hotpoon
New member
Feedback on Loot spots
I apologize if this has already been addressed in A20, but just wanted to give some feedback on what it's like playing with selfish, lazy people...which I'm sure will happen to most of us at some point.
So, I was playing on a server where these 2 guys built ladders on the sides of all the major buildings and would have a 'daily' of going to each building to collect all the rooftop loot. Of course that spoils it for anyone else who decides "Hey I'm going to do the crackabook tower today, or the shamway factory" or whatever because they fight their way through the whole building only to be faced with empty crates at the top. Bit of anti climax.
So I was thinking of two possible ways to prevent this kind of behaviour:
1) Change the main loot location to a random location within the building.
or
2) Make the roof top crates indestructible, and unpickable, and have the key to open them on a random zombie within the building.
Personally, I prefer the second option, but maybe there are other ways to address it. Anyway, keep up the great work Pimps. Those POIs are so awesomely designed, it's a shame that some people skip them just for the prize at the end.
I apologize if this has already been addressed in A20, but just wanted to give some feedback on what it's like playing with selfish, lazy people...which I'm sure will happen to most of us at some point.
So, I was playing on a server where these 2 guys built ladders on the sides of all the major buildings and would have a 'daily' of going to each building to collect all the rooftop loot. Of course that spoils it for anyone else who decides "Hey I'm going to do the crackabook tower today, or the shamway factory" or whatever because they fight their way through the whole building only to be faced with empty crates at the top. Bit of anti climax.
So I was thinking of two possible ways to prevent this kind of behaviour:
1) Change the main loot location to a random location within the building.
or
2) Make the roof top crates indestructible, and unpickable, and have the key to open them on a random zombie within the building.
Personally, I prefer the second option, but maybe there are other ways to address it. Anyway, keep up the great work Pimps. Those POIs are so awesomely designed, it's a shame that some people skip them just for the prize at the end.