I didnt know about changes for the ladder, can u link or quickly explain it?
Im looking for the armor penetration fixes
These should be all the ladder related changed:
Fixed AI could not jump while on a ladder.
Fixed AI obstacle check was disabled on ladder if not climbing.
Improved AI ladder use (Use direct motion. Slow animation. Don't face if up or down motion. GetMoveToLocation, FindSupportingBlockPos, CanNavigatePath and zombie fall anims handle elevators).
Added path navigate can advance if near line of travel.
Changed ladder type blocks to only be climbable when vertical.
Fixed AI pathing not making horizontal ladder connections.
Fixed AI pathing making unneeded inside drop connections.
Fixed AI jumping from the top of ladders when blocked but no head room.
Fixed player jumping to a ladder block after having used a ladder would not attach unless jump was still pressed after entering the ladder block.
Fixed player or AI moving down from air to a ladder would fall 1m.
Fixed player moving down to ground while in a ladder block would keep you attached (slow).
Added player side stepping while on ladders.
Increased player horizontal move speed on ladders and running boosts.
Changed: Jumping conflicts with starting to climb a ladder (reworked air attach to attach at peak of jump and not care if jump still pressed).
Fixed holding jump after attaching to a ladder slowly slides you down.
Added players falling onto ladders will be slowed until they reach a reasonable speed to attach.
Fixed: Ladder rung above hay bale negates hay bale protection.