PC Alpha 20 Dev Diary

Status
Not open for further replies.
Try turning dynamic mesh off and see if it helps in the city. As for an explanation on cpu/gpu, I’ll let someone chime in.
I've already done that while turning dynamic mesh off I have a pretty good computer in the city centre on high I often get 40 to 50 fps but when I enter any of the bigger buildings it drops to 15 to 20 fps maybe if he turned down texture quality or ss reflections that would help they have been known to drag down fps 

 
Last edited by a moderator:
They do target structural supports in a generic random sense. They do not do full scans up through every block to you because it would be slow.
Thanks, I do like that they attack in a generic sense and aren't super smart but still it feels like there's some sort of thrill missing from horde night. I was on a small water tower type structure with support beams under me, I was planning an escape route for the inevitable collapse but instead the horde went for the building next to it all night which was odd.

honestly i think looting need to be nerfed
I am of the exact opposite opinion, traders give too good rewards already where it almost seems wasteful to go into a poi without a mission for me these days. 

 
Maybe but they seem to be the only option for weapon/tool progression until late in the game. I'm on day 31 (60 min days, 100 XP) and all of my weapons except a crafted SMG are from Trader rewards or Trader purchase (a Q4 pistol bought in the first week) and most of my tools are from the trader as well. Steel shovels just started dropping for me in loot.  Weapon/tool drops from loot caches seems to have been drastically reduced in A20. Even if trader rewards were reduced they would still be worth doing. You could always do a no trader run. Nothing is truly mandatory.
That's perfect as I said. Reducing the rewards would be a good thing, it should still be worth doing, just not overpowering like it is, as you can see with most of your gear coming from trader. 

 
I am of the exact opposite opinion, traders give too good rewards already where it almost seems wasteful to go into a poi without a mission for me these days. 
Well for my this reason why quests are so good - in walking dead characters go to somewhere because they need guns or medicines  etc. In 7dtd this totaly random ( honestly you can sometimes find any vitamins in pharmarcy or in hospital) so quest is good motivation to visit this places

 
That's perfect as I said. Reducing the rewards would be a good thing, it should still be worth doing, just not overpowering like it is, as you can see with most of your gear coming from trader. 
Yes most of my gear comes from the Trader A20 until mid game because pretty much nothing drops from loot caches now. If the Trader rewards are reduced then the play is still to do the missions so you can get the dukes to buy the better stuff from their inventory,  I think the trader game loop is pretty good. Early game it's generally the best option. Mid to late game, it's just something to do even if the rewards are generally not worth it.  Reducing trader rewards would also hurt leveling up new traders as by the time you are doing that you really don't want garbage rewards.

 
Thanks, I do like that they attack in a generic sense and aren't super smart but still it feels like there's some sort of thrill missing from horde night. I was on a small water tower type structure with support beams under me, I was planning an escape route for the inevitable collapse but instead the horde went for the building next to it all night which was odd.
I would not go by what happened on first or even second horde night. Those are not meant to be that hard.

Why doesn't 7 days to die use all gpu and CPU power for better frame rates? When I go to the cities the fps drops to 20 with the GPU and CPU in very low use, do not reach even 50%. Do we have any improvement on that? A18 didn't have that problem. I believe that if we had at least 45 fps in the cities would already be very good. 
There is no simple answer. There are a ton of different CPUs and GPUs combined with the various video and graphics settings.

A20 is basically the same as A18 from an engine standpoint, but with a newer version of Unity, some optimizations and additional features like dynamic mesh, dense cities and updated world content.

What CPU, GPU and memory do you have? What graphics resolution are you using?

 
Last edited by a moderator:
I know this has been brought up before but the vultures are @%$#in ANNOYING in the wasteland & in the desert!! 

They are annoying anyway but it's way worse now. I have to get off my vehicle every 100 meters or so to get off & kill one that's harassing me!

@%$# OFF BIRDS!!!


I have a good x-bow so I use all the feathers for stone bolts for horde night!  :)

Save the ammo for tier 4 and 5 POI's!

 
Anybody else having problems getting seeds/spores from mushrooms? With LotL 3 planted 20 mushrooms, waited for them to grow then harvested them and only got 1 seed.

 
MERRY CHRISTMAS!!!

May all your dreams come true and Santa gives you a sock full of coal!!

What?  At the price of coal these days, load it up Santa!!  :)


Yeah! More gunpowder!

I have a good x-bow so I use all the feathers for stone bolts for horde night!  :)

Save the ammo for tier 4 and 5 POI's!


It's the other way around for me. Use the crossbow all week long and then whatever gun to shoot whatever ammo I got during the week.

 
Last edited by a moderator:
It's the other way around for me. Use the crossbow all week long and then whatever gun to shoot whatever ammo I got during the week.


I can respect that for sure!

But trying to fight off the "Radiated Rushs" on some of the tier 5 POI's with a X-Bow will end badly (for me anyways).

For example: I have a quality 6, M60 with over 120 rounds in its magazine and It took most of it to stop a "rad rush" at an end location on a Tier-5 POI.  I was firing mostly carefully too.  I couldn't help but think of an "Aliens" clip that showed the ammo counter rolling down!  Too fun!  (That was perked up to level 4 in MG too!)

 
Last edited by a moderator:
I've only been to T4s by now but I can avoid the mad rush quite reliably. Close a door to buy time and hide a few rooms over, then come back.

I know it "takes forever" compared to the M60 approach. =P

 
OK, I think we need a Zombie Wabbit, I really want to have a Python Moment & Run Away...Run Away...Run Away...Run Away...Run Away...Run Away...Run Away...

Theyre really fast & I would like a Z Wabbit to go for the Jugular in a single hop. I got the idea after being chased by a wabbit on my mini-bike & I just respawned from getting attacked by a pack of 7 Dogs. I want to disover an abandoned mine & get attacked by a pack of Rabid Wabbits then fight or Run Away...

 
Welp this was short lived.
My pc became a pipebomb and popped!

i shall Wait for it too come out on Xbox 


What exactly popped? If its the power supply (it often is) a replacement might be easier to get than say the GPU.

If they added a progression system for traders, players could improve the loot quality of restocks by doing specific quests. Like import/export trade missions, salvaging specific materials the trader needs to build things, protecting an incoming delivery from bandits, or whatever they can think of. To keep things balanced, there could be timed events where they put out a distress call that they are under siege by bandits or zombies and failing to help them results in a chunk of trader progress being reset (worse loot and visually the base looks worse again).

So players can try to babysit every trader if they like that kind of gameplay and be rewarded for it, or players could ignore traders completely and spend their time looting and crafting without feeling punished. Maybe an actual "restock" truck spawns on the map and drives to a trader, so if you are roleplaying as a bandit you could attack it for a free chest at the cost of trader progression (and they keep their old stock for another couple days until the next truck arrives).

That kind of world building would really flesh out the game IMO and make me immersed, while solving the issues of traders being OP in early/midgame and the lack of lategame content currently. And it's not dependent on complicated AI or new animations to implement this kind of system.


You tried to list the only two things that need no change and even failed at that 😁. A handful new quest types, bandits, an event system, a defended truck spawning in and out, an escort mission. Lots of stuff that depends on AI.

 
Anybody else having problems getting seeds/spores from mushrooms? With LotL 3 planted 20 mushrooms, waited for them to grow then harvested them and only got 1 seed.


Did you mean mushroom seeds or mushrooms (which would be converted to just 4 seeds) ?

I harvested yesterday and the best results I had were mushrooms with 2 seeds from 2 plants. Don't ask about the corn though.

 
Last edited by a moderator:
Anyone else getting occasional really bad stutter that doesn't manifest itself on the FPS counter?

Was doing one of the Warehouse POIs just now and the game started stuttering like it was running at 20fps or something but the FPS counter (both Steam and built in) said the game was 60/70 fps 

 
Eu não iria pelo que aconteceu na primeira ou mesmo segunda noite de horda. Não é para ser tão difícil.

Não há uma resposta simples. Há uma tonelada de diferentes CPUs e GPUs combinadas com as várias configurações de vídeo e gráficos.

O A20 é basicamente o mesmo que o A18 do ponto de vista do motor, mas com uma versão mais recente do Unity, algumas otimizações e recursos adicionais como malha dinâmica, cidades densas e conteúdo mundial atualizado.

Que CPU, GPU e memória você tem? Que resolução gráfica você está usando?
A gtx 980ti with i7 3770 and 16gb ddr3 ram. In large cities the fps reaches 20, even in the medium, all this at 720p while in the other biomes is at about 45-50 which for me is great. Seeing the percentage of resource use none reaches at least 50%. That is, low hardware usage and low fps.

Tente desligar a malha dinâmica e ver se ajuda na cidade. Quanto a uma explicação sobre cpu/gpu, vou deixar alguém entrar.
This sudden drop occurs only in large cities, the denser and within the POI so much that in the other biomes is a very acceptable fps.

 
Thanks, I do like that they attack in a generic sense and aren't super smart but still it feels like there's some sort of thrill missing from horde night. I was on a small water tower type structure with support beams under me, I was planning an escape route for the inevitable collapse but instead the horde went for the building next to it all night which was odd.

I am of the exact opposite opinion, traders give too good rewards already where it almost seems wasteful to go into a poi without a mission for me these days.
During the time until one person gets to the trader, takes the quest, gets to the POI, completes the quest, gets back to the trader and finishes the quest, I will clear several houses and get more profit not in money, but in total.
I prefer to just loot all the buildings in a row, instead of completing quests.
As time has shown, I get the items I need faster, I also don’t have to purposefully dig for iron at the initial stages, and by the time the production of cartridges begins, I get a large number of radiators from the POI and I don’t need to purposefully search for brass.
80% of the cobblestones that I find in buildings, I disassemble into stones, add all the cement. By the time the concrete production started, I already had 7800 cement and 1.5 stacks of stones.
Despite the trader's rewards, the loss of time does not pay off for me.
Perhaps because I do not use perks for additional rewards and do not use profitable barter.
It already depends on the style of play.
And there are too many cool POIs in A20 to be missing. I want to clean them all. I want to take a bath with new POIs and bathe in them. I am very happy about the variety of POIs. 😄

 
Last edited by a moderator:
A gtx 980ti with i7 3770 and 16gb ddr3 ram. In large cities the fps reaches 20, even in the medium, all this at 720p while in the other biomes is at about 45-50 which for me is great. Seeing the percentage of resource use none reaches at least 50%. That is, low hardware usage and low fps.

This sudden drop occurs only in large cities, the denser and within the POI so much that in the other biomes is a very acceptable fps.
The most interesting thing is that I have Phenom II x4 925, RX 550 4GB and 8GB ddr 2 ram and I have 25-35 FPS in full HD in the downtown near Dishong and 45-72 FPS in medium-sized, small towns and outside cities.
Overall, I haven't seen 95% of the problems people write about.
@faatal Perhaps this is an insane assumption, but in more than a year I have met quite a few people who have severe performance problems with ddr 3 ram.
There may be some connection.
If it can somehow help, I could ask any additional data from these people?

 
During the time until one person gets to the trader, takes the quest, gets to the POI, completes the quest, gets back to the trader and finishes the quest, I will clear several houses and get more profit not in money, but in total.
I prefer to just loot all the buildings in a row, instead of completing quests.
As time has shown, I get the items I need faster, I also don’t have to purposefully dig for iron at the initial stages, and by the time the production of cartridges begins, I get a large number of radiators from the POI and I don’t need to purposefully search for brass.
80% of the cobblestones that I find in buildings, I disassemble into stones, add all the cement. By the time the concrete production started, I already had 7800 cement and 1.5 stacks of stones.
Despite the trader's rewards, the loss of time does not pay off for me.
Perhaps because I do not use perks for additional rewards and do not use profitable barter.
It already depends on the style of play.
And there are too many cool POIs in A20 to be missing. I want to clean them all. I want to take a bath with new POIs and bathe in them. I am very happy about the variety of POIs. 😄
I think an option to turn off quest repeats in options menu would be awesome... for my play style anyway. I prefer to see the world around me change throughout a playthrough, and stay that way. I turn loot respawn off entirely nowadays. If I looted a building and then got a quest there I would be fine with that happening once, only. After that I'd prefer to move out to other towns for fresh loot, POIs and quests. It also solves another issue I had when quests were first introduced: making certain POIs off limits for base building, something that never mattered before suddenly does. But if an option for non-repeat quests was on then I'd know which buildings became available once I did a quest there. I'd also likely stick to playthroughs longer, lately I tend to get bored around midgame and start a new map because the world feels more and more fake over time as the POIs around me magically regenerate.

For now I just quit a quest when I get to a repeat and recognize it, even though that wastes even more time overall, I personally find it a mild nuisance and worthy compromise. So in the meantime/alpha days these things can be managed by player behavior, "fine, I'll do it myself". I do hope such a thing is in by Gold though. I also think, and it's only an opinion, that both loot respawn & repeat questing should be off by default, mainly because it dramatically promotes adventuring out and makes longer games feel far more real. But that's me, and obv not the best idea for MP games, mainly SP and maybe small/private MP games, just spitballing on the topic.

 
Last edited by a moderator:
Did you mean mushroom seeds or mushrooms (which would be converted to just 4 seeds) ?

I harvested yesterday and the best results I had were mushrooms with 2 seeds from 2 plants. Don't ask about the corn though.
Planted mushroom seeds/spores, let them grow, harvested them with LotL 3, out of 20 plantings only got 1 seed. I did the test because a couple of my players were saying they weren't getting ANY seeds/spores.

 
Status
Not open for further replies.
Back
Top