Burrfly
New member
I'm looking forward to alpha 20 a lot - probably the most out of all updates
I love the new POI's and the RWG looks amazing from the few screenshots we've seen. The feral sense option is really nice, vehicle paint (finally!!!), the new shapes, gamestage balance, that's all amazing
But I am personally sad about 1 thing, which is no hate, but I just wanted to say it: the simplifying of the build path...
For me that's just a loss of variation, creativity (and sometimes even strategy) for a base. It's also sad that wet concrete is being removed, as that gave players a tiny little challenge to think about: if it will be dry in time if necessary. The rebar frames allowed you to pick it up and actually also made it look cooler like progress was being made if you saw some frames not being filled with concrete yet, like in real life, like a new building that is being made - in the beginning you mostly see frames and bars.
7 Days to Die is my favourite game, but personally, simplifying doesn't feel well to do for this game. Same goes with the player armor which will be heavily simplified in alpha 21. Simplifying means less variation, more repeating, and thus: playthroughs feeling a little bit less unique.

I love the new POI's and the RWG looks amazing from the few screenshots we've seen. The feral sense option is really nice, vehicle paint (finally!!!), the new shapes, gamestage balance, that's all amazing
But I am personally sad about 1 thing, which is no hate, but I just wanted to say it: the simplifying of the build path...
For me that's just a loss of variation, creativity (and sometimes even strategy) for a base. It's also sad that wet concrete is being removed, as that gave players a tiny little challenge to think about: if it will be dry in time if necessary. The rebar frames allowed you to pick it up and actually also made it look cooler like progress was being made if you saw some frames not being filled with concrete yet, like in real life, like a new building that is being made - in the beginning you mostly see frames and bars.
7 Days to Die is my favourite game, but personally, simplifying doesn't feel well to do for this game. Same goes with the player armor which will be heavily simplified in alpha 21. Simplifying means less variation, more repeating, and thus: playthroughs feeling a little bit less unique.