Jost Amman
Well-known member
IMO people are too much into specialization.Yeah, strength is really good, and probably does not really need heavy armor, cooking or either the sledge or club, heh.
Agility is kinda cool, not sure about balance currently, but being able to sneak really well without a base is a nice alternative. Random dog packs should probably not be able to zero in on you when you are sneaking though... not sure if they do. Parkour is amazing.
Intelligence is really strong, but does not have a starter weapon so its usually a second pick, and charismatic nature could use a change. I still like putting the last tier of barter as the last rank of charismatic nature.
Perception is kinda meh, but depending on the balance of the wrench skill it could almost be on par with strength. If you can harvest enough metal with it while questing, to build a base, you could follow the iron frame path of building. I tried it once and it was okay, but having to get clay was a little lame. Depending on the balance of metal pipes and stuff you get though, it could be really good, and wrenches are not bad weapons if you invest in it.
I am not even sure about fortitude. Definitely a lot of good stuff, but I usually do not grab much from it. I used to always rush farming, but now I go intelligence for building second. It is probably a perfect second choice for a baseless agility build, where you just run on foot all night fighting the horde. I was going to try a build like that, but too busy playing my str/intel build atm.
That's simply the wrong approach (at least for SP) since to survive you need skills from ALL attribute trees.
Think about it, most useful utility and weapon skills can be raised to Rank 3 pretty quick.
I know, people want to experience the higher levels of their favorite perks as soon as they can ... and that's where they fail to exploit the real potential of the perk system.
My idea is that up to level 30 or so you're supposed to only invest in survival skills and combat skills depending on what weapons/armor you've found.
Then, in mid to late game, when you have all sorts of stuff you've looted, you can choose what specialization you want/like more.
At that point you'll probably have already invested into Rank 3 of most attributes and the next steps would be to decide where to invest deeper.
I disagree.It would be quite easy actually. Too easy. At the current damage potential of the zombies they could never breach a double concrete wall if every zombie attacked a different spot. So at a minimum their block damage has to be increased. Much damage all around the walls means that every horde night then needs 2 days of mining and boring repairs afterwards.
As you may remember currently we have the "stacking" bonus that zombies get when there's more than one bashing on a wall. If you have to defend from too many directions at the same time, especially on later horde nights and/or with higher max-alive settings, you may "skip" (or just not notice in time) some of the zombies destroying part of your wall while you're busy handling the other sides.
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