PC Alpha 19 Developer Stream Series #1

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What are your general plans for your next game?  Will there be a sequel, a prequel, or something entirely different?

 
Hi Guys, thanks for doing this. Looking forward to the stream.

Question :

Could you give us some more details on the actual programming process ? More specifically, how much of what you are doing, is unique code that you need to write and how much of Unity are you reshaping as you continue to implement more and more features in to 7 Days ?

 
Hey,

Q1 I still don't get the "Random Biomes". Could you please elaborate?

Q2 What happend to the Idea of choosing a Profession at Gamestart? Something that your Character has been before the Crisis. Blacksmith, Doctor, Mechanic or even an "Escort with a special Imune System" lol. Something that gives you a Headstart in a specific Direction of Perks.

Q3 Where do you draw the most Inspiritaion regarding Zombies from? For example: the black haired Scout seems to be leaning toward the "Ring Girl".

 
Will it ever be possible to have Subway or Sewer tunnels that run many (street) blocks?

Their narrowness would seem to allow coexisting with SI, but I don't know if there are issues with a 'poi' that big (trouble to random gen?)?

Thank you both for taking the time to do these sessions. Looking forward to them!

 
I have a question that needs me to first provide the background.  I have a plan to build the Hoover Dam and then hold the horde night at the base of the damwall.  When the entire horde is in the canyon my plan is to blow the wall, but for this plan to work I need to be able to set off the exposives while in my gyrocopter, and I need water mechanics to work!  

Is there any chance of my dream of flushing the zeds away by blowing the dam wall ever going to realise!

 
Q1: What are some specific player experiences/feelings you wanted to deliver for this game, but decided were too much work?

Q2: How has 7dtd changed your feelings about voxels?

Q3: What improvements are planned for the sequel's voxel engine? I remember Joel saying some tools would be able to hit multiple blocks.

 
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Hey gang, thanks for the 3k+ hour game!

Demolishers aside, what plans are there for zombie enemies that require more varied tactics and gameplay than, "Shoot more to kill"?

 
In A19 are there going to be further quest parameters exposed to XML for modded quests?

 
The new Event System that MM keeps mentioning... How's it coming along? Any of it in this alpha or is it pushed to A20 or later?

 
Looking forward to the stream!  

Question

Will the experimental version be fully localized to other languages?  Or will localization come with stable?

 
Super excited for the stream, my question is, will Junk Drone be in A19? I know it's status was up in the air last I heard, pun not intended.  Can we get some info about it and the Junk Sledge?

Especially the Junk Sledge since it seems like it's in A19 for sure. Please go over whether it's closer to a Stone Sledge or a Steel Sledgehammer damage wise, and how far is the range and tracking on it etc?

 
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Can you talk about the zombies? I mean, who stays? Who goes and gets a replacement?

Thanks to all of TFP for the best game ever!!!

 
Is there any plan to make the magazine sizes for the weapons authentic and not just a random odd number? For example: AK47 30 rds, but they also have 20, 40, 50, 60, 100 options. Pistols can have 10 to 17 with the standard, but potential for 20 and 30 rd extended, etc

 
Rick, I hear you help with POI creation?

What is your favorite POI (old or new) and why?

You too Lathan (whats your fav).

Rick: What is your favorite character build and how far have you survived SP (level / Gamestage / Day / Difficulty) 😎

 
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So about weapons (guns) 

will they get at least good quality animations (the mags dont even get removed from the guns during reload)  and the pump shotgun always loads 2 shells no matter how much you shot, will that get fixed

will the gun textures get updated to somthing nice (2k 4k)

now for more weapons why limit the guns by your 3 Tier weapon system (ak47 M4 M60) dont limit yourself with that idea, more weapons the better and as of right now there arent that many (bullet) weapons IMO

do a vote for weapons people want to see in the game

finally add at least 1 new gun like every 2-4 alphas just to keep things fresh-ish (like salvage guns, not like the blunderbuss tho)

 
Can we get a map marking system for the POIs we've looted? For example: A timed marker for loot respawns, we have to manually mark it like we would on the map, but mark it red for looted, when it enters 5 days until respawn it becomes yellow, and disappears or goes green once it's good to go again. For someone like myself that chooses not to have loot respawn it just marks it as looted and stays.

 
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