PC Alpha 19 Dev Diary

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You didn't sound rude, it's sounds more like you didn't understand what I said.

I think a higher lvl item should always have higher or at least the same lvl of dmg then a lower lvl.

And I can't remember having this with A18. If it was the same as now, then I didn't notice it or never had this happen. Since it happened now for me, I 'ask' about it now.
Overlapping ranges was (AFAIK) already in A17. And considering it survived 2 alphas it will probably stay.

 
You didn't sound rude, it's sounds more like you didn't understand what I said.

I think a higher lvl item should always have higher or at least the same lvl of dmg then a lower lvl.

And I can't remember having this with A18. If it was the same as now, then I didn't notice it or never had this happen. Since it happened now for me, I 'ask' about it now.
Yes I get it. Only what I answered, is the answer why your level 2 is worse than 1.
They are random specifications so that you never stop looking for something better,
it is a way to encourage you not to stay with what you can manufacture.
From that branch came down what we can only craft up to a maximum level 5 and 6 you must find it.
We say again about "Get out, loot, don't keep digging in the bottom"
Apart from the satisfaction of finding better statistics and higher levels, more applicable mods.
And yes, it was implemented in alpha 18 with weapons and tools.
I will not answer more because it is an old issue and another alpha.
I hope I've helped
@madmole

question, why does the smoothie... made with ice... give hypothermal resist <resistance to cold>, instead of hyperthermal resist <resistance to heat>? we have coffee to resist cold with.

edit: yucca juice used to give some heat resistance buff, but not anymore, so we have no foods to help with heat, but stews and coffee to fight the cold


I think you already asked a few weeks ago and was hoping someone would give an answer.

You're right, the shake used to help us with the heat (Yuca / desert)

And now with the Cold? :s

 
Jugg, I think you missed the point on this.

Currently, the Core of the build (Stealth) can be nullified, and is currently the only Core build that can be nullified. (thus, the only Core build that you get forced to use aspects of another build)

Granted, during Blood Moon this makes sense, given the nature of Blood Moon.

And it's not so much that there exists situations where Stealth can't be used, it makes sense to have some at least. It's more that those situations seem to be increasing.

If it gets to the point where it's useful occasionally, then it's not useful and not viable as a Core build.

(Not that anyone would, but...) Play a SP game and make Charismatic Nature the Core of your build... Points well spent!  :)

In this whole thing, I'm not talking about it as if there were only a couple points spent in Stealth, but more like: 5/5 Stealth, all Padded armor, each piece has Adv. Muffled Connectors, and most of the Nightstalker/Urban Combat books learned.
The pistols, especially the Desert Vulture, are so good I don't see why you think you are forced to use aspects of another build. INT on the other hand does rely on using guns from other builds and that is its most powerful feature.

That stealth may be too perk-expensive is something I could agree with.

 
Yes I get it. Only what I answered, is the answer why your level 2 is worse than 1.
They are random specifications so that you never stop looking for something better,
it is a way to encourage you not to stay with what you can manufacture.
From that branch came down what we can only craft up to a maximum level 5 and 6 you must find it.
We say again about "Get out, loot, don't keep digging in the bottom"
Apart from the satisfaction of finding better statistics and higher levels, more applicable mods.
And yes, it was implemented in alpha 18 with weapons and tools.
I will not answer more because it is an old issue and another alpha.
I hope I've helped




I think you already asked a few weeks ago and was hoping someone would give an answer.

You're right, the shake used to help us with the heat (Yuca / desert)

And now with the Cold? :s
I did, but sometimes he misses them when he skips, and sometimes he forgets, and since it was weeks ago, thought I would ask again

 
The pistols, especially the Desert Vulture, are so good I don't see why you think you are forced to use aspects of another build. INT on the other hand does rely on using guns from other builds and that is its most powerful feature.

That stealth may be too perk-expensive is something I could agree with.
Intellect only relies on the other stuff in the early game, sadly. After that no...

 
That stealth may be too perk-expensive is something I could agree with.


I do not think most people really have a problem with stealth.  Stealth works fine if you accept that scripted aggro in POIs is intended. 

The problem is that "from the shadows" does not really do much of anything.  I can do stealth just fine on a strength build with a shotgun. 

So if you pump hidden strike and from the shadows, as I did at the start of my agility build, you quickly realize that most of the time you are just a guy with a level 1 bow and those points were wasted, heh. 

Parkour, pistols, bows and run and gun are all pretty great though, for the most part. 

 
I do not think most people really have a problem with stealth.  Stealth works fine if you accept that scripted aggro in POIs is intended. 
If you only consider things that make stealth more difficult (or impossible to use) then yes, you're right.

But there are still more bugs in A19 that actually make stealth too easy in several situations.

When I'm criticizing how stealth works in A19 at least I try to be fair, I ask they fix both exploits that give advantages to us and loopholes that make stealth unusable.

 
If you only consider things that make stealth more difficult (or impossible to use) then yes, you're right.

But there are still more bugs in A19 that actually make stealth too easy in several situations.

When I'm criticizing how stealth works in A19 at least I try to be fair, I ask they fix both exploits that give advantages to us and loopholes that make stealth unusable.


Yeah, I just meant in general, cause you have someone talking about stealth having problems and then someone defending stealth, when the issues are about investing in "from the shadows" being irrelevant to stealth, but if you can not invest in stealth then it does not really matter heh.

Then comes the other issue about stealth being negated too often, which I agree with.  At least decrease the detection range of zombies during the day if I invest in sneaking and am in sneak mode lel. 

But yeah you seem to be more on point about it and seem more invested in stealth than I am.  I am just a guy helping out that does not really care about stealth, lel. 

 
For sure. The stun baton may be a little harder to find but it's damn powerful when specced into.
You think so? I wasn't that impressed with it, honestly. Granted, I never remembered to use the candy that gives it an AoE; my opinion could well change next time I try a baton build. In my Int run through experimental A19, I felt like it was only adequate. It was a little safer than knives or fists, but also much slower, which is its own kind of risk. It's still plenty usable, I just didn't find it all that strong compared to other melee weapons except spears. Did you use any particular tactics?

Also, I got really sick of the zapping particles and sound effect. Too much cartoony screen blowout on the former, and the sound overpowers everything else. I wish I could try it with 50% of the brightness/number of electrical arcs, and maybe a 25% decrease in volume on the sound.  

 
The stun baton is especially great in a team. You might not get much satisfaction from kills, but you can be a huge help for everyone else.

 
The pistols, especially the Desert Vulture, are so good I don't see why you think you are forced to use aspects of another build.
... And for those who are bows and blades?

Side note, why do you just keep rephrasing "You're playing it wrong." in so many of your replies to this issue?

Fingers crossed for either a fix or a universal attribute suppressor aura special infected. 

 
... And for those who are bows and blades?

Side note, why do you just keep rephrasing "You're playing it wrong." in so many of your replies to this issue?

Fingers crossed for either a fix or a universal attribute suppressor aura special infected. 
I'm actually doing a blades and bow run right now, my only complaint as it stands is the normal attack of the hunting knife feels to low for being and upgrade from the bone shiv, i know its being looked at if anything, once i get a machete everything will be amazing, and the bow is always fun, pop off a shot at a sleeper for sneak damage, switch to the blade and pop goes their heads, lol, pistols are included in my loadout just in case, so full agility for me, im selling all other guns and ammo right now for an even harder gameplay experience

 
I'm actually doing a blades and bow run right now, my only complaint as it stands is the normal attack of the hunting knife feels to low for being and upgrade from the bone shiv, i know its being looked at if anything, once i get a machete everything will be amazing, and the bow is always fun, pop off a shot at a sleeper for sneak damage, switch to the blade and pop goes their heads, lol, pistols are included in my loadout just in case, so full agility for me, im selling all other guns and ammo right now for an even harder gameplay experience
actually, I wish they made a combat knife as an upgrade to the hunting knife. I dont like the animations of the machete. just feels off to me. more like a sabre than a machete. and yes, I know the feel of both, used both before for many years

 
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I'm actually doing a blades and bow run right now, my only complaint as it stands is the normal attack of the hunting knife feels to low for being and upgrade from the bone shiv, i know its being looked at if anything, once i get a machete everything will be amazing, and the bow is always fun, pop off a shot at a sleeper for sneak damage, switch to the blade and pop goes their heads, lol, pistols are included in my loadout just in case, so full agility for me, im selling all other guns and ammo right now for an even harder gameplay experience
If you have space to move, knives work beautifully against zombies. Stab, either power attack or normal, and then side step while backpedaling. If against a single zombie a sprinting power attack to the head does wonders. Against hostile wildlife.... Not so much.

 
actually, I wish they made a combat knife as an upgrade to the hunting knife. I dont like the animations of the machete. just feels off to me. more like a sabre than a machete. and yes, I know the feel of both, used both before for many years
i can agree with that, i personally think the shiv and hunting knife should get bonuses only from huntsman and combat knife paired with  the machete or instead of a combat knife it could be machete then like a sword of some kind get bonuses from deep cut, but i noticed with the melee weapons with the exception of the stun baton they like to keep them in 3s, so if it was implemented i would do shiv, hunting, combat in the huntsman, then makeshift machete, machete, broadsword for deep cuts, lol

If you have space to move, knives work beautifully against zombies. Stab, either power attack or normal, and then side step while backpedaling. If against a single zombie a sprinting power attack to the head does wonders. Against hostile wildlife.... Not so much.
i hear that, but it is rather fun none the less

 
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