PC Alpha 20 Dev Diary

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yeah i know what you mean so the "safest" option is add some old cars like in l4d2 because property rights and they were simlar so it will be easy to create something
no i mean in terms of variety of cars in GTA not taking them and adding them. 

just add a truck, van, jeep, cop car, Army car, SUV, Gas truck and that would be enough cars to scrap down and to add variety    

No. A bigger or smaller POI is not going to make the map bigger.
but how come expand the map was expanded in terms of the rad barrier? 

there is that whole area in the wasteland that is a lay out for a city, I don't even care if you guys reuses POIs in nav! more to nav would be great!

some more cool areas would be neet too!

like a Farm in the Snow that is super dead, a airfield in the desert. etc

Hell even some more pregen maps would be nice to!  

Most likely within the span of this year.
ITS DONE WHEN ITS DONE!

 

 
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Trader Hugh

Don't @%$# on the floor!

 
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madmole said:
Working on another game, but I come back to 7 days as needed. Testing out feral sense in between things. I helped a little on getting the drone wrapped up and ready to test recently.

Funny man.


I'm really looking forward to finding out more news about the Fun Pimps' next title :D

 
Do you plan to add more end game related stuff to the game before or after its release? I think about for example more complex quests or even quest chains, stronger and /or boss like zombies, more high tier POIs or any features etc. Currently the tier 5 quests having only 3-4 types of buildings (at least in RWG maps) that the trader gives quest POI locations. And its become repetitive very fast :)

 
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The new trader Hugh is just awesome.  Good sculpture, good textures, good detail and colour.  Heck you can even tell that he fought off a bear just by looking at his face. 

Great job from Joel Byington. This version fits like a glove in the game's theme and the artist really did an impresive job with the little details.

No cons this time. It's top quality, just like his pal Trader Joel.

 
Why is Kinyajuu silent ?
Because he is busy working.

there is that whole area in the wasteland that is a lay out for a city, I don't even care if you guys reuses POIs in nav! more to nav would be great!

some more cool areas would be neet too!

like a Farm in the Snow that is super dead, a airfield in the desert. etc
Nav will have changes to fit new features and the plot of the game, but that is not a20.

Me too, even a hint plus if it is single player or multiplayer would be wonderful 
It may be both.

Do you plan to add more end game related stuff to the game before or after its release? I think about for example more complex quests or even quest chains, stronger and /or boss like zombies, more high tier POIs or any features etc. Currently the tier 5 quests having only 3-4 types of buildings (at least in RWG maps) that the trader gives quest POI locations. And its become repetitive very fast :)
Yes.

They are cranking out new and refining existing POIs. Saw some cool new ones today. How about small POIs randomly inside bigger POIs? That seems to be working now.

 
Because he is busy working.

Nav will have changes to fit new features and the plot of the game, but that is not a20.

It may be both.

Yes.

They are cranking out new and refining existing POIs. Saw some cool new ones today. How about small POIs randomly inside bigger POIs? That seems to be working now.


I'm not sure if you're aware of this, but the Amigone Funeral Homes are a real thing. Since there is a POI with an identical name in 7D2D, will this name be changed?

 
I'm thrilled to get more world details, like those newspaper vending machines, that can make urban areas feel more structured: like more than a grid of always-the-same POIs.  On the other hand, it's the kind of thing I expect to only enhance the art, not the gameplay.  I expect they'll function the same as mailboxes: loot them for some paper, harvest them for some metal, and that's probably it.

Trader Hugh generally looks good.  The work around his eyes is well done.  But that low, sharp cheek line on the beard, with hairs sticking out nearly perpendicular to the surface, doesn't look convincing to me... especially in an apocalypse where he's probably shaving with half a rusty machete.  It wouldn't matter on a zombie, but his face will be highly scrutinized in game as a trader.

 
How about small POIs randomly inside bigger POIs? That seems to be working now.


You mean like, 'on this lot for house_burnt_05, choose a random garage to go in this spot' and 'within this instance of cabin_09, fill this 4x3x4 volume with any pre-made bathroom interior with the right dimensions?'  Because if that's what you mean, you've really pumped up my excitement for A20.  :love:

 
... How about small POIs randomly inside bigger POIs? That seems to be working now.


You dropped quite a bomb there.

It would allow T5s where you don't know where the loot room is, or where a safe passage from an earlier playthrough or quest is suddenly a trap-filled hell-hole.  And like a labyrinth with movable walls you might find yourself going totally different paths through a poi

Lots of work for the poi designers, but this is possibly a monumental change for us long-time players

 
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You dropped quite a bomb there.

It would allow T5s where you don't know where the loot room is, or where a safe passage from an earlier playthrough or quest is suddenly a trap-filled hell-hole.  And like a labyrinth with movable walls you might find yourself going totally different paths through a poi

Lots of work for the poi designers, but this is possibly a monumental change for us long-time players
@faatalfor smaller POIs it might also be doable e.g. layout the whole floors that they can be mirrored left-right or front-back, so that it seems to be the same house, but the inner layout is different by RNG.

Idea came to me once I had solved a few sudokus, and then I realized it was always the same one, but mirrored and turned in all possible ways.

So I solved the same thing several times without even noticing.

If that could be adapted to the houses, it could be a way to add more variety without too much effort.

Oh I love him also. 
I hope you mean in general, not ... right now ...

would explain why he's not been heard of lately though 😱

 
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Morloc said:
So it's like the old zombie smell system? The game was terrifying back then (at night). I'd build my workshop/fort and always surround it with a perimeter wall so nothing wandering by would be within the agro radius. Sound travelled a bit further as I recall...so opening a chest or forge would sometimes get you in trouble. You couldn't walk around willy-nilly at night and expect to easily run and hide.

-Morloc
Very similar but it's not smell, its noise and sight.

 
Do you have any plans on fixing the SMG and marskman rifle animations so that the bolt and magazines move with the hands during reload? Currently the models are static and seem like work in progress. 
Those models have been redone and replaced.

 
Those models have been redone and replaced.

Very similar but it's not smell, its noise and sight.
i hope those iron sights on the marksman rifle are better.

i like to uses iron sights like a Chad! but dear god! the sights on that thing are REALLY bad

still kinda strange the Alarm can't lure zombies! i tried that the FIRST day i got on PC and it didn't work... i still cry about it!

 
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I'm not sure if you're aware of this, but the Amigone Funeral Homes are a real thing. Since there is a POI with an identical name in 7D2D, will this name be changed?
We'll have to contact them and force them to change the name since they probably don't have a copyright ") But seriously no, who cares. Purely coincidental.

i hope those iron sights on the marksman rifle are better.

i like to uses iron sights like a Chad! but dear god! the sights on that thing are REALLY bad

still kinda strange the Alarm can't lure zombies! i tried that the FIRST day i got on PC and it didn't work... i still cry about it!
It's inspired from an old winchester lever action.

 
We'll have to contact them and force them to change the name since they probably don't have a copyright ") But seriously no, who cares. Purely coincidental.

It's inspired from an old winchester lever action.
So is it that makeshift lever action we saw?

or is it more of a Modern version? 

leveractionrifles-1-594x396.jpg

 

 
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