PC Alpha 19 Dev Diary

Status
Not open for further replies.
Its from the Simpsons episode The Cartridge Family where Homer gets a hand gun and goes crazy with it using it for everything he can. Which includes shooting the lights out to go to bed. Which someone commended about it when MechanicalLens first posted the build pictures about shooting the candle out to go to bed as that is what they though all Americans did after seeing that episode.
Ok, guess I never saw that episode. Thank you for the explanation.

 
And then there is this one : 


Spoiler


We could get damage by some weapons on lights, can we ?

Could be a thing in PvP, but in PvE we could use this to take advantage, in a moments when we need to be stealth in the night.

While we move/crawl(very encumbered) back to a base situation for example. 

 
Madmole,

One question remains unanswered, a big mystery is yet to solved.
Billions of 7 Days to Die Players need to know:

Will the Nightclub lady (Stripper Replacement) make it in an A19.x Patch or pushed back For A20?

Cheers and to everyone reading: Have a good Weekend.

 
SPEAKING OF light!

will the flashlight ever get love? i rarely uses the flashlight and to me it gets out classes by weapon and headlights, yeah its brighter but i would rather have a Dim light and be able to defend myself rather then have a bright light and be vulnerable, maybe it could turn into one of those Cop flashlights that are heavy and you could beat someone with! 

just me? ok
And an addition, probably when a cop zombie drops a loot bag we could get a chance for a flashlight in.

Man, he won`t be happy if you beat em with its own equipment. 

 
Normally I replace my starter torch with a flashlight the moment I get one. As the flashlight is far better, other then the fact that it cannot be placed on a wall. As a result I would love for the option to drop the flashlight as a item instead of a bag and for it to stay on in the world until you pick it back up. So it will act like a placeable light source that cannot be placed on a wall. Grant it I doubt this will ever get added as what would stop someone from dropping a whole inventory of flash lights on the ground and crashing their game as well as anyone near in multiplayer.

 
It appears the robotic sledge turret and cops are good match as dancing companions. And yes, i did loose my sledgeturret on accident.



 
17 minutes ago, Kattla said:

It appears the robotic sledge turret and cops are good match as dancing companions. And yes, i did loose my sledgeturret on accident.

Wow, I didn't know the cop was so good at break dancing lol...

tumblr_mk181krq6s1s90lc1o1_500.gif

 
Last edited by a moderator:
Forget the dancing if you can hit the cop again while he is down and make him fly further then you just invented the sport of Copball. Just need a set of goals and another player. Who ever gets the cop to go boom on the other players side gets a point.

 
HELLO:

can we get an answer to why AP ammo hasnt been fixed yet? Its completely broke. Many people have reported the issue but for some reason it seems to be at the bottom of list to fix.  AP ammo broke is a game breaking bug for PVP servers and anyone using it on PVE servers are having  the same thing.

IT makes no sense why things like this keep getting brushed aside when other less important things get pushed ahead.



 







All Testing done against Steel Armor 13 dmg with + 2 banded armor Total 76 armor value
at 1 blockk range, Difficulty is Survivalist
with level 1 characters with no perks or stats

7.62 AK no mods, base dmg of 55 

Chest
7.62     13dmg
7.62 HP  18dmg
7.62 AP  13dmg

Headshot
7.62     25dmg
7.62 HP  36dmg
7.62 AP  25dmg
 
TLDR, AP ammo is the same as regular ammo, HP ammo is applying the bonus HP dmg with no penalties due to the issues with armor modifiers on bullets,.






 
 
HELLO:

can we get an answer to why AP ammo hasnt been fixed yet? Its completely broke. Many people have reported the issue but for some reason it seems to be at the bottom of list to fix.  AP ammo broke is a game breaking bug for PVP servers and anyone using it on PVE servers are having  the same thing.

IT makes no sense why things like this keep getting brushed aside when other less important things get pushed ahead.



 







All Testing done against Steel Armor 13 dmg with + 2 banded armor Total 76 armor value
at 1 blockk range, Difficulty is Survivalist
with level 1 characters with no perks or stats

7.62 AK no mods, base dmg of 55 

Chest
7.62     13dmg
7.62 HP  18dmg
7.62 AP  13dmg

Headshot
7.62     25dmg
7.62 HP  36dmg
7.62 AP  25dmg
 
TLDR, AP ammo is the same as regular ammo, HP ammo is applying the bonus HP dmg with no penalties due to the issues with armor modifiers on bullets,.






 
Nice catch. Apparently what you say is true (after a quick look) and AP should give the most damage to armored enemies +the least to non armored, HP should cause the most damage to non armored + the least to armored and normal just do normal  minus armor rating.

This is bugged since first implementation as there haven't been any significant changes to it.

 
Nice catch. Apparently what you say is true (after a quick look) and AP should give the most damage to armored enemies +the least to non armored, HP should cause the most damage to non armored + the least to armored and normal just do normal  minus armor rating.

This is bugged since first implementation as there haven't been any significant changes to it.
i mean its the same cost as a normal bullet but it just goes through armor, HP rounds need more powder and tips, so it makes sense why it does as much damage as a normal round! but this just goes through armor

 
Status
Not open for further replies.
Back
Top