PC Alpha 20 Dev Diary

Status
Not open for further replies.
I think lathan crafted a pipe pistol


Speaking of the pipe pistol, it also presents a similar problem to Int where it doesn't fit the new design themes. They wanted to add weapons to the game that used each ammo type early game, but the Magnum ammo is still useless early on. A pipe revolver could solve that issue imo

Currently Magnum, Junk, and Junk Shotgun ammo are all not represented for tier 0, or even tier 1 as I think the magnum is a tier 2 weapon right?

 
I can enter the option 'Disabled' at 'Blood Moon Warning', which won't turn the letters red and thus won't create a warning. The option can be accessed by pressing the LEFT arrow in the setting


You can already do this.

Or just set it to evening, because that's when the thunder starts to tell you the bloodmoon is incoming anyways.
Oh hell....thanks guys. I could a swore it was only the two options. Been a while since I've started a new world. 

I feel like....such...a newbie...

 
@faatal or whoever else can answer - How much is has the AI pathing been tested with all the new block shapes? I imagine the opportunity for horde base exploits is enormous.

(I personally don't care all that much, but I know others who are obsessed with it.)
Oh, don't worry... as soon as Jawoodle (or however his nickname is spelled) gets his hands on a copy of A20 Exp., we'll know!  :laugh:

 
I'm usually frustrated at people who complain about their cheese bases not working anymore. Like people who want to make an underground base where zombies just won't reach them during horde night -- that one is a pet peeve of mine because on alpha 15, before I knew zombies would not dig, I used pillar 50s on the roof of tunnels so I could defend them.


Not all of us Mole People wanted to stay safe in our underground bunkers on horde night. For me it was just was just easier to make than an above ground one. I still went up on horde nights and fought...that is where the xp was.

If on a MP server we most likely had a dedicated horde base where we would go or I would even do the "drink something to keep up stamina and go round bashing in heads" thing. At least early game until I got a fair gun and some ammo.

 
Speaking of the pipe pistol, it also presents a similar problem to Int where it doesn't fit the new design themes. They wanted to add weapons to the game that used each ammo type early game, but the Magnum ammo is still useless early on. A pipe revolver could solve that issue imo

Currently Magnum, Junk, and Junk Shotgun ammo are all not represented for tier 0, or even tier 1 as I think the magnum is a tier 2 weapon right?


It depends what they want to achieve with the junk weapons.

Junk pistol would be enough if their intention was to achieve that

1) perk points into that weapon category should have an effect on you from day one

2) you can craft a weapon of your attribute and immediately use it with found ammo

It won't be enough if their intention was that all ammo is useable right away.

I think I heard them stating 1 as their objective once, could be wrong though. If correct this would also explain why Int does not need a junk turret

 
Last edited by a moderator:
as female-only player (if its even possible), i'm curious, if there will be also some nice outfits for women.

all shown are for men, so some girls variations (or sexy ones), would be nice to have too. or some badass-girl like :D

i hope there will be even more outfits overall in future.

 
as female-only player (if its even possible), i'm curious, if there will be also some nice outfits for women.

all shown are for men, so some girls variations (or sexy ones), would be nice to have too. or some badass-girl like :D

i hope there will be even more outfits overall in future.
Yeah well, they will certainly be designed for both sexes, but I doubt they will focus a lot on aesthetic differentiation between male and female survivors or even basic gender apocalypse fan service (It would be cool though) .

What is a must -in my opinion- is light and heavy armour for each set type, no matter if it's the same 3d model or not. Light and heavy did always have their pros and cons, so that duality wouldn't do a thing against balance and allow a farmer to wear either a light or a heavy farmer set regardless of the player's playstyle .

 
Yeah well, they will certainly be designed for both sexes, but I doubt they will focus a lot on aesthetic differentiation between male and female survivors or even basic gender apocalypse fan service (It would be cool though) .

What is a must -in my opinion- is light and heavy armour for each set type, no matter if it's the same 3d model or not. Light and heavy did always have their pros and cons, so that duality wouldn't do a thing against balance and allow a farmer to wear either a light or a heavy farmer set regardless of the player's playstyle .


I am sure someone will come up with mods that provide custom character models and armors.  Would be nice to see at least.

 
Oh, don't worry... as soon as Jawoodle (or however his nickname is spelled) gets his hands on a copy of A20 Exp., we'll know!  :laugh:
If the pathing only breaks when players use an obscure shape in an unconventional way that's unlikely to happen during normal play, then TFP are better off letting the community find the worst bugs while they spend their limited Q&A time finding issues that impact everyone. It seems like a sound strategy, actually.

 
It depends what they want to achieve with the junk weapons.

Junk pistol would be enough if their intention was to achieve that

1) perk points into that weapon category should have an effect on you from day one

2) you can craft a weapon of your attribute and immediately use it with found ammo

It won't be enough if their intention was that all ammo is useable right away.

I think I heard them stating 1 as their objective once, could be wrong though. If correct this would also explain why Int does not need a junk turret
Well in my opinion invest in weapons perks in first week is just wrong - you still can't one shot kill zombies with junk pistol right? So invest in INT to get workbench should be piority- and honestly i think "crafting" in now so underpowered because sometimes is much easier to buy a gun that make it

Yeah well, they will certainly be designed for both sexes, but I doubt they will focus a lot on aesthetic differentiation between male and female survivors or even basic gender apocalypse fan service (It would be cool though) .

What is a must -in my opinion- is light and heavy armour for each set type, no matter if it's the same 3d model or not. Light and heavy did always have their pros and cons, so that duality wouldn't do a thing against balance and allow a farmer to wear either a light or a heavy farmer set regardless of the player's playstyle .
I think light and heavy variat for each set can't work- like hazmat armor  or leather armor. Steel armor is heavy from definition etc.  so I would prefere to add few light armors few heavy and few "special"

 
I think light and heavy variat for each set can't work- like hazmat armor  or leather armor. Steel armor is heavy from definition etc.  so I would prefere to add few light armors few heavy and few "special"
So if they design a lumberjack set that is heavy armour and you use the agility build but you want THAT set for the buffs you will be hindered because someone insisted in tagging the sets either "light" or "heavy". They wouldn't even have to change the model. Just calling it "light" or "heavy" and tweaking the stats with the same models would work.

 
Eighmy_Lupin said:
As a female player I'm actually hoping that all clothes look more or less the same no matter which gender is wearing them. I see no reason to oversexualize the female character outfits in a zombie apocalypse. Tank tops showing a little belly or cleavage is one thing, but no need to make female only clothes that exist for the sole purpose of making the female characters look like sex dolls. 


The point is probably moot in any case. TFP are moving away from the current character system entirely, and it will be replaced by bespoke characters and a limited combination of armor/clothing sets. I kind of doubt they will spend the time to make female versions of each, so it will probably end up being the same for all genders.

 
Last edited by a moderator:
So if they design a lumberjack set that is heavy armour and you use the agility build but you want THAT set for the buffs you will be hindered because someone insisted in tagging the sets either "light" or "heavy". They wouldn't even have to change the model. Just calling it "light" or "heavy" and tweaking the stats with the same models would work.
Okay but you have normal , AP and HP  bullets- so you need to know if this guy have light or heavy armors- so for example. You see guy in soldier set? AP ammo. Guy in bandit clothes? HP . Riot armor? AP etc. so it is so important to know which armor someone is wearing

 
Eighmy_Lupin said:
As a female player I'm actually hoping that all clothes look more or less the same no matter which gender is wearing them. I see no reason to oversexualize the female character outfits in a zombie apocalypse. Tank tops showing a little belly or cleavage is one thing, but no need to make female only clothes that exist for the sole purpose of making the female characters look like sex dolls. 
Good point. I guess that's what trader Jen is for, to satiate any need for a sexualized character....well & the stripper/nightclub zombie with her "jiggly mechanics" 🤷

 
Nah, the club girl was only a test. The real point of the jiggle tech were the hawaiian guy and big mama.

 
as for the thread is a bit on the gender debate side lately, I know it's a big mistake bringing it up now, but I just can't help it:

I want Jen to giggle and jiggle when I click her!

...please feel free to rant at me now

 
Status
Not open for further replies.
Back
Top