PC Alpha 20 Dev Diary

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@madmoleA question:

Will there be any changes to flora? 

I love the new trees but would love to see someone try to do nicer performant grass. Every time I tell my brother about new updates he asks " have they fixed the grass yet?" The strands in the current grass look thick and too contrasting, sometimes too dark. I wonder can you do something a little finer and cohesive. Maybe closer in shade to the ground texture. I notice the old trees also having too much contrast compared to the new. 

 
I love the game. Alpha 19 is amazing, I'm playing and enjoying more than ever.

Can't wait to see the what you guys do for the next updates. In particular I love the little drone, can't wait to have a little flying robo-buddy. I mean, the roboturrets are nice, but having one following me sounds great.

Also I was playing with electricity a lot lately. And I was wondering if in the future there will be a relay that could inverse the, ummm... polarity?, so the default state of the things plugged in is inverse. Mostly because I want to make a batcave automatic entrance and I would love to have a reverse dawnbridge.

 
Hi, I'm back.

I have only one question (for now):
Will grass have an overhaul in A20? It would be cool to have different models and sizes.

Trees look great, lighting looks great, distant POI's, distant trees, distant terrain, hd textures, soon character overhaul and dynamic imposters will come...but it's the same old grass.
I think a new one would make sense in the overall looks of the game.

Thoughts? 

 
(Wanting an auto-run feature in 7DtD)
TES4 Oblivion has an auto-run toggle key, it's the Q key. there was also an update to Morrowind in 2015 to add the same.

strafing side to side doesnt interrupt the auto-run, but moving forward again manually or backwards, does.

(MMO's like guild wars 2 follow similar controls and follow similar behavior, but have A n D be turn left n right, or hold m2 to turn camera+turn, with Q n E be strafe as its a 3rd person mmo)

I hope sledge turrets get fixed when held in hand and are more aggressive when deployed in A20 or asap.

Held it feels like it has less range than a knife despite being able to see that the hammer extends quite far when its deployed.

 
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Will Vehicle mods include one that increases speed? A mod I play Darkness Falls, has a mod that doubles vehicle speed when installed, makes a minibike go from 10 m/s to 20 m/s. Motorcycle goes from 14 m/s to 28 m/s. Its a game changer.
I did a test speed up. I think it made the official list. It is nowhere near x2 speed. The speeds are limited due to worst case chunk load speeds, else vehicles freeze while chunks load.

 
I did a test speed up. I think it made the official list. It is nowhere near x2 speed. The speeds are limited due to worst case chunk load speeds, else vehicles freeze while chunks load.
I remember that happening back in old a15 and on the xbox, would stop dead while the next stuff loads, was kind of a pain haha

 
I did a test speed up. I think it made the official list. It is nowhere near x2 speed. The speeds are limited due to worst case chunk load speeds, else vehicles freeze while chunks load.
Depends largely on the persons pc, with my pc I can go 40 m/s in a modded car and it keeps up fine. Mod I use is darkness Falls and it has almost 5 gb of new content. I do understand though that you have to think of the average user which means limiting things in certain ways due to people with potato's for pc's. Even a 50% speed up would be nice, 15 m/s minibike, about 20 m/s motorcycle/4x4. would be good.

As for the autorun its real simple just have a keybind for it that user can switch in the options. Then they can set what ever key they want, its simple and it works which is why most games with a auto-run function have a user configurable key.

 
They have been around forever. Screamer, fat cop, spider are all special. We have some new ones planned but are not sure when they will arrive. Tourist zombie will become a special infected once the code is in for him.
I would suggest making them stand out more. Like if they have mutations and more torn up clothes.

 
Will Trader Jimmy be making a return?
It is thanks to Uncle Jimmy that 7 Days to Die got inspired to be created if I'm not mistaken? So I think it'll be a great way to pay respect to such an inspirational man :)

 
Any changes in crafting or placing/pick up vehicles in the game ?

Player is still going to pick up the entire vehicle and use only single slot for that?

 
@madmole, any news about that sweet hair tech that was shown ( in a Noah model I think) a few weeks back?

And the most important question : is your own hair using that sweet new tech lately? Also, that gorgeous 4k headbush of your younger self surely eats VRAM like crazy . 

 
@madmole


So what place will the hunting rifle have compared to the pipe rifle, will they both be single shot? or will there be a change?
I wanna know what the pistols animations will be like

id like to think we would load a pipe pistol in the rough way we would load the red9 from resident evil 4, through the top either with a track or one at a time

 
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  On 10/31/2020 at 7:06 PM, FranticDan said:
Since there will be more loot containers that will be locked and require lockpicking to get into them, will there be or have you thought about adding a lockpicking minigame with progressively harder locks to pick depending on the loot container?


MM replied:  No, lockpicking is shippable as is. Sure a minigame might be better but we're a small team and we can do more quest types or redo features that are shippable already.

SphereII and I coded and released a lockpicking minigame mod which your welcome to use as a starting point.   Its tied into the perk and inventory system, and resembles the one in Skyrim.  I'd love to see it added to the base game.

 
@madmole

Any updates on that new door tech that was on twitter a while back? The one where the door broke into pieces and poor Arlene "fell down the stairs".

 
So player characters... and this may be more of a faatal question... Will there just be like 8 models to choose from and then add clothing to or will be still be able to change the looks?

If the former, please allow for modability so we can include our own character and clothing assets. 

If the latter, carry on, and about time. :)

 
Hope you don't stop at biome modifiers and add stacking town and POI modifiers, plus some extra dynamic modifiers that change with stuff like weather, time, debuffs etc. You've got a wealth of content in the game. Shake things up a bit, give us more varied playthroughs, less inclusive lootlists so that everything isn't everywhere and long-term goals like the radiation zones you are planning. And stop playing Skyrim and play some Rimworld for god's sake MM 😛

 
Hope you don't stop at biome modifiers and add stacking town and POI modifiers, plus some extra dynamic modifiers that change with stuff like weather, time, debuffs etc. You've got a wealth of content in the game. Shake things up a bit, give us more varied playthroughs, less inclusive lootlists so that everything isn't everywhere and long-term goals like the radiation zones you are planning. And stop playing Skyrim and play some Rimworld for god's sake MM 😛
Agreed. Gamestaged POI's, gamestaged biomes, a gamestage slider... That would be... *Chef's kiss*

 
Since we have are going to have biome difficulties now, maybe bring back the plains biome? 

This could be a good 2nd tier difficulty after the forest biome. Plus more variety....just saying.

 
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