PC Alpha 20 Dev Diary

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POIs now come in standard sizes, like extra small, small, medium, etc. I don't recall exactly what the sizes where, and they didn't give dimensions either.


Extra Small is 25x25, Small is 42x42, Medium is 60x60, and Large is 100x100. I thought it got mentioned in the stream, but it was also disclosed previously.

 
Extra Small is 25x25, Small is 42x42, Medium is 60x60, and Large is 100x100. I thought it got mentioned in the stream, but it was also disclosed previously.
Robert mentioned last night some functionality that would allow smaller sized POIs to fit in larger sizes.  However, my recommendation for custom prefab creators is to try and update your POIs to conform to these new standard dimensions for the best experience.

I believe creating custom sizes is possible, it is just probably more work to try and do so AND create enough custom POIs to fill that new custom size.

Edit:  Unless your goal is to create a unique custom tile set specifically for only certain POIs, which sounds very doable (e.g. The Walking Dead Woodbury, etc.)

 
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Nope. Designers, artists, programmers are all still tweaking stuff and working on features, while also fixing bugs. If we even have a real content lock, it would probably be the final week.

It is there. It works like you would expect. It was done by an outside programmer, so is not in an area of any of the programmers in the streams.
Ah cool, thanks for the response. It's oddly one of the new features I'm most looking forward to. I think it'll encourage people to build a bit bigger

 
Ah cool, thanks for the response. It's oddly one of the new features I'm most looking forward to. I think it'll encourage people to build a bit bigger


Or smaller if playing PvP. Your opponents will be able to see your large structures from very far away now whereas in the past they had to stumble into that proximity limit at which your structure would load with the rest of the chunk. From the snowy mountain tops near Navezgane you can see things built on the roof of the hospital...

 
Robert mentioned last night some functionality that would allow smaller sized POIs to fit in larger sizes.  However, my recommendation for custom prefab creators is to try and update your POIs to conform to these new standard dimensions for the best experience.

I believe creating custom sizes is possible, it is just probably more work to try and do so AND create enough custom POIs to fill that new custom size.

Edit:  Unless your goal is to create a unique custom tile set specifically for only certain POIs, which sounds very doable (e.g. The Walking Dead Woodbury, etc.)


I've puzzled through my own POIs and largely concluded trimming or padding them to hit the standard sizes is best and quite doable, specially when we get to offload things like large parking lots to the Tiles. Wilderness POIs are cool at whatever size.

The "tough decision" folks face are POIs in the 110x110 to 150x150 range, as there are no TFP Tiles with a POI Marker that can hold them and they might not be able to trim. A Custom Tile will work, but since there isn't a standard size up that large, the POIs will probably get placed in the manner of being justified to the front and then centered, which Richard described. It would be handy to for the community to come together and say XL = 140x140. Then make Tiles to support that size. It may be that only 140x140 fits on "cap" tiles where you only have one road interface to support.

For those with POIs larger than that where placement within a Township is desired, then you're kind of stuck. That's one reason why folks are looking for a way to basically tie two Tiles together and then limit the POI selection for the POI Markers on those Tiles. (If you're gonna lock tiles together, you might as well support 2x2 Tiles ... so that folks get 300x300 blocks and I think that would end it, unless you want something like a long runway for an airport, maybe?)

Custom Districts look like they'll be fun. One challenge I face there is that my custom Tiles could be rotated and will border other Districts. This means if I were to try to standardize a transition between Tiles (like an elevated walkway), it would work great between the Tiles of my District, but just end in mid-air when pointed towards a Tile in another District or the Wilderness. So, all that sort of thinking has to remain within a Tile, not between Tiles, unless Parts became smart enough to make selections based on (1) if the Part touched the edge of the Tile and (2) the neighboring Tile was not of the same District.

These aren't complaints. I've just been having fun thinking about things and trying to predict the future.

 
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Or smaller if playing PvP. Your opponents will be able to see your large structures from very far away now whereas in the past they had to stumble into that proximity limit at which your structure would load with the rest of the chunk. From the snowy mountain tops near Navezgane you can see things built on the roof of the hospital...


I don't do PvP, but to my knowledge every experienced player builds down at bedrock level anyway.

 
@ TFP's

Concerning waterfront poi's in RWG, have you discussed a lake district?

Wouldn't a simple tile with a lake or pond in the center allow placement of those great waterfront poi's currently exclusive to Navezgane? If so could a lake district be expanded using different water tiles possibly connected by rivers in the way roads connect normal tiles now? Did I hear someone say raft?

 
Here's one question that came up as I talked to friends in the aftermath of the stream: Is there anything different in the output folder of a world?

I'm wondering if tools that handle alpha 19 worlds will remain unaffected or if some changes may be required.

 
Not sure if this has been discussed before but* I recently caught up to (mostly) every reply in this thread and was wondering something that I don't think has been answered clearly (or, 100% it has, and I can't read—very much the reality here lol). 

I know that a later alpha, either 20 or beyond, will feature an overhaul to the outfit system; dropping from 10 slots to 4, and a "whole" suit giving one or multiple perks. When the question was asked previously—I may have read it wrong,—it was said there is no perk provided if you didn't have a full set of armor. I have also read, I am 60%ish certain, that you possibly won't find all four pieces of armor in one go, and instead find either a book to make said armor, or one or two pieces at a time depending on other perks and factors. Is it alright if someone can explain a little more plainly or in-depth of what that means? 

My questions boil down to this, basically, and again I'm sorry if I've explained this badly:

  • If I were to wear pieces from multiple different sets of armor (think helmet from one set, legs from another, etc)—is each piece going to give a miniscule bonus, and the total of all four pieces gives you the full bonus, or is it no extra bonuses at all? 
  • Does the previous question also affect a set's armor rating; as in, if I were to wear only one or two pieces from the same set of armor, would I not get an armor rating, or will it work like it currently does where each piece gives a certain armor rating?

    In a similar vein, will there be an extra armor rating bonus for wearing all four pieces of the same set?

[*]And, if it is and or none of those, does it work more like the current system, or a system in which if you have anything less than a full set, you don't get anything at all? 

Again, sorry if this was roundabout, I'm terrible at explaining things and my thought processes are very jumbled a lot of the time! x

 
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I ask question on zombie Stripper Has the name been changed to Zombie PartyGirl? (If so, did she get any changes)
 or maybe it's a new zombie that hasn't been shown yet?

Have any Zombies removed from A20 ?

Thanks

 
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