Hi again
@faatal. Seems like I spoke too soon. There are freezes. Quite a few of them. Music turned OFF improved things quite a bit in many cases, though not as much as I expected . Most of the freezes happen before Warnings regarding blocks PLUS sleeper spawning of several entities in SEVERAL POIS at a time. Seems like it's not as cheap as you make it sound or there might be an issue in timing in the spawning of the volumes between more than 1 POI.
FULL WIPE B178 NEW RWG MAP:
I always have a drop of 25 to 58 fps when 3 or more volumes are involved (from different POIS it seems), and it seems to me that their spawn is, in many cases, simultaneous or at least very close together. It affects several POIS spawning at the same time, like when walking through a road with houses at both sides and is aggravated by the loading and unloading blocks (those that ALWAYS generate block warnings like in this screenshot):
More feedback: FPS bumbs or freezes NEVER happen in this situation:
Walking through biomes with common assets (nests, trees, plants, burned stumps). Mountains drop fps, but is quite negligible.
FPS bumps happen in these situations:
1-Loading and unloading of elements generating warnings regarding blocks missing harcoded properties ("no chunk for position" warning) or losing elements through the world or failing to spawn some elements due to unloading/reloading of the chunk also generates bumps.
2-Sleeper spawning happening either simultaneously or very close in time and sometimes in ridiculously high numbers, resulting in bumbs that can even generate a big freeze of a few seconds. Happens in places with many POIS.
-On a sidenote, if there's only ONE POI the bumb is unlikely to happen, so that's a clue. That means that sleeper spawning volumes of a city don't take into account the volumes as a whole, but per POI.
A nice fix would be to make the game perceive all the POIS in an area and activate the sleeper volume progressively and in order of approach without stepping on another POI spawning "sequence". I really don't know how spawning is supposed to work on multiple POIS but my guess is that this case is not supported and it's causing the drops. It also happens when an Horde + sleeper spawn occur, as they can also be simultaneous. They shouldn't be.
There are a few buildings next to those .
-Block warnings: Something is happening in the Wasteland. The iron croses produce the "no chunk for position" warning and there's also cars, couches etc suffering from it.
(first screenshot is a repetition of the first one in this post)
FPS go to 2 for 3 seconds or so before the warnings and then recover just AFTER the notifications.
Music is off, and yet sometimes I keep seeing things like " INF Stopped Suspense" like in that last screenshot. Weird. Maybe my fault in that one.
I hope that helps!! Have a nice day!