PC Alpha 20 Dev Diary

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Who needs hints or different colors telling you yes or no when you can have more moments like this 😏.

https://www.twitch.tv/thadrius/clip/HyperDepressedSandstormGingerPower-jquAdmU6YaIv9gsT?filter=clips&range=all&sort=time


That's always fun but I'm talking about a different thing. I'm talking about the placement location having no neighbors with vertical/horizontal support. Like on top of a stone, twigs, grass, campfire, hatch... that sort of thing. And with very few exceptions it happens because the location is not the one I intended. YMMV, but I doubt it.

I have no problems at all allowing blocks to be placed that would exceed the SI or support distance.

 
That's always fun but I'm talking about a different thing. I'm talking about the placement location having no neighbors with vertical/horizontal support. Like on top of a stone, twigs, grass, campfire, hatch... that sort of thing. And with very few exceptions it happens because the location is not the one I intended. YMMV, but I doubt it.

I have no problems at all allowing blocks to be placed that would exceed the SI or support distance.
That picture covers those cases. Hard to see, but that is me placing a block on top of a plant. It would fall.

 
Hello @faatal ! I would like to ask a few questions:
1. what are you currently working on? What was the most interesting thing this week? :)
2. do you already know what your developer stream will be about? Can you briefly outline a set of topics?
3. many people ask if the "stone age" will be regulated in the settings? Will there be a switch for the "stone age", as for the "feral sense", so that you can turn it off? Although I like this mechanic, but many people want to speed it up/slow it down/disable it. And Mr. Madmole previously said that such a switch may appear in the menu.

 
That picture covers those cases. Hard to see, but that is me placing a block on top of a plant. It would fall.


Are there plans to fix the gaping holes in SI for other blocks?

The main ones that spring to mind are horizontally stacked half-blocks and the resource pile, cement if memory serves, that has a mesh reaching half a block but still supports blocks placed above it?

It's been a bugbear of mine for a while.

 
Hello @faatal ! I would like to ask a few questions:
1. what are you currently working on? What was the most interesting thing this week? :)
2. do you already know what your developer stream will be about? Can you briefly outline a set of topics?
3. many people ask if the "stone age" will be regulated in the settings? Will there be a switch for the "stone age", as for the "feral sense", so that you can turn it off? Although I like this mechanic, but many people want to speed it up/slow it down/disable it. And Mr. Madmole previously said that such a switch may appear in the menu.
1 Handling when fullscreen exclusive fails and Unity plays pick some stupid resolution that I don't want.
1b Seeing Justin's tweaked short grass art. Looks awesome.

2 5 programmers covering - drone, modding, DMS, quest, Twitch, Feral Sense, AI ducking, block placement stability, optimizations, gfx options. Maybe vehicle mods.

3 Not heard about that. Not something I would use.

 
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Are there plans to fix the gaping holes in SI for other blocks?

The main ones that spring to mind are horizontally stacked half-blocks and the resource pile, cement if memory serves, that has a mesh reaching half a block but still supports blocks placed above it?

It's been a bugbear of mine for a while.


Don't forget plate blocks when stacked horizontally.

 
Are there plans to fix the gaping holes in SI for other blocks?

The main ones that spring to mind are horizontally stacked half-blocks and the resource pile, cement if memory serves, that has a mesh reaching half a block but still supports blocks placed above it?
Not likely.

 
Will hatches and doors still downgrade in A20?

Has the max health of vault hatches and doors been reworked to more closely match blocks upgraded to steel, or are they staying the same?

Has glass been redone in A20? The vast majority of glass types and shapes in A19 are completely transparent to the point you wouldn't even know they're there.

 
Will hatches and doors still downgrade in A20?

Has the max health of vault hatches and doors been reworked to more closely match blocks upgraded to steel, or are they staying the same?

Has glass been redone in A20? The vast majority of glass types and shapes in A19 are completely transparent to the point you wouldn't even know they're there.
And then you have the bulletproof glass, which looks like it was left in a room of children with greasy hands. Lol. 

 
@faatalDetails, I've recently noticed that crafted topsoil blocks have 200 durability, but world generated topsoil blocks have 250 durability. Will Alpha 20 have topsoil durability parity? And now the ideas are rolling... Will there be a system for topsoil and dirt, that's anything close to how grass and dirt work in Minecraft? It's always annoyed me slightly, that no matter how long topsoil blocks are buried for, they will never turn into dirt blocks.

Will hatches and doors still downgrade in A20?

Has the max health of vault hatches and doors been reworked to more closely match blocks upgraded to steel, or are they staying the same?

Has glass been redone in A20? The vast majority of glass types and shapes in A19 are completely transparent to the point you wouldn't even know they're there.
I'd say the glass needs to be more glossy and reflective...

 
@faatalDetails, I've recently noticed that crafted topsoil blocks have 200 durability, but world generated topsoil blocks have 250 durability. Will Alpha 20 have topsoil durability parity? And now the ideas are rolling... Will there be a system for topsoil and dirt, that's anything close to how grass and dirt work in Minecraft? It's always annoyed me slightly, that no matter how long topsoil blocks are buried for, they will never turn into dirt blocks.

I'd say the glass needs to be more glossy and reflective...
No changes there. Sounds like polish for later.........

 
Dismemberment animation coming to alpha 20, though not necessarily 20.0. That's the only news I can recall from tonight's stream (still not finished, though -- on Q&A). However... if you are still going to watch it, don't plan on eating while doing so. Disgusting!

 
AI ducking


By this, do you mean the ability for zombies to crawl through 1.5-meter holes?

When I first saw it, I was thinking it related to that whole discussion about NPCs using cover. Probably because I still can't get Bert the Turtle out of my head. It would be awesome if it was about that.

 
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