Nice its gonna look great! keep up the good workMarksman will be redone from scratch.
man i want to join him! Where Native american Style Armor! beat zombies! And Eat the hearts of Whiteriver Troopers....... ok maybe not the last one but. It will be fun ether wayAbsolutely.
its in the strength tree now, so i was thinking it could interact with heavy armor, like reducing the movement penalty of heavy armor.Yeah it really is. While it could use something else yet, I don't think it is a waste. There is always grandpas forgettin' elixer too. My plan is to improve it to be something a little better, same with vehicles since all they do is unlock a craft.
There was a talk I remember, that there might be some changes in workbench and forge UI. Would be good to have them in hints, since they are used constantly.Not really, these are questions like "where do I put the wood?" The streamer I was watching today tried to put raw iron into the output slot.
Sure it's pure noob stuff but so are most of the hints on the loading screen.
EDIT: It also seems like most new players can't grasp the concept. They're looking at the forge the same way they look at the workbench - you just need it to open up recipes. It doesn't occur to them that they have to smelt stuff *into* the forge.
I don't know how you store your supplies madmole but I keep all my ammo in one crate so store similar will also put the 7.62 in there while dumping 9mm, 44 mag, shotgun etc..... in goes the 7.62 also. Same thing would happen for other items I consider essential traveling gear. But it's all good as I just modded it as you like to sayUse the store similar button and make sure there isn't 7.62 in that box.
Because kitchen sink features aren't a good thing.
Some POI's have a zombie dog hard coded in a specific spot.An undead dog in a tier 1 gas station quest. Day 2 my game stage is 6, I can't even loot guns yet or have the money to buy a pistol unless I'm lucky enough to find a quality 1 in the trader. I mean its me so I managed obviously but....... really?
on insane nightmare that sound will create a snowball effect. Also I'm an agility build, are you telling me I have to carry a belt full blunderbuss on a stealth build because poi's are coded with undead dogs. Tier 1 poi's. That sounds right to you? Not to mention the blunderbuss is pretty much useless if your not perked into it, mite be able to hit the broad side of a barn if I'm standing right infront of it, probably not though.Some POI's have a zombie dog hard coded in a specific spot.
So, when exploring a new POI during the first week, you should have as many Blunderbuss's on your belt as you can. Six is not bad.
Edit: But three should take care of most problems.
I just said I did handle it didn't I? I had to tear open the roof to even the odds after I spotted him but this is all beside the point! Should I find the quote?If nightmare insane is too much for you then turn it down. An undead dog at regular speed in a POI on Day one is easy on Scavenger and Adventurer, medium on Nomad and Warrior and tough on Insane. Add in nightmare and that increases the difficulty. It’s what you chose. Don’t go “Day One? Really??” like you expect them to remove the dog. Lower your settings if you can’t handle it.
Of course, if YOU can’t handle it then it must really be impossible, riiiight?![]()
An undead dog in a tier 1 gas station quest. Day 2 my game stage is 6, I can't even loot guns yet or have the money to buy a pistol unless I'm lucky enough to find a quality 1 in the trader. I mean its me so I managed obviously but....... really?
I forgot that bears don't get stun locked anymore when you shoot them.![]()
I don't want to talk about it.![]()
It was like that since the feature was first implemented. That's what she said.So hold on a minute, if you eliminate your XP debt you are immediately restored to the amount of XP gained towards the next level you had before then? Was that a recent change or was I just being blind before? I'm just saying and not bragging here, I don't die that often, so I probably didn't notice.