Gobarg
New member
Ah Crap That's what night shift does to your ability to know important stuff!Watch the dev streams, they've already shown it.
I need to retire I reckon... For gaming purposes

Ah Crap That's what night shift does to your ability to know important stuff!Watch the dev streams, they've already shown it.
Question: not sure if answered, but are Pipe weapons considered Tier 0 weapons?
It is correct. 1080p is very CPU bound.littlegreen said:I'm not quite sure that's the case at 3440x1440 ... besides, my CPU activity usually resides in the 70% usage area with browsers, Discord and a few other apps open in the background (streaming in Discord as well)... while playing the game.
The thing is, I get more than decent FPS during normal gameplay, but during horde nights with all the models and textures around the bases we build - especially during night, when light reflections factor in etc, frames very often dip down to below 60 which on a 144hz screen does not feel nice...
This reminds me that I need to test 7DTD on my new rig. I was getting about the same FPS as you at 1440p on medium with a 980ti and Ryzen 7 2700X.faatal said:This is a Unity issue. New gfx tech tends to only be supported by their HDRP (hi def render pipeline), which we don't plan to use because it would be a large time consuming rewrite of our graphics code. Next game we hope to use HDRP.
I play at 4k on a 2070 at around 55 FPS, but use the High preset. 1440p would be 70+ FPS. Ryzen 3900. Your CPU could be the bottleneck.
ive just retired 2 days ago (at 50) for fishing purposes.Ah Crap That's what night shift does to your ability to know important stuff!
I need to retire I reckon... For gaming purposes![]()
ive just retired 2 days ago (at 50) for fishing purposes.
i thoroughly recommend it
Khalagar said:With the talks of Bandits using cover, was there any thoughts on bandits building their own cover? Just have them place blocks the same way a player could, but use them as cover. They could have sandbags / fences etc
I'm still waiting for the day when the Spider Zombie gets a re-textured ladder. All it would need is a web look but function exactly like a ladder / climbable fence, and they could focus on just putting them on the sides of player forts to potentially create new pathways into the fort. It could probably be done pretty easily / cheaply too, like not even have any real thought in it, just have spider zombies "spray" out (place) like 4-5 spider webs (ladders) in a cluster on the side of a building every few seconds. After a couple of sprays there would probably be a new pathway built that zombies might start pathing towards or using without needing any fancy dedicated AI for the spider zombies to calculate the best place to put webs
Yes
Tier 0 - Stone age / primitive / pipe / where blunderbuss used to be
Tier 1 - Iron age , think Double barrel shotgun, Iron pick etc
Tier 2 - Steel age, think pump shotgun, steel pick etc
Tier 3 - modern age, think auto shotgun, auger, chainsaws etc
So shotgun goes pipe -> double barrel -> pump -> auto for the 4 age span
Edit: Actually, did the bow get updated? Crappy bow -> Wooden Bow -> Compound Bow
Bow and Crossbow both seem to be missing several stages AFAIK
I guess Primitive Bow -> Wooden Bow/Iron Crossbow -> Compound Bow -> Compound Crossbow?Yes
Tier 0 - Stone age / primitive / pipe / where blunderbuss used to be
Tier 1 - Iron age , think Double barrel shotgun, Iron pick etc
Tier 2 - Steel age, think pump shotgun, steel pick etc
Tier 3 - modern age, think auto shotgun, auger, chainsaws etc
So shotgun goes pipe -> double barrel -> pump -> auto for the 4 age span
Edit: Actually, did the bow get updated? Crappy bow -> Wooden Bow -> Compound Bow
Bow and Crossbow both seem to be missing several stages AFAIK
Yeah. Honestly, it feels a bit weird how strength has two perks separating the clubs and sledges into their own niche. Yet, agility doesn't have that. I feel like agility should have the same thing as strength in separating the bow and crossbow into their own niche as well.I guess Primitive Bow -> Wooden Bow/Iron Crossbow -> Compound Bow -> Compound Crossbow?
Bows and Crossbows are affected by the same perks, aren't they?
Bows and crossbows are generally speaking weaker weapons than just about anything else in the game.Yeah. Honestly, it feels a bit weird how strength has two perks separating the clubs and sledges into their own niche. Yet, agility doesn't have that. I feel like agility should have the same thing as strength in separating the bow and crossbow into their own niche as well.
They have a massive sneak kill multiplier, though. What I dislike is how the compound bow is so much worse than crossbows.Bows and crossbows are generally speaking weaker weapons than just about anything else in the game.
They do less damage and fire a lost slower than any other ranged weapon - and use ammo just as any other weapon (although it's fairly easier to make). Splitting these would make them far less popular than what they already are at the moment. If anything, they need to not only stay under the same hat, but to be made to take advantage of more skills so they can get buffed up a bit.
Roland said:There have been no changes to FOV and none are planned for A20 as far as I have heard.
Taking periodic walks outside after 15 minutes of play does sound annoying but also incredibly more healthy than what I do...
jeromeN7 said:At least if the FOV console command allowed people to change it past 85, that would be amazing. Given the choice I'd prefer to play at 100 degrees FOV.
I can't stress it enough. It's so important to move your monitor further away from your point of view as you lower your FOV. The other option is to get a smaller monitor.
It would be nice if it wasn't possible at all. What purpose does it serve to allow us to place the block that will be destroyed?It would be nice to have a warning when trying to put a block on top of a block that has the <propertyname="StabilitySupport" value="false"/> property.
Something like... changing the color of the setting frame, for example...
Exclusive is added. Making a build for final testing now.jeromeN7 said:Yes please, for now I wish they'd at least get exclusive fullscreen working because without that I can't even use any down sampling resolutions without first setting my desktop resolution the desired DSR resolution. Even with TAA, a little bit of down sampling helps reduce blurring.
If only I could thank you and give you a cookie.Exclusive is added. Making a build for final testing now.
I like cookies!If only I could thank you and give you a cookie.
Because you probably would not know IRL. Maybe think it feels flimsy. Is a skill part of game.It would be nice if it wasn't possible at all. What purpose does it serve to allow us to place the block that will be destroyed?
I did hear @faatal hint at something related stability, but he is keeping his cards close for his dev stream next week (?).