PC Alpha 20 Dev Diary

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As Roland said, people have specific roles. Programmers are not interchangeable. Over time two can be if they both learn a system well, but that rarely happens, since there is plenty of work to spread around. New programmers can be a time drain, since they often have to ask other programmers how stuff works and sometimes you could of just spent that time fixing it yourself. Then you get new bugs while fixing bugs, which just happened recently when a consultant tried to fix a bug where they don't understand all the game features, then I spend time looking at their bugs and trying to help, blah, blah, blah.
100% makes sense. Just thought i would ask (probably could of done so less dickishly 😛 )

 
So the trader sends you to a quest that was already given to someone else... How does the trader know the other person died and so giving you the quest?

Unless the trader hasn't heard from that person in a while maybe and asks you to go check???


If the trader has thousands of quests to offer and all of the people who previously attempted them are all dead (coincidentally?), we, the players, should all be concerned. ;)

 
So before the guy was killed by zombies he stopped and took the time to write a note? Nice guy..
nope. he was attacked he killed them but he was bleeding and was he will not survive this so he wrote a note

If the trader has thousands of quests to offer and all of the people who previously attempted them are all dead (coincidentally?), we, the players, should all be concerned. ;)
nah another normal wasteland day :)  maybe thousands of them died but few of them manage to do they job so we can buy new stuff ^^

 
Hello! Earlier, Mr. @madmole wrote that construction in the A20 will require fewer clicks, and I support this. But when players paint their buildings, they still use a lot of clicks. Is it possible to make an improved "brush", for example, a spray can with paint or a roller that would paint the blocks that the player is looking at from one click of a button and would not have to press 100500 times on the mouse button? Also interesting is the opinion of @faatal - would it be difficult to do this from a technical point of view? Perhaps this can already be done with mods?
And there is also a request from many players to expand the list of lamps and lighting devices that a player can make. Yes, it can be easily done with mods, but players often want it in the vanilla version of the game. What do you think about it?

 
Hello! Earlier, Mr. @madmole wrote that construction in the A20 will require fewer clicks, and I support this. But when players paint their buildings, they still use a lot of clicks. Is it possible to make an improved "brush", for example, a spray can with paint or a roller that would paint the blocks that the player is looking at from one click of a button and would not have to press 100500 times on the mouse button? Also interesting is the opinion of @faatal - would it be difficult to do this from a technical point of view? Perhaps this can already be done with mods?
And there is also a request from many players to expand the list of lamps and lighting devices that a player can make. Yes, it can be easily done with mods, but players often want it in the vanilla version of the game. What do you think about it?
I have only used paint once or twice over the years but from what I remember there is an option for spraycan or roller that paints larger areas.

 
Skeletons.

With notes.

iu


-Arch Necromancer Morloc

 
It's a team. Everyone does their part and acts in the role that is best for the whole. Might as well ask why an entire soccer team doesn't stand in front of the goal to all help the goalie block shots. Bugs are assigned to the programmers that are intimately familiar with the parts of the game that they have been working on. If your plan could actually work and be effective, rest assured, they would do it.

It comes from the first page of this thread. The source is TFP. Real as real gets. TBH, that is probably just a softening blow to get people used to the idea of Mid-November. The first target was simply an estimate, not a promise.
Dammit @faatal & other pimps.

clickitty, click get punching in bug fixes and code so we can have streamer weekend 10/22/21 to 10/24/21 then experimental release 10/25/21.

**notice how I included the year**

 
Poor Faatal, can't even chill on the company forums without having to turn in a job completion summary every night. Already stressful enough when the bosses are micromanaging you, but even worse when the (non)paying customers are doing it en masse too!

 
any idea if the game stage boosts from different biomes gonna be moddable/exposed in the xml? appreciate any info regarding this :)

 
any idea if the game stage boosts from different biomes gonna be moddable/exposed in the xml? appreciate any info regarding this :)
biomes.xml
 

<biome name="snow" topsoil_block="terrSnow" biomemapcolor="#FFFFFF" lootstage_modifier = "1" lootstage_bonus="20">

Comments in the file:

A20 Biome Loot Modifier and Bonus
Biome Modifier A.K.A lootstage_modifier percentage added to the loot stage calculations
Pine Forest 0
Desert 0.5
Snow 1
Wasteland 1.5

Biome Bonus A.K.A. lootstage_bonus whole number added to the loot stage calculations
Pine Forest 0
Desert 10
Snow 20
Wasteland 30

 
*Another question for mostly the POI builders to answer, if maybe they haven't (I can't watch the streams because my internet is garbage): how difficult of a learning curve is it, would you say, to build using the new shapes? Is it more or less the same that it is now in a19, just with more shapes, or does it take some getting used to?


Technically it's all the same, just less clumsy because the shapes are organised much better, have more recognisable icons and are available in all materials.

 
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