PC Alpha 20 Dev Diary

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@faatal why aren't there anymore wandering hordes? That really really made the game a lot of fun. I remember in one of my first playthroughs and it was night and I got outside my base and a RUNNING horde of zombies came towards me and I was scared as heck but it was so cool to also encounter wandering hordes it made it also a challenge.

 
@faatal why aren't there anymore wandering hordes? That really really made the game a lot of fun. I remember in one of my first playthroughs and it was night and I got outside my base and a RUNNING horde of zombies came towards me and I was scared as heck but it was so cool to also encounter wandering hordes it made it also a challenge.
Wandering hordes should not be changed. They are random, so perhaps you are just randomly getting none.

 
Wandering hordes should not be changed. They are random, so perhaps you are just randomly getting none.


Also, you changed them in A17 to possibly walk somewhat nearby a player but not necessarily directly toward the player. There are hordes going unnoticed by people for sure. I bet with the A20 zombie sense slider toggled to max, more of those nearby wandering hordes will notice the player and thus more players will notice more of the wandering hordes.

 
I'm thinking this was addressed awhile back but don't remember the answer.....is the smell mechanic ever going to make a reappearance or was it taken out for a reason?

Like when you're holding rotten flesh, raw meat, or even cooked meat, etc. Was kind of a cool thing in the game in my opinion, an additional threat. Especially with all the animals we have now.

 
Wandering hordes should not be changed. They are random, so perhaps you are just randomly getting none.
There is any planes of something like alarm to lure zombie hordes? Because it could be rly fun if  Speaker could respawn zombie hordes nearby 

 
I just found this picture of me in 2045 after a Saturday night party:

E3TkEDWX0AMdJ0A


It just can't get any better than this, I like this sweet detail a lot. Imagine it sitting in a chair so you can see him from behind, and then he turns and suddenly stands up to greet you. Ah, the nightmares.

 
Are there any plans to make the zombies more satisfying to shoot/damage? For example: a bullet hole or stab wound being left on the zombies. Or maybe at least increase the amount of blood that come from the zombies.

 
*sniffs*

you smell bacon?


I really hope that this zombie in ALPHA 20 will get immunity from being ignited by melee weapons and from Molotov cocktails.
It looks very strange that this zombie is taking fire damage. 🤨
Bleeding for this zombie also looks inappropriate )

 
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*sniffs*

you smell bacon?
Good job.... but you guys seem to have completely lost the sense of reality... (yes, of course it is appropriate in your game).

But it doesn't scare or give an atmosphere. It's just cuuul. Add more fire - to make it more absurd. Maybe then it will work...

I liked the one that was earlier - it had crooked fingers, his skin was burned and it looked like a... victim...

I just think that - despite the fact that it "luuuks cuuul" -  it's already quite bored... now there are many games with similar art - you have lost your charm.

 
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I really hope that this zombie in ALPHA 20 will get immunity from being ignited by melee weapons and from Molotov cocktails.
It looks very strange that this zombie is taking fire damage. 🤨
Bleeding for this zombie also looks inappropriate )
The accordance here no longer makes any sense. Any -  is suitable. :)

 
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@faatal, does 7 Days To Die support Nvidia's MFAA anti-aliasing, and does it have any effect in terms of fps and anti-aliasing quality?

 
The former burnt zd was nice, but this one.... damn. Good work guys. That shader  is HOT, and the sculpting is on fire. Burning up the puns on this charred ignition of an entity.

 
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