Quantum Blue
New member
NEW FORUM USERS
One of the first things you should learn to do is to check the FIRST post of any forum thread. They almost always have information on how to post, what to post, various 'policies', etc. In the Developer's Diary and Bug Reporting forums/threads the first page will also contain lists of updates, changes, etc.
You should also understand that 7 Days To Die is in ALPHA. This means it is NOT finished. It WILL get updates and patches, and it may be necessary to start a new game, and if you don't start a new game you really need to be prepared for all kinds of crazy things to happen. (Like vultures may get replaced with gigantic boars. buildings and/or terrain will get broken, etc.) Not only can it be updated or patched, CONCEPTS and PROCESSES can change. Once an Alpha gets to 'stable' game restarts should be minimized.
THIS THREAD
The purpose of this forum is to try and help players get relevant information quickly (relating to the most current Alpha) and to hopefully help try and get forums like the Developer's Diary more focused on topics and not having TFP or others responding to similar questions, suggestions, etc., multiple times.
It will try to cover 'common' concepts and issues and will contain paraphrased information provided by TFP people for those items. I will endeavor to provide the information as impartially as possible, but know that I am a massive fan, who believes he can easily adapt to most anything (meaning I have almost no preconceived notions of how anything should be), and want to fully support TFP in making 7 Days To Die as successful as possible.
THE GAME
TFP describes 7 Days To Die as a Survival Horde Crafting GAME. Originally it was referred to as a Minecraft/Fallout/Tower Defense hybrid. Something TFP has tried to have people understand is that while it tries to use realism for immersion, there will be times when game design will trump realism and that it is not trying to be a simulator of any kind.
Various types of activities in the game are meant as 'abstractions' of real world activities, to reduce grind and boredom, and to keep 'energy' flowing. For example: Because most would not find chopping down a tree (with a stone axe!), cutting it up, making several trips to a collection location (which could take a lot of 'real world' time!) 'fun', the game allows for 'magical' chopping with enhanced skills and items and to be able to carry lumber from several trees all at once.
APPLICATION / OPERATING SYSTEM / HARDWARE INFORMATION
Sylen Thunder has put together a great guide to computer requirements, 7D2D application information (Voxel technology, etc.), server builds, etc. The thread can be found here: Support FAQ
BUGS AND "BROKEN" THINGS
If somethings happens during your game (like a crash, or something doesn't work, or something is missing, etc.) you SHOULD report it in the bug reporting thread. Various testers constantly review posts and will act upon your post - IF YOU PROVIDE ENOUGH INFORMATION FOR THEM TO ACT UPON. If they can't see it or duplicate it, it is probably not going to get fixed.
PLEASE make sure to read the first post of the thread and replay to it filling it appropriate items and removing anything not needed.
https://community.7daystodie.com/bug-test-1/
DEVELOPER'S DIARY THREAD
The Developer's Diary Thread is place to go when you have an idea or suggestion or are looking for an answer related to Game Design. If you are going to post there you should keep in mind a few things:
STARTING A NEW GAME
7 Days To Die has 3 typical 'maps' that you can start with:
Navezgane: A pregenerated (6144 x 6144), 'story based' map that gets a good deal of 'tweaking' attention. As it comes with the game and does not need 'full' generation it will start much faster than a new random map.
Random Maps: A randomly generated map that may have quirks as the generator is still going through 'tweaking'. You can choose a couple sizes 4096x4096 or 8192 x 8192. (Currently, larger sizes are known to have issues and are not supported.) Know that 8192 maps can take quite a while to generate (15-30 minutes or more) depending on the capabilities of the system.
PREGEN Maps: 3 pre-generated maps (PreGen01, 02, and 03) that have been 'vetted' by various TFP staff to provide a good gaming experience and with very few 'issues'.
One of the first things you should learn to do is to check the FIRST post of any forum thread. They almost always have information on how to post, what to post, various 'policies', etc. In the Developer's Diary and Bug Reporting forums/threads the first page will also contain lists of updates, changes, etc.
You should also understand that 7 Days To Die is in ALPHA. This means it is NOT finished. It WILL get updates and patches, and it may be necessary to start a new game, and if you don't start a new game you really need to be prepared for all kinds of crazy things to happen. (Like vultures may get replaced with gigantic boars. buildings and/or terrain will get broken, etc.) Not only can it be updated or patched, CONCEPTS and PROCESSES can change. Once an Alpha gets to 'stable' game restarts should be minimized.
THIS THREAD
The purpose of this forum is to try and help players get relevant information quickly (relating to the most current Alpha) and to hopefully help try and get forums like the Developer's Diary more focused on topics and not having TFP or others responding to similar questions, suggestions, etc., multiple times.
It will try to cover 'common' concepts and issues and will contain paraphrased information provided by TFP people for those items. I will endeavor to provide the information as impartially as possible, but know that I am a massive fan, who believes he can easily adapt to most anything (meaning I have almost no preconceived notions of how anything should be), and want to fully support TFP in making 7 Days To Die as successful as possible.
THE GAME
TFP describes 7 Days To Die as a Survival Horde Crafting GAME. Originally it was referred to as a Minecraft/Fallout/Tower Defense hybrid. Something TFP has tried to have people understand is that while it tries to use realism for immersion, there will be times when game design will trump realism and that it is not trying to be a simulator of any kind.
Various types of activities in the game are meant as 'abstractions' of real world activities, to reduce grind and boredom, and to keep 'energy' flowing. For example: Because most would not find chopping down a tree (with a stone axe!), cutting it up, making several trips to a collection location (which could take a lot of 'real world' time!) 'fun', the game allows for 'magical' chopping with enhanced skills and items and to be able to carry lumber from several trees all at once.
APPLICATION / OPERATING SYSTEM / HARDWARE INFORMATION
Sylen Thunder has put together a great guide to computer requirements, 7D2D application information (Voxel technology, etc.), server builds, etc. The thread can be found here: Support FAQ
BUGS AND "BROKEN" THINGS
If somethings happens during your game (like a crash, or something doesn't work, or something is missing, etc.) you SHOULD report it in the bug reporting thread. Various testers constantly review posts and will act upon your post - IF YOU PROVIDE ENOUGH INFORMATION FOR THEM TO ACT UPON. If they can't see it or duplicate it, it is probably not going to get fixed.
PLEASE make sure to read the first post of the thread and replay to it filling it appropriate items and removing anything not needed.
https://community.7daystodie.com/bug-test-1/
DEVELOPER'S DIARY THREAD
The Developer's Diary Thread is place to go when you have an idea or suggestion or are looking for an answer related to Game Design. If you are going to post there you should keep in mind a few things:
- Try to keep your post brief.
- Use paragraph spacing. (No 'Wall of Texts')
- Avoid multiple questions, subjects, etc. within the same post
- Bug reports may not be responded to. (They should go into the bug reporting section.)
STARTING A NEW GAME
7 Days To Die has 3 typical 'maps' that you can start with:
Navezgane: A pregenerated (6144 x 6144), 'story based' map that gets a good deal of 'tweaking' attention. As it comes with the game and does not need 'full' generation it will start much faster than a new random map.
Random Maps: A randomly generated map that may have quirks as the generator is still going through 'tweaking'. You can choose a couple sizes 4096x4096 or 8192 x 8192. (Currently, larger sizes are known to have issues and are not supported.) Know that 8192 maps can take quite a while to generate (15-30 minutes or more) depending on the capabilities of the system.
PREGEN Maps: 3 pre-generated maps (PreGen01, 02, and 03) that have been 'vetted' by various TFP staff to provide a good gaming experience and with very few 'issues'.
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