drone is much more labor intensive to develop, they could devote at least a small part of what they spend on drone and the like to improve the basic functions of the game. That said, these few efforts will bear more fruit than big efforts for the sake of the drone.
Yes, all those smart robotic guns spoil the experience too. Therefore, I do not use them in the game. But a flying robot that independently orients itself in space is the next level.
This is not about realism, but about authenticity and validity. As if ghosts and dinosaurs appeared among the opponents
You claim that fickle players will not see the drone, I answered how they will see it
Why is removing BM is something that you can forget about it the rest of development, and removing a trader is not it?
Off the top of my head
1) The trader is endpoint not only for quests he gives out but quests that can be found in the wasteland. All of those have to be deactived **depending** on this option. According to an experienced modder this might not be possible yet in XML so further changes in c++ code would be necessary.
2) The trader in A20 is a neccessary ingredient of any town as it is the endpoint of the highway to it. No trader, no highway that ends in that town. It probably would need some changes in random world generation to use an alternative newly-created POI for this as well (which I think would be the easiest fix)
3) Whether you believe it or not, bandits and story and possibly a faction system will be in 7D2D in the future, with the traders assumed to be in the middle of some of the mechanisms of this. Only TFP knows the detials, but such an interconnectedness would probably need additional code to make the game work without trader.
Blood Moon is not part of anything else, it just makes lots of zombies spawn at a specific time. I don't see any other feature of the game touched by BM.
In addition, for me the ideal is not removing, but the possibility of manual delicate balancing of his awards and assortment. Just like now we can setting "loot",
Understood. We are talking about many things, too many at the moment.
"experience" and so on. Manual trader setting in options does not force developers to support the "no trader" version of the game (although the removing option does not force, but for some reason you decided that it was not)