PC Alpha 19 Dev Diary

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YEAAAAA BOIIIIIIIIIIIII
I have no clue what actually prompted it, but but my entire server refers to the zombies as 'bois'. Nobody ever says 'we've got a horde of zombies coming'. It's 'we got a bunch of bois coming'. It's delightful honestly. :)

Needless to say, there are endless jokes about bringing the bois to the yard.

 
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Today while playing A19 I was thinking... does anyone use Moldy Bread?

I always throw it away, seems like a waste of inventory space to me.

If they remove it from the game no one will notice probably.  :ohwell:

 
When its done. It requires a pretty big  change to blocks and some kind of conversion process of all the POIs so I don't know if we have time for it yet for A20.

Probably.
Is there any chance that conversion process or tool can be released so our resident community prefabbers can convert their POIs?

 
You haven't seen the high priority mobs.
With a response like that, I know it’s gonna be good. 

I welcome change. I see it as a challenge. A challenge though practice, trail, and error, I will eventually master. 

... and then break and bend it to my will, furthering my dominance as god of the zombie apocalypse. ;3

 
Today while playing A19 I was thinking... does anyone use Moldy Bread?

I always throw it away, seems like a waste of inventory space to me.

If they remove it from the game no one will notice probably.  :ohwell:
I think it's used in making antibiotics...but with honey being so common and pre-made A/B's and Herbal A/B's fairly common in loot, I've never needed to craft any.  Of course if those damn vultures keeping infecting me I might need to...there's only so many trees ;)  

 
I think it's used in making antibiotics...but with honey being so common and pre-made A/B's and Herbal A/B's fairly common in loot, I've never needed to craft any.  Of course if those damn vultures keeping infecting me I might need to...there's only so many trees ;)  
Thats why I dulled down my loot, its way more scarce now, i was finding way too much at 100% loot

 
Today while playing A19 I was thinking... does anyone use Moldy Bread?

I always throw it away, seems like a waste of inventory space to me.

If they remove it from the game no one will notice probably.  :ohwell:
The usefulness of it seems to vary from alpha to alpha. There are factors surrounding this that have changed around a lot like how easy or not it is to obtain antibiotics, how easy or not it is to have access to a chem station, and going back further, at what stage of the game it was even possible to have a chem station.
 
However, useful or not, I love moldy bread in this game. For over 20,000 years bread has held up civilizations. It a symbol of human life.
Seeing moldy bread everywhere in the world adds a lot to the theme for me. If bread is life, moldy bread symbolizes death and decay of civilization.

 
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Sorry if this has already been answered, but will B180 be the patch that goes stable? Waiting to reset our server for stable but don't want to reset then have to reset it again a few days later when it goes stable.

 
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I'd rather get XP for a successful get away (zombie sees you, but you give him the slip while sneaking). More xp from a kill where you already do 2x+ damage just seems like overkill.


Yeah, although if you are actually playing stealthy you are usually moving around slowly and doing POIs slower, so the exp would be as a reward for going slower and trying to get every sneak attack kill you can. 

I have not played a build like that for very long though, so it might be overkill, or there might be better ways to balance the exp gain in that type of build.  It was just a thought.

 
My theory for that is because the Screamer is a longer lasting, more "iconic" design, even if it was only temporary. Like many people I'm excited for what you're gonna cook up, but others will remain doubtful until they see it for themselves. It's just the way things are. The important thing is you keep on chugging forward as always.
I'm not worried about it. People said they wouldn't use candy LOL.

 
Some will be very similar to the original like the screamer and fat cop. Spider looks a little more monstrous now and slightly mutated. The screamer has more of a witch look to her and her mouth hinges very wide and has a glasgow smile and rows of sharp teeth, black eyes, etc. There is a radiated zombie with tumors all over his back like the hump back of notre dame almost and he can tear one off and throw it at players causing radiation damage and several others we can reveal as they progress. We are still working on visual design though so things can change some as we work through the iterations.
That sounds really gross. Love it! Thanks for the answer.

 
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