Well, they are offering a bicycle, forge, wrench, etc on Tier1 to Tier2. Who says we can't be offered what you say on higher Tiers' completion? It looks like a potato and sounds like a potato.I'd be okay with this if it was static as a reward for leveling up the trader or something. What kills me on crafting is things like how you might not find a crucible or steel tool schematic / parts etc until day 40+ and can get pretty much shut down by RNG. I had one save where I was day 50+ while questing 1-2 times a day, with still no crucible. Crafting is supposed to be the alternative way around RNG if you just want to brute force guaranteed get X item, except with the current system it's the opposite and still relies on RNG
Gazz ... I partially agree with you. The Americans were also European a long time ago. If you look at history, the Americans are largely descended from English, German, Irish, Dutch ... etc. And if you take it right, we're all brothers and sisters. That's how I see it.No but it's an undeniable fact that Canadians are Americans like Germans are Europeans. That's how geography works.
They are no USAians, though.
Crucible is unlocked by the 5th Advanced Engineering perk iirc. Now doing anything with the resultant steel other than building a really tough tower with nasty passive defenses, excluding turrets since all of them require weapon parts, without having loot rng in your favor is another thing...I'd be okay with this if it was static as a reward for leveling up the trader or something. What kills me on crafting is things like how you might not find a crucible or steel tool schematic / parts etc until day 40+ and can get pretty much shut down by RNG. I had one save where I was day 50+ while questing 1-2 times a day, with still no crucible. Crafting is supposed to be the alternative way around RNG if you just want to brute force guaranteed get X item, except with the current system it's the opposite and still relies on RNG
Of course I can. I got significant hours playing ALL of the game before traders were even added and "quests" were just what I set as my own objectives.You can't possibly defend that we can play ALL of the game without them
If you get banned at THAT age, can't imagine what you will do when you grow up! :nono:Oh has my text been deleted? Then I apologize if it violated the guidelines. It was just supposed to be fun.
That's when you wait for the patch A 20 .. And I wanted to thank you for the great game, dear FUn PIMP team. It's one of the coolest games I've played. Keep it up.
The fact still remains. Quests are content, therefore you cannot state "ALL" as a valid argument. Can a lot of the basic gameplay be experienced without quests? Yeah, you won't lack anything, except guided experiences with lore that this game provides (aside from placeholder loot notes/treasures ) , however lacking they might be at the moment.Of course I can. I got significant hours playing ALL of the game before traders were even added and "quests" were just what I set as my own objectives.
In this Bach must agree as well since he modded traders out of his game and then proceeded to play ALL of the game without them-- further proof that it can be done. So whether you mod them out or ignore them it comes down to the same thing that you don't have to use traders.
I agree that this can be done by workarounds, but still the trader's settings should be in the game menu. Why is there the amount of loot, the amount of experience, but there are no settings for the value of the merchant's rewards, his assortment? Why can't I just disable the trader with one button? Just why?Of course I can. I got significant hours playing ALL of the game before traders were even added and "quests" were just what I set as my own objectives.
In this Bach must agree as well since he modded traders out of his game and then proceeded to play ALL of the game without them-- further proof that it can be done. So whether you mod them out or ignore them it comes down to the same thing that you don't have to use traders.
I agree that this can be done by workarounds, but still the trader's settings should be in the game menu. Why is there the amount of loot, the amount of experience, but there are no settings for the value of the merchant's rewards, his assortment? Why can't I just disable the trader with one button? Just why?
This is sad. The game lacks so many basic things. Do I understand correctly that they are turning 7DTD into a testing ground for some new project?Simply because adding such buttons to the option page hasn't been prioritized highly enough by those who can do it. Its not because TFP is against adding such options.
No. 7dtd is in active development. It is no more of a testing ground than Mass Effect 1 was to Mass Effect 2. Different titles, improved upon core mechanics based on bussiness experience. Your understanding is not true, just a valid fear (starting several projects at once with little resources is usually a very BAD choice, look at Telltale Games). Also, there are 2 chickens and 1 pidgeon working on next projects on merely the design fase, while 7dtd has 40+ people in it.This is sad. The game lacks so many basic things. Do I understand correctly that they are turning 7DTD into a testing ground for some new project?
Sry dude, but I have no idea what you're talking about.If you get banned at THAT age, can't imagine what you will do when you grow up! :nono:
Sry dude, but I have no idea what you're talking about.
It is hardly a basic feature. A difficulty setting is a basic feature.This is sad. The game lacks so many basic things. Do I understand correctly that they are turning 7DTD into a testing ground for some new project?
This is sad. The game lacks so many basic things.
Do I understand correctly that they are turning 7DTD into a testing ground for some new project?
We are all milkywaians.