PC Alpha 20 Dev Diary

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Oh has my text been deleted? Then I apologize if it violated the guidelines. It was just supposed to be fun.
That's when you wait for the patch A 20 .. And I wanted to thank you for the great game, dear FUn PIMP team. It's one of the coolest games I've played. Keep it up.

 
I'd be okay with this if it was static as a reward for leveling up the trader or something. What kills me on crafting is things like how you might not find a crucible or steel tool schematic  / parts etc until day 40+ and can get pretty much shut down by RNG. I had one save where I was day 50+ while questing 1-2 times a day, with still no crucible. Crafting is supposed to be the alternative way around RNG if you just want to brute force guaranteed get X item, except with the current system it's the opposite and still relies on RNG
Well, they are offering a bicycle, forge, wrench, etc on Tier1 to Tier2. Who says we can't be offered what you say on higher Tiers' completion? It looks like a potato and sounds like a potato.

 
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No but it's an undeniable fact that Canadians are Americans like Germans are Europeans. That's how geography works.

They are no USAians, though.
Gazz ... I partially agree with you. The Americans were also European a long time ago. If you look at history, the Americans are largely descended from English, German, Irish, Dutch ... etc. And if you take it right, we're all brothers and sisters. That's how I see it.

 
I'd be okay with this if it was static as a reward for leveling up the trader or something. What kills me on crafting is things like how you might not find a crucible or steel tool schematic  / parts etc until day 40+ and can get pretty much shut down by RNG. I had one save where I was day 50+ while questing 1-2 times a day, with still no crucible. Crafting is supposed to be the alternative way around RNG if you just want to brute force guaranteed get X item, except with the current system it's the opposite and still relies on RNG
Crucible is unlocked by the 5th Advanced Engineering perk iirc. Now doing anything with the resultant steel other than building a really tough tower with nasty passive defenses, excluding turrets since all of them require weapon parts, without having loot rng in your favor is another thing...

 
You can't possibly defend that we can play ALL of the game without them
 Of course I can. I got significant hours playing ALL of the game before traders were even added and "quests" were just what I set as my own objectives.

In this Bach must agree as well since he modded traders out of his game and then proceeded to play ALL of the game without them-- further proof that it can be done. So whether you mod them out or ignore them it comes down to the same thing that you don't have to use traders.

 
@Devs

Will this be enough to run one 20 player server for A20?

I mean I just want to minimize lag and frame drops as much as possible for players. 

Or should i double down maybe triple?

i know 8 is all that is supported so i think it is close to enough to have a constant 30-35 FPS. we wanted to aim for 60 FPS but i don;t think players want a server tower outside there houses.

MUH HAHAHAHAHAAAAA!!!!! PRETZELS!!!!!!

Screenshot 2021-11-10 133135.jpg

 
Oh has my text been deleted? Then I apologize if it violated the guidelines. It was just supposed to be fun.
That's when you wait for the patch A 20 .. And I wanted to thank you for the great game, dear FUn PIMP team. It's one of the coolest games I've played. Keep it up.
If you get banned at THAT age, can't imagine what you will do when you grow up!  :nono:

 
 Of course I can. I got significant hours playing ALL of the game before traders were even added and "quests" were just what I set as my own objectives.

In this Bach must agree as well since he modded traders out of his game and then proceeded to play ALL of the game without them-- further proof that it can be done. So whether you mod them out or ignore them it comes down to the same thing that you don't have to use traders.
The fact still remains. Quests are content, therefore you cannot state "ALL" as a valid argument. Can a lot of the basic gameplay be experienced without quests? Yeah, you won't lack anything, except guided experiences with lore that this game provides (aside from placeholder loot notes/treasures ) , however lacking they might be at the moment. 

"That's right, do the math" 

 
 Of course I can. I got significant hours playing ALL of the game before traders were even added and "quests" were just what I set as my own objectives.

In this Bach must agree as well since he modded traders out of his game and then proceeded to play ALL of the game without them-- further proof that it can be done. So whether you mod them out or ignore them it comes down to the same thing that you don't have to use traders.
I agree that this can be done by workarounds, but still the trader's settings should be in the game menu. Why is there the amount of loot, the amount of experience, but there are no settings for the value of the merchant's rewards, his assortment? Why can't I just disable the trader with one button? Just why?

 
I agree that this can be done by workarounds, but still the trader's settings should be in the game menu. Why is there the amount of loot, the amount of experience, but there are no settings for the value of the merchant's rewards, his assortment? Why can't I just disable the trader with one button? Just why?


Simply because adding such buttons to the option page hasn't been prioritized highly enough by those who can do it. Its not because TFP is against adding such options.

 
Perhaps traders should have most of their high tier stuff be behind it's own per-player tab. Then, in order to for the trader to actually start stocking that tab, the player has to sell/donate their own high tier stuff to the trader to level it up.

Could be done with a "Requested items" board that rotates with quests. Sometimes they might want a ton of raw materials, or maybe they want some high tier food you happen to know how to make. Obv A21 stuff, but would be neat IMO.

 
Simply because adding such buttons to the option page hasn't been prioritized highly enough by those who can do it. Its not because TFP is against adding such options.
This is sad. The game lacks so many basic things. Do I understand correctly that they are turning 7DTD into a testing ground for some new project?

 
This is sad. The game lacks so many basic things. Do I understand correctly that they are turning 7DTD into a testing ground for some new project?
No. 7dtd is in active development. It is no more of a testing ground than Mass Effect 1 was to Mass Effect 2. Different titles, improved upon core mechanics based on bussiness experience. Your understanding is not true, just a valid fear (starting several projects at once with little resources is usually a very BAD choice, look at Telltale Games). Also, there are 2 chickens and 1 pidgeon working on next projects on merely the design fase, while 7dtd has 40+ people in it.

 
This is sad. The game lacks so many basic things. Do I understand correctly that they are turning 7DTD into a testing ground for some new project?
It is hardly a basic feature. A difficulty setting is a basic feature.

No. You do not understand correctly.

 
This is sad. The game lacks so many basic things.


Bach, anyone who has read you knows that what you call "basic" isn't even close...

Do I understand correctly that they are turning 7DTD into a testing ground for some new project?


No. You must have misunderstood what I posted in another thread where I said that the streamer weekend itself is a testing ground for how we will do streamer events for future projects. We will take the things we learn and once everything is a fresh new start we will change the parameters to suit us without messing with the expectations of how the streamer weekend has been working for this game. 

7 Days to Die is going to be a complete game in its own right and while the devs certainly will learn from the experience of developing this game, it cannot be said that 7 Days is being turned into a testing ground for a different project.

 
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I personally never had a issue with traders. But just like most things it will be an opinion that everyone will see it differently. A lot of it will come down to how big of a map you play, how many people are playing on that map. I can tell you I hardly find anything good as it is because it is already cleared out 8 out of 10 times with all the really good itmes.

Also, sure anyone can play the game without traders. You don't need them to be able to play. Nobody can argue that. Think from what I have read is that you can't enjoy all the content of the game without them. Quest are content in the game so without traders you will not be able to enjoy the content it offers. 

 
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We are all milkywaians.


Speak for yourself, I'm from the lactoseintolerancyway galaxy.

Regarding traders - I do agree their prices need nerfing a bit, but also I'd like to see them specialize much more. They are already specialized to some degree, and that's good, but I'd like to see it go further.

For example: Trader Jen could spawn only in the same neighborhoods as hospital POIs, Trader Rekt would spawn only in farmland areas, etc. Both would only sell things that are relevant to their specialties, so they wouldn't sell any car parts or forged iron for example, and other traders wouldn't sell anything more than basic medical supplies or foods.

It would also be cool if they had a limited supply of dukes, and wouldn't buy anything if that supply ran out. That supply could get replenished when their stock did, but possibly not to what it was before - like, each trader would start out with 200,000 dukes in total and only replenish 2,000 dukes each time they got new stock.

Just some suggestions, take them or leave them.

 
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