Hello,
i bet, there were several themes aboutt the new A19 Loot System and most are spemmd bay haters with flaming comments like"...you only want to have level 5 tier 3 weapons on day 5..."
etc.
Here i have an idea for some small changes as a compromise for this.
Problem:
With the new Loot system you can find the same weapons/tools in many loot containers, the container type give only a higher or smaller chance of that object.
Escpecially funny is a fact, when looting a working stiff market and only finding stone tools.
Solution 1:
There are some containers, mostly hidden or even hard to reach in the buildings with a very high chance for "good loot", like gunsafe, working stiff tool chest etc.
This Containers should have a minimum level for the looted content. So you have a higher chance to find a pistol in a gunsafe, when you are at level 5, then a blunderbuss or a wooden club (in a gunsafe...) Or some iron tools in a working stiff tool crate. Or even a wrench or clawhammer in it - those are basic tools at the first game progress (workbench!).
Solution 2:
The special containers noted in solution 1 have generally a "higher" loot level, then the "other" containers, because they are most times guarded, hidden and sometimes extreme hard to reach (hospital for example), especially for new players who dont know all the tricks!
So, when having "normal" containers, you find blunderbuss, wooden bow, stone tools (who the @%$*#! make stone tools in america and sell it by the way?), the "better" containers have a wrench, maybe an iron shovel, a pistol or even a hunting rifle or shotgun.
Even in later game stages those chests offer a better chance of better objects then "normal" chests.
Reason:
Primitive Tools and weapons are extreme rate, most times only selfmade in survival games... Finding stone shovels in a Tool market is like a punch in the face from the game (for me).
When i see the weapon statistics in america and therer would be a real zombie invasion, you would find in every 3rd house a shotgun, pistol or a huntung rifle and sometimes other weapons. For the "realism" feeling in the game the loot system should be changed and especially for new players.
I know, hardcore-players are able to get tier 2 weapons in a week or whatever, but i dont care for them - most players are "normal" players or even "beginner" and for them i think, my solutions cound be a good option.
I would add a poll, if i could:
A18-Loot system?
A19-Loot system?
Solution 1?
Solution 2?
I personally find solution 2 the best.
And you?
...DX
i bet, there were several themes aboutt the new A19 Loot System and most are spemmd bay haters with flaming comments like"...you only want to have level 5 tier 3 weapons on day 5..."
etc.
Here i have an idea for some small changes as a compromise for this.
Problem:
With the new Loot system you can find the same weapons/tools in many loot containers, the container type give only a higher or smaller chance of that object.
Escpecially funny is a fact, when looting a working stiff market and only finding stone tools.
Solution 1:
There are some containers, mostly hidden or even hard to reach in the buildings with a very high chance for "good loot", like gunsafe, working stiff tool chest etc.
This Containers should have a minimum level for the looted content. So you have a higher chance to find a pistol in a gunsafe, when you are at level 5, then a blunderbuss or a wooden club (in a gunsafe...) Or some iron tools in a working stiff tool crate. Or even a wrench or clawhammer in it - those are basic tools at the first game progress (workbench!).
Solution 2:
The special containers noted in solution 1 have generally a "higher" loot level, then the "other" containers, because they are most times guarded, hidden and sometimes extreme hard to reach (hospital for example), especially for new players who dont know all the tricks!
So, when having "normal" containers, you find blunderbuss, wooden bow, stone tools (who the @%$*#! make stone tools in america and sell it by the way?), the "better" containers have a wrench, maybe an iron shovel, a pistol or even a hunting rifle or shotgun.
Even in later game stages those chests offer a better chance of better objects then "normal" chests.
Reason:
Primitive Tools and weapons are extreme rate, most times only selfmade in survival games... Finding stone shovels in a Tool market is like a punch in the face from the game (for me).
When i see the weapon statistics in america and therer would be a real zombie invasion, you would find in every 3rd house a shotgun, pistol or a huntung rifle and sometimes other weapons. For the "realism" feeling in the game the loot system should be changed and especially for new players.
I know, hardcore-players are able to get tier 2 weapons in a week or whatever, but i dont care for them - most players are "normal" players or even "beginner" and for them i think, my solutions cound be a good option.
I would add a poll, if i could:
A18-Loot system?
A19-Loot system?
Solution 1?
Solution 2?
I personally find solution 2 the best.
And you?
...DX