PC Alpha 20 Dev Diary

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The argument isn't about that at all, man
Oh, I'm sure there was a lot more in that discussion, but I only flew over it because I don't give a crap really.

I just picked up on that specific part and I think what I said does apply to some degree ;]

If not, ignore. The analogy still holds up in general, I'd say.

 
You misrepresented all the facts you could

So? You can not see?


No. You say I made contradictory claim, one of them being it is not a sandbox. So again, where did I say "It is not a sandbox". 

Are you talking about RPG elements, how does that relate to the topic of conversation?


No. You made a claim that the game isn't a sandbox. But you never explained it fully, you never made a logical chain between "Trader is unbalanced aka an option is missing" to "This is not a sandbox". So I have to fill in the blanks and guess what you might be driving at.

So now you can either provide a concise logical argument why 7D2D is not a sandbox without such an option or explain what you really meant or say "nevermind, that wasn't thought through, forget it".

A logical argument would show what a sandbox needs to be a sandbox, and would show how 7D2D does not provide that.

I play without them. But I would rather play with balanced traders than without

Once again, I was not only talking about you specifically, but I found messages even from you

Yes. I'm talking about children becoming adults, not being born and dying in two days.

Players will see the drone, will say wow and forgot, the drone will not force them to start a new game and spend additional hundreds of hours in game, but additional options will force them. Considering that the drone is much more labor intensive to develop, they could devote at least a small part of what they spend on drone and the like to improve the basic functions of the game. That said, these few efforts will bear more fruit than big efforts for the sake of the drone.

Yes, all those smart robotic guns spoil the experience too. Therefore, I do not use them in the game. But a flying robot that independently orients itself in space is the next level.

This is not about realism, but about authenticity and validity. As if ghosts and dinosaurs appeared among the opponents

You claim that fickle players will not see the drone, I answered how they will see it

Why is removing BM is something that you can forget about it the rest of development, and removing a trader is not it?


Off the top of my head

1) The trader is endpoint not only for quests he gives out but quests that can be found in the wasteland. All of those have to be deactived **depending** on this option. According to an experienced modder this might not be possible yet in XML so further changes in c++ code would be necessary.

2) The trader in A20 is a neccessary ingredient of any town as it is the endpoint of the highway to it. No trader, no highway that ends in that town. It probably would need some changes in random world generation to use an alternative newly-created POI for this as well (which I think would be the easiest fix)

3) Whether you believe it or not, bandits and story and possibly a faction system will be in 7D2D in the future, with the traders assumed to be in the middle of some of the mechanisms of this. Only TFP knows the detials, but such an interconnectedness would probably need additional code to make the game work without trader.

Blood Moon is not part of anything else, it just makes lots of zombies spawn at a specific time. I don't see any other feature of the game touched by BM.

In addition, for me the ideal is not removing, but the possibility of manual delicate balancing of his awards and assortment. Just like now we can setting "loot",


Understood. We are talking about many things, too many at the moment.

"experience" and so on. Manual trader setting in options does not force developers to support the "no trader" version of the game (although the removing option does not force, but for some reason you decided that it was not)



 
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Players will see the drone, will say wow and forgot, the drone will not force them to start a new game and spend additional hundreds of hours in game, but additional options will force them. Considering that the drone is much more labor intensive to develop, they could devote at least a small part of what they spend on drone and the like to improve the basic functions of the game.

This is not about realism, but about authenticity and validity. As if ghosts and dinosaurs appeared among the opponents

You claim that fickle players will not see the drone, I answered how they will see it

Why is removing BM is something that you can forget about it the rest of development, and removing a trader is not it?
Honestly drones will be to OP to be not used- more slots in eq= more loot

MFW half the posts per page are still two people fighting while posting wall of texts  so big they take me 15 seconds to scroll through

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That's why i love this forum UwU damn i wish i could read this sitting in newsstand

1) The trader is endpoint not only for quests he gives out but quests that can be found in the wasteland. All of those have to be deactived **depending** on this option. According to an experienced modder this might not be possible yet in XML so further changes in c++ code would be necessary.

2) The trader in A20 is a neccessary ingredient of any town as it is the endpoint of the highway to it. No trader, no highway that ends in that town. It probably would need some changes in random world generation to use an alternative POI for this as well.

3) Whether you believe it or not, bandits and story and possibly a faction system will be in 7D2D in the future, with the traders assumed to be in the middle of some of the mechanisms of this. Only TFP knows the detials, but such an option would need additional code to make the game work without trader.
1. i agree that it can be done by "modding" but mods are not solution- skyrim need mods to be good so F4 was so big crap. Idk people thing "modders can fix everything"- well in theory this is true but it is just bad- honestly if skyrim never get mods we would get probably TES 9 in next year xd So mods can do a lot of bad things.

3. Honestly - we don't know anything about story so-  i hope it will be done in  DS style- notes, npc will tell you something strange etc

 
Honestly drones will be to OP to be not used- more slots in eq= more loot

That's why i love this forum UwU damn i wish i could read this sitting in newsstand

1. i agree that it can be done by "modding" but mods are not solution- skyrim need mods to be good so F4 was so big crap. Idk people thing "modders can fix everything"- well in theory this is true but it is just bad- honestly if skyrim never get mods we would get probably TES 9 in next year xd So mods can do a lot of bad things.


My answer to bachgamans question has nothing to do with modding.

3. Honestly - we don't know anything about story so-  i hope it will be done in  DS style- notes, npc will tell you something strange etc


Honestly - you are using the word "honestly" too often 😉

 
Once they announced the end of the Dev Streams, and I have seen Twitch and YouTube streamers announce the end of their current 7 Days streams and events. I have been waiting for the streamer announcement. But alas, all revved up and ready to watch 7 Days alpha 20 streams and no streams to watch. Even after playing 4000+ hours I am still excited about this game and will watch hundreds of hours of gameplay while waiting for a chance to get my hands on the latest build. :)

Are we there yet?

Chris

 
@faatal

1. Will there be a way to tune weather particle intensity or even frequency? Some particles like rain and snow are hard on potatoes, and a20 is going to make some suffer with all the new content.

2. Does the particle option in the video settings already adress this issue?

3. Are there plans to limit hand held torch shadow casting from multiple players on multiplayer? I'm all for realism, but they cast too many sharp and glitchy shadows when it could be much more simple and epilepsy-free.

 
Added Stealth check when player enters an "Attack" trigger sleeper volume (using a one time per zombie distance vs skill check).

@Faatal

I only wanted to know if its Poi tag, street stamp, or the old biome association, from

prefab xml that could regulate how many of a particular Poi would repeat in a random
generation. Or none of the above.
I don't know. That is a Robert question.

 
MFW half the posts per page are still two people fighting while posting wall of texts  so big they take me 15 seconds to scroll through

View attachment 21329


All part of my plan to make even the critics of my normal pruning habits come around and appreciate why I usually strive to keep the dev diary clear of everything but direct interactions with TFP staff. Everyone will be ready again for a lean and focused A21 Dev Diary by time it opens. :)  

 
Added Stealth check when player enters an "Attack" trigger sleeper volume (using a one time per zombie distance vs skill check).


Do all zombies wake up if the check fails for one of them? Or is there a negative bonus on that check?

I mean, these rooms are supposed to be rooms of increased danger, right?

 
:bless_you:

Thanks to @Khalagar we have 4 new reaction emojis for the forum. 

Oh...I guess thanks to Prime as well....haha

These emojis are also available in the emoji interface when posting. Simply click on the emoji icon in your tool bar then select categories and select Prime. The image above was added to my post as an emoji. :)

 
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All part of my plan to make even the critics of my normal pruning habits come around and appreciate why I usually strive to keep the dev diary clear of everything but direct interactions with TFP staff. Everyone will be ready again for a lean and focused A21 Dev Diary by time it opens. :)  
It was funny -argue bettwen @meganoth and @bachgaman was only funny thing for me after maybe 5-6 days so... i would say- if they want to continue it would be great but it is too late xd.  Honestly we well have sooner ww3 that A21 Dev diary xd

 
Do all zombies wake up if the check fails for one of them? Or is there a negative bonus on that check?

I mean, these rooms are supposed to be rooms of increased danger, right?
No, it is per zombie. The stealth players would get less or none attacking. The unperked stealther would get most or all. You can still easily wake them up if you engage with whatever you get, but you could kite them back and deal with the ones that did attack separately.

 
In the future, are you considering opening up the infinite map like before A16?

After the A17 update, I always feel that a lot of things are missing. I am very sorry to give up the infinite map in order to drive the vehicle better. I remember the mood of playing at the time. I don’t know what terrain in front of me. It gave me a desire to explore infinitely. My current mood no longer has the desire to explore. I know where the boundaries are, and they no longer make my heart move.

The power of thermal weapons makes me no longer feel the threat of zombies. As long as I have cubes and thermal weapons, they can’t pose any threat to me. I try to play them with my life, and they are no longer threatening.

Whether there are special infections that are particularly threatening to players in the future, I feel very comfortable when I play the doomsday type missions of GTA V, no matter how many times I play them, they still pose a threat to me, and the fortress in Red Dead Redemption 2 The guard also made me feel excited

I know this is the doomsday survival category. I still think that the current difficulty is not a threat to most of the old players. We know where to obtain weapons. Food can be completely purchased from merchants without planting. They sell scarcity and The necessity of planting is gone, I no longer have the tense sense of survival of the doomsday

Is the map height ready to open up higher options in the future? Now the highest support of 255 I don’t think it can really map the majestic mountains. The mountains now look very stingy, more like basins than mountains.

You can add a lot of special things with every update, and every time we are so surprised (except for A17), come on, my English ability is lacking, so it is very difficult to provide more personal feelings. Thank you for your efforts

 
In the future, are you considering opening up the infinite map like before A16?


No. You will have to play an older version like A10 to regain that feeling. 10km is the current max world size for A20. Maps are now pregenerated and since you can't pregenerate infinity, that method of world generation is no longer supported.

The power of thermal weapons makes me no longer feel the threat of zombies. As long as I have cubes and thermal weapons, they can’t pose any threat to me. I try to play them with my life, and they are no longer threatening.


I'm not sure if this is a translation error or whether you are playing with a mod. In any case, the game is about progressing from a state of vulnerability to a state of dominance. Once you've reached the state of dominance, if you wish to be vulnerable again, start over. At some point players are going to have the tools, weapons, and ammo production that make them virtually invincible. Consider the game won at that point. Much like the maps, the progression of enemies and threats isn't going to be infinitely advanced. They might add a few more "boss zombies" that are beyond the difficulty of what we have currently and bandits will surely add a new and more complex threat

but then you'll eventually overcome them and then what?

Start over. That's what. :)

Is the map height ready to open up higher options in the future? Now the highest support of 255 I don’t think it can really map the majestic mountains. The mountains now look very stingy, more like basins than mountains.


Very unlikely. The current volume of the world is pretty much set. I'm sure there are others that would like the depths to be deeper as much as you want the heights to be higher but the game is going to be set within the current limits.

(except for A17)


What?! For a guy like you who wants to push the current limits, A17 was fantastic for POI sleeper spawns and zombie pathing to get to the player. :)

 
不。你必须玩像 A10 这样的旧版本才能重新获得那种感觉。10 公里是 A20 的当前最大世界尺寸。地图现在是预生成的,并且由于您无法预生成无限,因此不再支持这种世界生成方法。

我不确定这是翻译错误还是您在玩模组。在任何情况下,游戏都是关于从脆弱状态发展到支配状态。一旦你达到了支配地位,如果你想再次变得脆弱,那就重新开始。在某些时候,玩家将拥有使他们几乎立于不败之地的工具、武器和弹药生产。考虑一下当时赢得的比赛。就像地图一样,敌人和威胁的进展不会无限推进。他们可能会添加更多的“僵尸头目”,这超出了我们目前拥有的难度,而土匪肯定会添加一个新的、更复杂的威胁

但是你最终会克服它们,然后呢?

重来。就是这样。 :)

非常不可能。目前世界的体积几乎是固定的。我敢肯定还有其他人希望深度更深,因为您希望高度更高,但游戏将设置在当前限制内。

什么?!对于像您这样想要突破当前限制的人来说,A17 非常适合 POI 卧铺生成和僵尸路径到达玩家。 :)


I am guessing that you must be constantly looking for a version that suits you, because every update is almost equal to rewriting the underlying gameplay.

I'm not sure if this is a translation error or whether you are playing with a mod. In any case, the game is about progressing from a state of vulnerability to a state of dominance. Once you've reached the state of dominance, if you wish to be vulnerable again, start over. At some point players are going to have the tools, weapons, and ammo production that make them virtually invincible. Consider the game won at that point. Much like the maps, the progression of enemies and threats isn't going to be infinitely advanced. They might add a few more "boss zombies" that are beyond the difficulty of what we have currently and bandits will surely add a new and more complex threat

but then you'll eventually overcome them and then what?

Start over. That's what
Yes, if it is very feasible to join threatening survivors in the distance or about special infections, you can add some control types of zombies, such as bundling, oh my god, I believe you will love the bundling party😄

No. You will have to play an older version like A10 to regain that feeling. 10km is the current max world size for A20. Maps are now pregenerated and since you can't pregenerate infinity, that method of world generation is no longer supported.
With the update of the game version, the picture quality is getting better and better. Although I like the unlimited map like the A10 version, I can’t adapt to that picture quality.

 
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