City screenshots are amazing. The Art team is doing a great job and Robert did shuffle them nicely this time (understatement of the huge 8-year code work involved). Blending seems better too.
@faatal,
1- In your opinion, how good is RWG in general after testing? (meaning Plz give us 1 more screenshot, plz lol).
2- Did AI get some tweaks in a20 (meaning tiny fixes for some rare wall-lingering behaviours and the like)?
3- How good is AI pathing inside sewers? Do some of them tend to headbutt against the roof and corners or are they more centered and engaged to the player's meat bootie in those instances? (I find randomized behaviour too randomized in some niche close-quarter cases, hence the question)
4- How good is performance within cities compared to any situation in a19? Is the Occluder king in that case ? I'm nervous about that particular burning CPU sensation .
5- I remember instances of heavily modified/destroyed (by the player) POI that get updated for a quest and fail to load fast enough for clients (when doing a shared quest) resulting in a phantom/bugged POI (big ones, like Red Mesa with huge tons of wrenchable stuff can cause those package failures in slow systems and or slow networks )
The question is: Are there improvements to server-client or even client-client performance in a20? (to ensure correct updating for those big chunks of data, even if a bit delayed)
6- What were you testing in RWG at the moment of the screenshots (apart from teasing us, lol) ?
7- Have you tried the Shape menu/block "retunning" performance-wise ? How better does it run vs the old one? (meaning did the latest huge block deletion/renewal/redesign/reasortment pass made a noticeable positive mark on performance?)
8- What about a20 landscapes? Do they load faster than a19 at those crazy mountain ranges?
9- Do Sleepers perform better in a20?
10- Are there any changes to wandering hordes in a20? If so, can you elaborate? It ticks me (get it? lol).
11-Are there any improvements to Level of Detail pop-ins and pop-outs ? (This question is asking in the lines of the believe that Pop-ins and outs should never happen, only pixelated sprites, and no quality option should rule "poppy" behaviour)
12- Do you plan to revisit the door-break physics pet project at some point for a20? It was ridiculously cool for gameplay and I kind of look forward to that at some point.
Thanks in advance.