PC Alpha 20 Dev Diary

Status
Not open for further replies.
This is what happened in the dev stream:

Rick, Joel and Latham played a few adventures together, full of twitch freezes and POI looting, a bit of base building in the form of precarious squared wood structures and a few pipe weapons with jammy shooting. Overall it was fun, they also showed a few twitch integration features and confirmed that a20 will not be out until a total of 127 bugs get fixed (way later than Halloween, but they didn't give dates at all).

Bugs that appeared in the dev stream (very few actually)

-Water shows yellow on the map

-hitting safes with an axe (and probably other structures) might heal back instead of causing damage on multiplayer. Networking issue.

-Vending machines can show nothing when first opened and force a switch through the vending machine tags to repair the blankness.

-Zds can die standing AND without collision in multiplayer, showing to all of the players.

-Some Zds still lack dismemberment (like the lab girl head) due to the feature being WIP into a waay better one.




@faatal time of day and hour can't be seen when looking at the new shinny sky clouds (bright white) , like those on a sunny day. Was it the stream palette or is that an actual issue?

 
Hello everyone! Huge thanks to Fun Pimps crew for creating this masterpiece!!! 

I have questions bound to already running servers (not experimental branch). Not sure if anyone already asked and cleared this topic so i am sorry if it popped up again.

I am running Private Nitrado server for my friends and me, Alpha 19.6 (b8), RWG, seed: ZOMBIETIME, size 8192. We have a lot of progress there, more than 500 hours of gameplay. Of course we want to play Alpha 20 release as soon as it comes out.

Is it possible to access full Alpha 20 content on Alpha 19 server that is already running, without losing everything and starting all over from a scratch?

When Alpha 20 content is released, it will only be available on Experimental branch? 

I appreciate any help, thanks in advance!

 
Hello everyone! Huge thanks to Fun Pimps crew for creating this masterpiece!!! 

I have questions bound to already running servers (not experimental branch). Not sure if anyone already asked and cleared this topic so i am sorry if it popped up again.

I am running Private Nitrado server for my friends and me, Alpha 19.6 (b8), RWG, seed: ZOMBIETIME, size 8192. We have a lot of progress there, more than 500 hours of gameplay. Of course we want to play Alpha 20 release as soon as it comes out.

Is it possible to access full Alpha 20 content on Alpha 19 server that is already running, without losing everything and starting all over from a scratch?

When Alpha 20 content is released, it will only be available on Experimental branch? 

I appreciate any help, thanks in advance!
A20 will absolutely require a new game. Saves do not carry over during major updates.

It will first release in Experimental, then once they deem it stable enough for mass release, it goes public.

 
I have a question, saw on the stream that the dog had the old look. Will the new model be included in the experimental/public at the start?

Another thing, the fog in a sunny day. It was kind of weird. I expect to see the fog in the morning/evening or in a rainy day. 

 
This is what happened in the dev stream:

Rick, Joel and Latham played a few adventures together, full of twitch freezes and POI looting, a bit of base building in the form of precarious squared wood structures and a few pipe weapons with jammy shooting. Overall it was fun, they also showed a few twitch integration features and confirmed that a20 will not be out until a total of 127 bugs get fixed (way later than Halloween, but they didn't give dates at all).

Bugs that appeared in the dev stream (very few actually)

-Water shows yellow on the map

-hitting safes with an axe (and probably other structures) might heal back instead of causing damage on multiplayer. Networking issue.

-Vending machines can show nothing when first opened and force a switch through the vending machine tags to repair the blankness.

-Zds can die standing AND without collision in multiplayer, showing to all of the players.

-Some Zds still lack dismemberment (like the lab girl head) due to the feature being WIP into a waay better one.




@faatal time of day and hour can't be seen when looking at the new shinny sky clouds (bright white) , like those on a sunny day. Was it the stream palette or is that an actual issue?
The sky is basically the same as a19. You can often see the sun. Probably just the weather combination at that time.

 
Got two questions for the devs, I apologize if they have been asked but I could not find any information on it.

-Will screamers be able to detect the player at bedrock now? I can run 10 forges, multiple campfires and chem stations with no screamers spawning, or mine at bedrock with the auger without them spawning, even with block damage turned up to x3. Mining 10-20 blocks above bedrock still spawns them as normal it seems, but just not right at bedrock.

-Will demolishers ever be added into POIs late game or just late game blood moon hordes?

Really looking forward to A20 and dumping tons of hours into a new world, the new pipe weapons are just gorgeous.

 
..time of day and hour can't be seen when looking at the new shinny sky clouds (bright white) , like those on a sunny day. Was it the stream palette or is that an actual issue?
Tbh, it looked cool, right on the spot where we roam around an abandoned small town that have only zeds and us looking for brains or Shams. 

 
biomes.xml
 

<biome name="snow" topsoil_block="terrSnow" biomemapcolor="#FFFFFF" lootstage_modifier = "1" lootstage_bonus="20">

Comments in the file:

A20 Biome Loot Modifier and Bonus
Biome Modifier A.K.A lootstage_modifier percentage added to the loot stage calculations
Pine Forest 0
Desert 0.5
Snow 1
Wasteland 1.5

Biome Bonus A.K.A. lootstage_bonus whole number added to the loot stage calculations
Pine Forest 0
Desert 10
Snow 20
Wasteland 30




@faatal Is there going to be something displayed on the HUD when going into the different Biomes that show the modifier, Or will this be all hidden and behind the scenes so to speak?

 
Last edited by a moderator:
The sky is basically the same as a19. You can often see the sun. Probably just the weather combination at that time.
Not really a weather problem as it looks awesome, but the actual font color didn't keep up. It might need a sharper dark border, idk. It happened quite a bit.

 
RELEASE TARGET: October/November

Here we go. This is what SOON actually means.

I maybe right and we will have a Xmas release.

I have a feeling December is gonna be added.

I wonder how far back that post is that describes SOON lmao.

 
I have a feeling December is gonna be added.

I wonder how far back that post is that describes SOON lmao.
So what? It's not like they're delaying the release just to @%$# you off, you know?

There are still bugs to be squashed (MFs) and last minute balancing to be done maybe.

 
RELEASE TARGET: October/November

Here we go. This is what SOON actually means.

I maybe right and we will have a Xmas release.

I have a feeling December is gonna be added.

I wonder how far back that post is that describes SOON lmao.


What can we say? There was a delay at the Pretzel factory...

 
RELEASE TARGET: October/November

Here we go. This is what SOON actually means.

I maybe right and we will have a Xmas release.

I have a feeling December is gonna be added.

I wonder how far back that post is that describes SOON lmao.
Lol, then I won't tell you that based on past statistics (a18 and a19) from bugs coming from many teams and of various difficulties to fix in a 35 dev sized team, the ratio of bug fixing is around 12-18 bugs a week, taking into account those bugs that you fix and add 5 more (there's around a 10% chance of that, which is calculated, hence the 6-bug error margin  //popped up bugs are usually easier to fix but time consuming//  ). 

So yes, Streamer Weekend will be 17-19 December 2021. This calculation doesn't add the human factor, the procastination armor effect, which increases a routine-based dev's performance up to 50% the closer the target date is approaching, which might result in a 10-12 December streamer weekend. That is unlikely to happen as most of them are veterans and don't give a vulture's butt about that due to their awesome working environment. :D   :D   :D  

So December 23 it is for us give it or take 1 week.

 
Last edited by a moderator:
Finished a wish list item today. Early tester feedback seems good. More zeds in towns. ;)

Added biome spawning supports disabling spawn types using POI tags in an area.

Added commercial, industrial and downtown biome spawning types (more and faster respawning zombies).

 
Finished a wish list item today. Early tester feedback seems good. More zeds in towns. ;)

Added biome spawning supports disabling spawn types using POI tags in an area.

Added commercial, industrial and downtown biome spawning types (more and faster respawning zombies).
YES. Thank you. What about horde night to 86 limit? Lately it can hold it pretty well.

 
Status
Not open for further replies.
Back
Top