I've been working on weather manager cleanup and now starting on the simulation, so hopefully less gloomy days.
I don't suppose this will include support for seasonal weather (e.g. "winter" drops the world temp by 20 degrees)?I've been working on weather manager cleanup and now starting on the simulation, so hopefully less gloomy days.
There was an issue where once it started raining it would get stuck on raining for weeks of in-game time. "Less gloomy days" means that issue is fixed and rainy days will come and go randomly and no one weather pattern will get stuck day after day.I want to know what he means by "less gloomy days".
Currently it does, but by the sounds "heat" rating. But it does it at a contant rate... Meaning 1 shot fired = to 2 added to your "heat" level@faatal Christmas wish for A20... stealth would be MUCH more valuable if firing a gun would always have a chance to summon a horde (like the screamer). :cool2:
Yeah I often think about the ps4 version of the game where you could have snowy days in the forest biome or it's damn foggy.I want to know what he means by "less gloomy days". Is he taking away from the weather system? As of right now I can't remember when last I experienced rain or dense fog and I play at least 4 days a week for at least 2 to 4 hours a day. This current weather system is making me think of going back to my ps4 7 days to die where I experience really dense fog for days making me really think about what I'm doing. It adds the extra element that we are no longer getting on this pc version. And boy talk about the night, it's so bright I could see for miles even with my brightness turned all the way down, I hate it. Can TFPs please rethink the scare factor in this game. Simply limiting the players vision will make this game's experience 100 % better.
Faatal
I have a few questions relating to one subject.
Since TFP has access to all of their archived\older versions Do you
or any of the team ever go to them for any inspiration or do you start
from scratch with each iteration\alpha?
Will or is it possible to do a similar configuration, regarding the weather,
as it was in alpha 15. I am referring to the altitude temperature manager.
Example: Lower altitudes had a hotter climate, as you went higher the temperature
declined. Imagery: Wasteland, if painted to the lowest altitude has the most brutal
heat, then burnt forest, desert, Pine forest, snow in the mountains.
If a single day\night lighting gradient is used for all then it would have less abrupt
visual lighting changes as you move between biomes. The only difference would be the
atmospheric effects, Fog, clouds, LUT, Particle emission.
Gradient ref: sun,moon,fog,fog fade etc. For me its like an atmospheric LUT adjustment.
Biome distribution was also more 3d. It would go along x,y, and z.
With the manager that you are working on, if the above reference is applied could the manager
also be applied to a singular governor for the atmospheric effects? I mean not only the temperature
but as you change altitude, then say you have the existing particle storms, but they would
progressively decline, as you approach the median height, and progress as you approach the
extreme upper and lower distances. Imagery: Pine forest is middle of the height and has ChunkMargin 20,
as you descend\ascend the chunk margin decreases creating a smoother transition visually.
Is the prior code used, Copyright protected or TFP intellectual property, as TFP team mates
change?
1 Yes!Multiquestion attack !
1.Can you clarify ?
2.What does that mean for weather survival ?
3.What is the intended result/end goal of the weather system ? like : Weather-specific Zombies? Streamlined weather survival/heat-cold management ? or is it just "To look better than before" for now ?
Yes because eye wear will probably be a part of the helmet/hat.So with the change to armor/clothing will the night vision goggles be moved to a helmet mod like the headlight?
Yes because eye wear will probably be a part of the helmet/hat.
You will choose a head for your appearance. We aren't allowing ugly character customization any more.@madmole with the new character models, will we still be able to make our characters bright purple or any other unnatural color? I really enjoy having my character look as bizarre as possible so I hope this will still be a thing. Ark does an excellent job at letting you make a truly abominable characters, though I understand if body shapes like that aren’t possible for the sake of making armor not clip.
New character stuff is being pushed to Alpha 21, there is too much stuff to change out. TBD on your question.@madmole Regarding the armor/ clothing sets, what will become of the the special items like the firefighter's helmet, SWAT helmet, football helmet, and military stealth boots? Will they go away or stay and become part of special set?
ooh...one-upping God, Himself...We aren't allowing ugly character customization any more
Yes, one pocket mod to rule them all. There is no concept of clothing any more or armor, just outfits with various stats and mod slots.How will the clothing pocket mods work with the replacement system, that being outfits? (Meaning, there is currently a single and double armor pocket mod (excluding the triple variant here), as well as the single and double clothing pocket mods. Will they be merged into a unified system?)
Yes, one pocket mod to rule them all. There is no concept of clothing any more or armor, just outfits with various stats and mod slots.
YES!You will choose a head for your appearance. We aren't allowing ugly character customization any more.
can wait to put a pocket on my Hardhat!I was already aware of the merger; thanks for answering my question.I'll be most interested if the singles can still be made without a book/schematic/perk.