PC Alpha 20 Dev Diary

Status
Not open for further replies.
INT still has everything it had before, if not a bit more with a mention of extra traps in the latest dev stream, plus you get a drone, even if it doesn't shoot (i think you need a mod for that, but I'm not sure so take my words with caution.)
extra traps?

INT still has everything it had before, if not a bit more with a mention of extra traps in the latest dev stream, plus you get a drone, even if it doesn't shoot (i think you need a mod for that, but I'm not sure so take my words with caution.)
extra traps?

INT still has everything it had before, if not a bit more with a mention of extra traps in the latest dev stream, plus you get a drone, even if it doesn't shoot (i think you need a mod for that, but I'm not sure so take my words with caution.)
extra traps?

not sure why that posted 3 times, lol

 
Last edited by a moderator:
INT still has everything it had before, if not a bit more with a mention of extra traps in the latest dev stream, plus you get a drone, even if it doesn't shoot (i think you need a mod for that, but I'm not sure so take my words with caution.)


I don't think a mod will allow it to shoot. But it can heal you and have even more storage space. Maybe something else or 2 but not sure. 

Edit to say that when I say more storage space I mean it will have storage and it follows you so with your backpack plus it plus vehicle you should have plenty of storage lol. If it follows you in a vehicle not heard it can't but also not heard it can so hmmm lol

 
Last edited by a moderator:
extra traps?

extra traps?

extra traps?

not sure why that posted 3 times, lol
It's a glitch in the site lol.

But yea, they've been doing live streams on fubar_prime in twitch, they're extremely vague in the information that they give out as to not spoil anything. All they said was "you'll notice some new traps as well"

This is opinionated, so you play however the f*** you want: if you're mainly speccing in INT then I personally would spec into a separate perk just for their weapons, I'd use INT specifically as support as it can craft healing/vehicles/traps, you all do you though!

 
INT still has everything it had before, if not a bit more with a mention of extra traps in the latest dev stream, plus you get a drone, even if it doesn't shoot (i think you need a mod for that, but I'm not sure so take my words with caution.)
I don't know what extra traps there would be. Don't think drone is going to have any weapon mods.

Traps might be referring to traps in POIs.

 
Last edited by a moderator:
I don't know what extra traps there would be. Don't think drone is going to have any weapon mods.

Traps might be referring to traps in POIs.


Someone asked if they could place more traps in their custom POIs.  There are a few new trap blocks for POI builders to use.

 
Someone asked if they could place more traps in their custom POIs.  There are a few new trap blocks for POI builders to use.
Btw, you guys said that you want caves but you lack the tools to dig terrain and right now you need to place dirt blocks one by one to make that desired underground places. 

But then you guys made a map by hand and went ahead and placed 1200 shapes in order with signs and all for all to use.

What's stopping you from making a general-use map consisting of a huge giant dirt or stone squared block (the size of a POI slot in all directions, like 150x150x250?) that you can all then load at will and modify with an entrance and some hand made terrain at the very top and then use the superdigger or something similar that digs more blocks than 1 at once to quickly make a cave system? 

Even with the superdigger it would be fast. Like 1 POI a day fast.

I mean. Isn't performance about the same if a POI 150x150 spawner slot is underground instead of on the surface? Or I'm I mistaken and splat maps just load all the underground in the area at once or something?

Idk. @faatal?

 
plus you get a drone,


Everyone gets the drone AFAIK, that's what I was saying was the issue a while back when they were wanting the drone to take a Junk Turret slot, it was a literal nerf to int builds instead of a buff because you had to trade 50% of your DPS for something that everyone else got for "free" (because they weren't going to use unperked junk turrets anyway)

I'm still hoping they talk a lot more about the drone, as currently no dev has ever commented on whether the robotic perk line and magazine line even affects the junk drone in any way. So a level 1 character with no perks would have the same junk drone as fully leveled max int robotic focused build

 
There have been no changes to FOV and none are planned for A20 as far as I have heard.

Taking periodic walks outside after 15 minutes of play does sound annoying but also incredibly more healthy than what I do...


Do you know if there are any plans to do some work in that area? I play on a 34" Ultrawide and regardless of selected FOV value, objects near the left and right corners of the screen always appear MUCH closer than where they actually are..

 
Do you know if there are any plans to do some work in that area? I play on a 34" Ultrawide and regardless of selected FOV value, objects near the left and right corners of the screen always appear MUCH closer than where they actually are..
I'm not sure if that's possible... but isn't there some setting you can enable directly from your graphics card? Maybe even create a profile specifically for 7D2D?

 
Thanks for clarifying this Roland. I am going to miss rebar. I always viewed building in rebar as part of the progression system. I always found early bases tedious with the wood->cobblestone->concrete upgrade pipeline. I greatly appreciated the ability to build in rebar (especially since rebar as a metal material block could hold more weight).  You could lay out an entire base and not have to worry too much about SI. Depending on the weight characteristics of the new frames we may have to upgrade as we go since the A19 wood frames have SI limitations that rebar does not. I also appreciated rebar frames because breaking misplaced blocks is one of my least favorite activities in 7dtd. I will reserve judgment, however, to see how tedious it is to layout a base with the new frames and replace with full blocks in A20. It's a shame that it was deemed not possible (or desirable) to have both starter building frames (particle board) and advanced building frames (rebar).
100% agreed !!

 
Do you know if there are any plans to do some work in that area? I play on a 34" Ultrawide and regardless of selected FOV value, objects near the left and right corners of the screen always appear MUCH closer than where they actually are..
I'm sure they will do whatever they can within the limits they have to work with. Perhaps as they continue to optimize and find gains in performance they will be able to broaden the view without issues occurring on the periphery of the screen.

 
If they delay A20 for bandits then it will arrive at about the same time that A21 would anyway. So if you feel strongly about your suggestion you can keep playing A19 and ignore A20 and then when A21 releases you can pretend that that is A20 and it was delayed for bandits. It's not like bandits are almost done and they just need to delay things a month or two.

So no hate. You do you and we will play A20 this year. :)


I believe faatal DID say before Alpha 19 release, that melee bandits were pretty much done, and needed a few days of code to finish up. It was in one of the streams, along with that the raft needed a weekend of work type of thing to get into the game.

Now this might have been a super simplification, that certain aspects were ready but not the "final" vision of what Bandits were intended for, but it also likely has increased confusion as to why they are not in. People for instance see lotsa modpacks with bandits and survivors in, very basic sure, but then wonder why TFP "when it only needed a few days" haven't also put them in :)

But it's just one of the unforeseen side-effects of communication, questions are asked, answers are given, but people have their own interpretation on each side that happen to not be in sync :)

 
I'm sure they will do whatever they can within the limits they have to work with. Perhaps as they continue to optimize and find gains in performance they will be able to broaden the view without issues occurring on the periphery of the screen.
i have a similar monitor 34in alienware 21:9 ultra wide 3440x1440p or whatever. I dont know what you are talking about, but whenever i play any game thats not ultra wide i just get more screen. ex: League of Legends. I just get more map on my screen. Ex: 7D2D i just get more screen on my er... screen! i dont have that issue you have, maybe its an actual monitor setting?

 
Last edited by a moderator:
I believe faatal DID say before Alpha 19 release, that melee bandits were pretty much done, and needed a few days of code to finish up. It was in one of the streams, along with that the raft needed a weekend of work type of thing to get into the game.

Now this might have been a super simplification, that certain aspects were ready but not the "final" vision of what Bandits were intended for, but it also likely has increased confusion as to why they are not in. People for instance see lotsa modpacks with bandits and survivors in, very basic sure, but then wonder why TFP "when it only needed a few days" haven't also put them in :)

But it's just one of the unforeseen side-effects of communication, questions are asked, answers are given, but people have their own interpretation on each side that happen to not be in sync :)


I haven't checked in a long time. Think it was back in A16 the last I messed with it. But vanilla then had bandits you could spawn in. I imagine it still does but again I haven't checked. Just sayin technically they have had bandits just not active ones. I mean they have had a lot of things that either not ready or decided differently that are in the files just not in game.

 
I believe faatal DID say before Alpha 19 release, that melee bandits were pretty much done, and needed a few days of code to finish up. It was in one of the streams, along with that the raft needed a weekend of work type of thing to get into the game.

Now this might have been a super simplification, that certain aspects were ready but not the "final" vision of what Bandits were intended for, but it also likely has increased confusion as to why they are not in. People for instance see lotsa modpacks with bandits and survivors in, very basic sure, but then wonder why TFP "when it only needed a few days" haven't also put them in :)

But it's just one of the unforeseen side-effects of communication, questions are asked, answers are given, but people have their own interpretation on each side that happen to not be in sync :)
I probably said they could be done fairly easily, not that they are, because you could reskin a zombie as a bandit, stick a weapon in his hand and say "look bandits!", but we are planning on doing something better than that.

 
Status
Not open for further replies.
Back
Top