PC Alpha 19 Dev Diary

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So did you guys do something to directional sound in the update before last and its still not fixed? I could hear where things were happening last update or before it had direction, now I can't, I can hear something is happening but where I can't tell. Not like before. I was thinking is was just me for a while but after my last horde night it feels like something is up.

If this has been brought up sorry, I haven't been watching the forum.

If not it will at least eliminate a possibility, could be a something got changed in a windows update. Something feels off though.

 
So did you guys do something to directional sound in the update before last and its still not fixed? I could hear where things were happening last update or before it had direction, now I can't, I can hear something is happening but where I can't tell. Not like before. I was thinking is was just me for a while but after my last horde night it feels like something is up.

If this has been brought up sorry, I haven't been watching the forum.

If not it will at least eliminate a possibility, could be a something got changed in a windows update. Something feels off though.
Nothing with directions of sounds should have changed.

 
I'm just wondering like, what's different between that and a club besides what I'd imagine is a little more range?
Yeah, it has pretty good range... a little short of the spear. 

I have seen a tier 5 steel sledge with 122 power attack damage, so yeah, it has a lot of damage, and its perk line does knockdown to the person you hit and can also knockdown those near your target. 

That reminds me, how hard would it be to have attack range listed on melee weapons?  Not super important, but would be cool to see.

 
I have a quality 4 iron ax with the serrated blade & the structural brace mod and this SOB carves the Z's up!!

Supposedly it's not meant to be a weapon but dayumn!! I got rid of my spear & just double use it for killing & for wood. Love it!!

Weird though it only has 2 mod slots on it. I could swear it had more before but maybe I'm wrong. 🤷

 
The new melee range feels a lot better than previously while crits make the game significantly harder. Really great work.

Seeing a visual bug where sometimes blocks don't change visually when upgraded and sometimes bushes don't disappear when picked, ect. Not sure if I can send logs or something
Sadly I still think the crits don't happen nearly often enough. Granted, I don't get hit that often, but my friends do and we have yet to face anything else than one single concussion, in about 35 hours of playtime. It's almost a non-feature for us.

 
Sadly I still think the crits don't happen nearly often enough. Granted, I don't get hit that often, but my friends do and we have yet to face anything else than one single concussion, in about 35 hours of playtime. It's almost a non-feature for us.
several times, I have gotten hit by a single zombie. usually the vulture, and ended up with all from 2 hits mind you

a broken arm

bleeding

infection

concussion.

and yes, all from the same damn bird inside of 4 seconds. this has happened multiple times. so, RNGesus bends me over, but he seems to be your friend.

Snowdog, no getting excited out of you

 
SnowDog1942 said:
Any hints on what we can expect in the .1 and .2 patches for A19?    Only reason I ask is that I still may hold off on starting a game for a bit if the .2 patch as a semi big feature like the junk drone or a big balance change.    I am in no rush, I don't care... I just would rather start a real game when the big things are more set in stone.  Like if the .X patches will just be various small bug fixes and optimizations (which im fine with) I'll start a new game up today.  
Your be forever waiting for the next big thing, play the game! Your missing out oh dog in the snow. 

 
Sadly I still think the crits don't happen nearly often enough. Granted, I don't get hit that often, but my friends do and we have yet to face anything else than one single concussion, in about 35 hours of playtime. It's almost a non-feature for us.
Do you guys wear heavy armor? That's suppose to suppress many of the crits. I wear a mixture of padded & scrap/iron armors & I get sprained legs/arms quite often, broken bones here & there & even occasionally some lacerations. 

Mine is also usually from the vultures as I don't get hit that often either, at least not from zombies. 

 
Do you guys wear heavy armor? That's suppose to suppress many of the crits. I wear a mixture of padded & scrap/iron armors & I get sprained legs/arms quite often, broken bones here & there & even occasionally some lacerations. 

Mine is also usually from the vultures as I don't get hit that often either, at least not from zombies. 
The funny thing is that I've had more critical injuries since I started wearing a steel armor. Before that I had padded armor and barely any critical injuries. It seems to me that as my level increases, so does the chance of critical injury. It could also be because I am dealing with more feral and radioactive zombies.

 
We're mostly wearing padded with the odd iron here or there. But light armor mostly.

Then again it seems like most of you guys get your crits from vultures, that might explain why my friend gets bodybagged by zombies without a single crit. Maybe the crit chance from vultures should be reduced, but the crit chance from zombies increased.

 
So did you guys do something to directional sound in the update before last and its still not fixed? I could hear where things were happening last update or before it had direction, now I can't, I can hear something is happening but where I can't tell. Not like before. I was thinking is was just me for a while but after my last horde night it feels like something is up.

If this has been brought up sorry, I haven't been watching the forum.

If not it will at least eliminate a possibility, could be a something got changed in a windows update. Something feels off though.
Did you happen to update windows to the 2004 build? I tried it out and it screwed up my sound and had to revert back to the previous build.

 
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