PC Alpha 20 Dev Diary

Status
Not open for further replies.
A biome specific setting would be cool. Like "All" in the wasteland, and "Night" for Snow and Desert.
Settings are nice and all, but they also clog up the UI and can be confusing to a lot of players, so there is a line. I already had to move 3 settings from tab 2 to 1 to even make room for this one setting, since we don't really have room for more tabs. Maybe someday we will overhaul the UI and get more room in general.

 
Maybe someday we will overhaul the UI and get more room in general.


3/4 of the internet reads "Maybe someday" as "We promise and if we don't, you're entitled to a full refund if you can get an online petition going and spam Twitter with your demands"

Just FYI

 
Settings are nice and all, but they also clog up the UI and can be confusing to a lot of players, so there is a line. I already had to move 3 settings from tab 2 to 1 to even make room for this one setting, since we don't really have room for more tabs. Maybe someday we will overhaul the UI and get more room in general.
Perhaps it makes sense to make 3 presets in the world settings when creating it:
1. I'm rookie (Default settings) Without the ability to change the settings
2. I am experienced (medium or complex settings) Without the ability to change the settings
3. Where's my shotgun? (sound of angry laughter)
Full customization.

 
3/4 of the internet reads "Maybe someday" as "We promise and if we don't, you're entitled to a full refund if you can get an online petition going and spam Twitter with your demands"

Just FYI
We are planning to redo/improve/change/something with the UI someday, so it might actually happen, but to be safe we can just say there is a 1000000% chance it will never happen. Is that good?

 
Last edited by a moderator:
Settings are nice and all, but they also clog up the UI and can be confusing to a lot of players, so there is a line. I already had to move 3 settings from tab 2 to 1 to even make room for this one setting, since we don't really have room for more tabs. Maybe someday we will overhaul the UI and get more room in general.
 
Why are games always so absent of scrolling? I can understand avoiding long pages of scrolling while playing a game, but for set it and forget it things, it's pretty useful... says every browser and most applications.

 
Settings are nice and all, but they also clog up the UI and can be confusing to a lot of players, so there is a line. I already had to move 3 settings from tab 2 to 1 to even make room for this one setting, since we don't really have room for more tabs. Maybe someday we will overhaul the UI and get more room in general.
I would add an advanced settings tab button that  switchs to a new page with scrolling if needed with all of the new options. It really isn't a problem. But as you say, it needs a bit of code/redesign

BTW, every once in a while it gets mentioned here the infamous fast travel.  While I'm opposed to a cheap mechanic like that in general, I, as a player, would be partial to a fast travel method between traders for a hefty fee (like 1000 dukes per km to next trader and of course instantaneous for multiplayer reasons ). Could be unlocked after completing TIER V. Late game it is a chore to travel, even in a 4k map and with a helicopter. Sometimes you might choose to pay a kidney or two to travel in a limited fashion.

Did something like that came up during the meetings ? 

 
I don't want to say that 7D2D has bad animations, but maybe the developers are planning to use something something like that to improve or diversify them? Or maybe in future projects?



 
I tried out feral sense with zombies on run during the day and it was intense! There are actually a lot more zombies in the world than people think, they were coming at me from all over the place. I had to repair my club several times there were so many of them, and you really have to pace your battles. I was playing dead is dead and night time came and I was in a house and suddenly a fat tourist and biker and arlene stormed my bathroom door so I bailed, ran around a nice pool fighting them and just killed the arlene and a wolf came into the fight and finished me off even though I hit him twice in the head I just didn't have the stamina to keep up.

Even on jog it kind of reminded me more of the walking dead where you run away and somehow these slow ass zombies are still coming. It's a great feature I think people will like. Zombies just don't see or hear very far so it takes advantage of that and leverages probably nearly every zombie that is out there to come at you. Reminded me of the earlier alphas where there were more zombies because it was just non stop fighting or running.

 
Settings are nice and all, but they also clog up the UI and can be confusing to a lot of players, so there is a line. I already had to move 3 settings from tab 2 to 1 to even make room for this one setting, since we don't really have room for more tabs. Maybe someday we will overhaul the UI and get more room in general.
settings are gold in a sandbox game like this. especially for veteran players where always running nightmare zombies have become easy mode. we need new challenges and don't necessarily want to use 3rd party mods.

 
Settings are nice and all, but they also clog up the UI and can be confusing to a lot of players, so there is a line. I already had to move 3 settings from tab 2 to 1 to even make room for this one setting, since we don't really have room for more tabs. Maybe someday we will overhaul the UI and get more room in general.


Exactly. While more options are great and all, the last thing we need is another ARK Survival Evolved.

Fast Travel between traders has come up before as a discussion point. I won't say who was for or against but I will say there was not a unanimous feeling about it. 


Would it be by choice, or would Trader Rekt shoot you with a tranquillizer dart the moment you enter his compound, strip you of all valuables that you carry before tying you up and stuffing you in a brown bag and ordering a henchman to carry you off and deposit you as far away as humanly possible out in the middle of nowhere?

Perhaps this is the real way how the player woke up with no gear. Man Rekt is an douchecanoe. 😜 

 
Even on jog it kind of reminded me more of the walking dead where you run away and somehow these slow ass zombies are still coming. It's a great feature I think people will like. Zombies just don't see or hear very far so it takes advantage of that and leverages probably nearly every zombie that is out there to come at you. Reminded me of the earlier alphas where there were more zombies because it was just non stop fighting or running.


So it's like the old zombie smell system? The game was terrifying back then (at night). I'd build my workshop/fort and always surround it with a perimeter wall so nothing wandering by would be within the agro radius. Sound travelled a bit further as I recall...so opening a chest or forge would sometimes get you in trouble. You couldn't walk around willy-nilly at night and expect to easily run and hide.

-Morloc

 
settings are gold in a sandbox game like this. especially for veteran players where always running nightmare zombies have become easy mode. we need new challenges and don't necessarily want to use 3rd party mods.
Um, there's no difference between editing the XML config files and clicking an option in the UI settings...  other than a tiny bit of convenience.  A modlet is just an automated way to edit the XML configuration, so you don't have to do your changes again after a Steam update.

 
I am Dummy thicc and the clap of my Butt cheeks are destroying your base walls :D
https://twitter.com/7DaystoDie/status/1382359396924071939

Looking pretty cool but... why does he have a Western revolver? idc It looks great. i want to see what the feral and the spider zombie look like :D
Ey8gRWJVUAAwZxS
Ey8gWTRUUAAP9Uf


 
Last edited by a moderator:
Um, there's no difference between editing the XML config files and clicking an option in the UI settings...  other than a tiny bit of convenience.  A modlet is just an automated way to edit the XML configuration, so you don't have to do your changes again after a Steam update.
i think it would be best if the devs gave you the option to do what you want, via basic settings. so more people can enjoy the game

 
@faatal, What is the probability of DLSS appearing in 7 Days To Die? DLSS will be in Unity!

 
Last edited:
I just saw the new model of the zombie cop on twitter. Proportions are good, clipping avoidance for the animations is finally achieved and the attention to colour and detail is arguably good enough.

PROS: 

-Excellent colour choice makes cops more distinctive vs the old one.

-The upper body/face is disgusting. Lovely.

-Good body-arm separation avoids future clipping issues.

CONS: 

What can definitely be improved is the lower half, which might need a bit more filth . Shoes (and arguably shirt and trousers on non-damaged areas) are a bit too clean even for a recently turned one. It might not even need extra sculpting and just a bit of dirt. Exposed toes on one foot could have solved it, but oh well.

Conspiracy theory: If the gun is holstered, then he died shortly after the infection started due to him being "not ready". As a Zd though, he managed to wax his shoes every day for the last 5 or so years with the best radiated wax in the wasteland. Not only did Carl's Corn facilities made mutated boars, but also supercorn paste for keeping your shoe locker shinny ! 




Overall I think this one is an improvement, even if nothing is touched .

 
Status
Not open for further replies.
Back
Top