PC Alpha 19 Dev Diary

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pregnable said:
Is there a reason some of the blocks you can make from wood frames can not be upgraded?

Not that it really matters, but I am using that one corner piece as a small ramp, because it works well with my base exit when the base is only 4 high, so I do not have to crouch going inside. 

I do not really need to upgrade it, but I can see it bothering some of the people I play with and their OCD, lol. 
To alleviate the OCD part, you could just paint them over. ;-)

 
To alleviate the OCD part, you could just paint them over. 😉


Good call, I totally forgot that was a thing, lel. 

Although that one pole with the square on top would be nice to upgrade, because then dogs and zombies would not glitch through the pillars if I stack them. 

 
It sucks the RNG Advanced Generator is broke, i wanted to do a bunch of seeds and record the results of each map, this has happened 3 times now when i do advanced generation, kinda bites lol

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pregnable said:
Yeah, it just got to where I can kinda use melee in multiplayer now. 

If the range gets much shorter, and if the zombies range is not decreased a lot, I would have to go back to only using ranged in multiplayer. 

A while back there was just no way to melee without getting hit a lot in my multiplayer games, which is why I started liking the blunderbuss. 
The main point would be to decrease the zombies hit range a good amount. Decreasing the player's range say 10% or 20% is not going to gimp you if the zombie's was 25% less. There are incremental changes to reach a balance.

SnowDog1942 said:
Any hints on what we can expect in the .1 and .2 patches for A19?    Only reason I ask is that I still may hold off on starting a game for a bit if the .2 patch as a semi big feature like the junk drone or a big balance change.    I am in no rush, I don't care... I just would rather start a real game when the big things are more set in stone.  Like if the .X patches will just be various small bug fixes and optimizations (which im fine with) I'll start a new game up today.  
Sooner than later???

Today I fixed the bug I hated most in the game! I like 2m high "jump" ladders and this would get me quite often.

Fixed player jumping to a ladder block after having used a ladder would not attach unless jump was still pressed after entering the ladder block (and then have to release jump before you fell out of block).

These are nice too:

Fixed player or AI moving down from air to a ladder would fall 1m.
Fixed player moving down to ground while in a ladder block would keep you attached (slow).
Added player side stepping while on ladders.
Increased player horizontal move speed on ladders and running boosts.

 
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The new melee range feels a lot better than previously while crits make the game significantly harder. Really great work.

Seeing a visual bug where sometimes blocks don't change visually when upgraded and sometimes bushes don't disappear when picked, ect. Not sure if I can send logs or something

 
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Seems like overall this update is no big flashy changes but many subtle things and a heavy increase in survival elements that make the character's diet seem relatively more realistic and immersive. All of the changes so far I'd say are for the better. 

 
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I wish there was a perk that allowed you to dual wield sledgehammers, but alas, these are both pipe dreams.
lol duel wielding pistols and knives is not too much of a pipe dream, and trading damage for speed on the sledge isn't too bad of an idea in terms of is it what someone wants, but duel wielding sledge hammers, sounds hulky lol

You mean like, using a club?
kinda, but using the sledge, its attack is so slow, yet so powerful, i would be totally cool with a perk to allow a trade off, id even take it as a perk where you need like level 8 strength just to pull off

 
kinda, but using the sledge, its attack is so slow, yet so powerful, i would be totally cool with a perk to allow a trade off, id even take it as a perk where you need like level 8 strength just to pull off
I'm just wondering like, what's different between that and a club besides what I'd imagine is a little more range?

 
lol duel wielding pistols and knives is not too much of a pipe dream, and trading damage for speed on the sledge isn't too bad of an idea in terms of is it what someone wants, but duel wielding sledge hammers, sounds hulky lol
Come on? ;)  Don't tell me you've never wanted to smash a zombie's skull in between two giant steel sledgehammers? ;)

 
Come on? ;)  Don't tell me you've never wanted to smash a zombie's skull in between two giant steel sledgehammers? ;)
Oh I have, i think anyone has, and that makes it a beautiful dream to be sure.

I want a pipe rocket launcher - A Potato Gun - That would be fun for so many hours in game once you get a potato farm going

 
So... I know we're at a staggering 500 POIs that will be spawned in RWG. In A18, there were only 3 POIs that spawned for T5 quests. Were the other POIs that existed all added to RWG? I believe there were 2 towers and a hospital? Were any others added? This is actually one of the big questions for my group. We're really hoping for some more variety in the T5 quest POIs. :)
I tried out about 8 maps for A19 so far, NEVER had that Higashi Tower spawned.

Either the chances are reaaaally low, or its bugged.

I mean they said all would be spawned before the first prefab gets a second placement if i understood correctly but i saw plently of smaller prefabs spawned allready multiple times (still a lot of improvement, ca 1 per town, never duplicate in the same city)

I wish there was a perk that allowed you to dual wield sledgehammers, but alas, these are both pipe dreams.
A Perk or a Candy that lets you go berserk for 10 minutes ! Sign me up !

 
I tried out about 8 maps for A19 so far, NEVER had that Higashi Tower spawned.

Either the chances are reaaaally low, or its bugged.

I mean they said all would be spawned before the first prefab gets a second placement if i understood correctly but i saw plently of smaller prefabs spawned allready multiple times (still a lot of improvement, ca 1 per town, never duplicate in the same city)
I'm going for bugged now, back in i believe a17 i did have it spawn in an RNG world, only time i got to see it, same with dishong tower, i so want them to appear again in a world someday

 
I'm going for bugged now, back in i believe a17 i did have it spawn in an RNG world, only time i got to see it, same with dishong tower, i so want them to appear again in a world someday
Gotta admit im kinda obsessed with it.
I think in A16 it was introduced and boy did i have some fun there exploring and raiding it with my former girl friend. Long nights where spent there. Good times :D

 
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