Fleshpound
New member
Hi everbody,
its not easy to talk about, because it is not easy to explain and my motherlanguage is not english. So i will give my best to explain my problem. First of all i will honor the developer and the community for the unprecedented masterpiece 7 days to die. I baked this game when i firstly read, and played every version for lot of hours. I always was expectant, when a new version was announced. This is the only game I know which makes so much changes and adding/removing gameplay elements to create really the best survival game at all.
I think I can say, I really love this game.
So don't get me wrongt, this thread is focused only on the problem i will describe. I do not want to bash or make the A19 bad. I think the A19 has so much amazing improvments (like the interactive icons and the drop all into storage). The new locations are also great!
So back to my problem: In Alpha 19, when the blood moon occurs the total count of spawned of enemies (not the concurrent spawn of enemies) is very limited.
An multiplayer example:
Situation: I played with friends on a private server, we were 3 Players online total and 1 Player which started with us but stays offline, because he had no time to play. Difficulty was Warrior (or higher?), 7 Days Bloodmoon, 8 Zombies per Player
These days i played solo again, because i thiought they may were a misconfiguration or bug or an invalid gamestate (?). I tried same difficulty but blood moon every 4 days and instead of 8 zombies i set it to 24 zombies.
At day 4 a small group of 6-8 zombies arrived and where shot by me. After this the spawn seems finished.
My last solo game (A18) they took out my base on day 7 (Warrior or less?, default settings). I was really feared hearing, this hungry rotten zombies destroying the walls of my base. I were under preasure and it was really action.
I can't count how often i gone through the "Start game"-Settings screens, looking for an option i missed. I searched the internet and the only valid context i got were the release notes where the "enemy progression was rebalanced".
Sorry for the long text, but what we do wrong? Can you explain me how to increase difficulty and the total count of zombies?
As i read, the spawning in blood night usually does not stop until all players died. And it will not "stop" at all it only will be "paused" (this was the behaviour of the A18, which makes sense).
Thanks for your help and taking the time to read
Cheers
Fleshpound
its not easy to talk about, because it is not easy to explain and my motherlanguage is not english. So i will give my best to explain my problem. First of all i will honor the developer and the community for the unprecedented masterpiece 7 days to die. I baked this game when i firstly read, and played every version for lot of hours. I always was expectant, when a new version was announced. This is the only game I know which makes so much changes and adding/removing gameplay elements to create really the best survival game at all.
I think I can say, I really love this game.
So don't get me wrongt, this thread is focused only on the problem i will describe. I do not want to bash or make the A19 bad. I think the A19 has so much amazing improvments (like the interactive icons and the drop all into storage). The new locations are also great!
So back to my problem: In Alpha 19, when the blood moon occurs the total count of spawned of enemies (not the concurrent spawn of enemies) is very limited.
An multiplayer example:
Situation: I played with friends on a private server, we were 3 Players online total and 1 Player which started with us but stays offline, because he had no time to play. Difficulty was Warrior (or higher?), 7 Days Bloodmoon, 8 Zombies per Player
- Day 7: There was a small group of Zombies Arriving the base, maybe 12-24? After killing these rotten guys nothing happend. It was very easy because we surrounded our base with wooden spikes, in early stages of the game this was effective but in this night there was barely damaged. We thought that the next bloodmoon will be more difficulty and go on.
- Day 14: I concentrated on gaining XP via mining, which was always a good way to gain. We also used concrete for a security wall around our base, but we expected that we will have really problems in this night. I think i was around level 30 and my friends between 20-30. So the night came and there were a bit more zombies than on day 7. They stopped spawning after 30-40 or max 50 (total count). It started at 22:00 and after 23:30 zombie spawn was finished. They didn't really damaged our base and the most where killed by wood spikes or were shot from us from the top of the wall. Its a little bit time gone, but as far as i remember there where spider zombies but no vultures at all. It was boring, because we expected much more zombies and action in this night. In Alpha 18 the zombies made swiss cheese of our base at day 14.
- Day 21: The progression of our characters go on, we had steel working tools and so on, i think i was around level 50 because i was excessivly did mining (my friends were around 35-45). We didn't used higher technologies (like electro fence or robotic guns).
The night was as expected, early stop of spawn, around 40-60 zombies. There was no challenge at all.
After this night we stopped playing because it seems very boring. Last time i talked to a friend and it seems they continued playing. I do not know which day or level they were but he said its really boring because the zombies aren't a problem at all. Spawn is early finished and they doesn't really have a chance.
These days i played solo again, because i thiought they may were a misconfiguration or bug or an invalid gamestate (?). I tried same difficulty but blood moon every 4 days and instead of 8 zombies i set it to 24 zombies.
At day 4 a small group of 6-8 zombies arrived and where shot by me. After this the spawn seems finished.
My last solo game (A18) they took out my base on day 7 (Warrior or less?, default settings). I was really feared hearing, this hungry rotten zombies destroying the walls of my base. I were under preasure and it was really action.
I can't count how often i gone through the "Start game"-Settings screens, looking for an option i missed. I searched the internet and the only valid context i got were the release notes where the "enemy progression was rebalanced".
Sorry for the long text, but what we do wrong? Can you explain me how to increase difficulty and the total count of zombies?
As i read, the spawning in blood night usually does not stop until all players died. And it will not "stop" at all it only will be "paused" (this was the behaviour of the A18, which makes sense).
Thanks for your help and taking the time to read
Cheers
Fleshpound
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