PC Alpha 19 Dev Diary

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then you gear yourself up for the task at hand

you want people to use pack mule, lock part of the belt behind it.

I never use it, never will. Not when you can just build a pocket mod or hold out for one of the good pocket schematics. 
pack mule is useful for higher game stages, then you can replace the pocket mods with armor or mobility mods, i think its find the way it is, i would almost wanna see it shortened so once its maxed u still have to craft the pocket mods for your clothing and not the armor.

Again this being said, its not broken so why fix it or backpedal it

 
pack mule is useful for higher game stages, then you can replace the pocket mods with armor or mobility mods, i think its find the way it is, i would almost wanna see it shortened so once its maxed u still have to craft the pocket mods for your clothing and not the armor.

Again this being said, its not broken so why fix it or backpedal it
Because he doesn't use it ... therefore anyone who does is wrong.

 
pack mule is useful for higher game stages, then you can replace the pocket mods with armor or mobility mods, i think its find the way it is, i would almost wanna see it shortened so once its maxed u still have to craft the pocket mods for your clothing and not the armor.

Again this being said, its not broken so why fix it or backpedal it
playing on the hardest setting without using it, didn't check my last game stage but day 47 on 2 hour days, thats day 94 for those that play one hour days. I don't do a perk wipe. Honestly on 25% loot I couldn't find the drink if I wanted to.

 
pack mule is useful for higher game stages, then you can replace the pocket mods with armor or mobility mods, i think its find the way it is, i would almost wanna see it shortened so once its maxed u still have to craft the pocket mods for your clothing and not the armor.

Again this being said, its not broken so why fix it or backpedal it
Not true... late game you're swimming in steroids or megacrush drinks and you only need full slots when you come back from a mission or looting.

At that point you can easily gobble up one and you're golden. Not speaking of the fact late game you already have the best vehicles with plenty of storage.

I accept my idea is not feasible from a technical standpoint as Madmole explained, but there's gotta be something to make PM the great perk it could be.

 
Is it expensive to check if all of the voxels directly above the target voxel are empty?  Seems like that would be a reasonable "am I outside" check.
Placing a block about your head does not make you 'inside'. Imagine standing in a field in snow with a block above you. How are you inside?

 
playing on the hardest setting without using it, didn't check my last game stage but day 47 on 2 hour days, thats day 94 for those that play one hour days. I don't do a perk wipe. Honestly on 25% loot I couldn't find the drink if I wanted to.
That is your play style.  I am glad that you enjoy your play style.  But other people don't play that way.  If you don't like pack mule than don't use it.  Quit trying to ruin things for the people who do. Your play style does not reflect the majority of players.  

 
Not true... late game you're swimming in steroids or megacrush drinks and you only need full slots when you come back from a mission or looting.

At that point you can easily gobble up one and you're golden. Not speaking of the fact late game you already have the best vehicles with plenty of storage.

I accept my idea is not feasible from a technical standpoint as Madmole explained, but there's gotta be something to make PM the great perk it could be.
Yeah once you have a vehicle your storage is expanded why waste perks on pack mule.

 
Placing a block about your head does not make you 'inside'. Imagine standing in a field in snow with a block above you. How are you inside?
I heard you once talking about something called "raycast" to check collisions?

Can't you do that TOP + 360° around within 5 blocks from the player each time he places a block down?

With TOP being a "must check" (roof) and the blocks around the player needing a minimum count maybe?

But I see it mustn't be easy at all...

I'm not a dev so I might have misunderstood completely, sorry.

 
That is your play style.  I am glad that you enjoy your play style.  But other people don't play that way.  If you don't like pack mule than don't use it.  Quit trying to ruin things for the people who do. Your play style does not reflect the majority of players.  
he brought game stage into it. Sorry if I reacted with I don't play on warrior 150% loot like the majority.

Anyone else having issues with steam now after the update?

 
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New EXP out! Enjoy the new storage features and optimizations!
I know, I know, restart. I promise, I will. But I always try out my latest save before planning out my next EXP test. Lemme tell ya, having just come back from a (very successful) looting binge, ready to unload my reappropriated goodies unto my loot bins, these features... *chef's kiss*

 
he brought game stage into it. Sorry if I reacted with I don't play on warrior 150% loot like the majority.

Anyone else having issues with steam now after the update?
Probably too many people trying to download 2.2 gigs at once.  From what i hear if you're patient it'll work.

 
I heard you once talking about something called "raycast" to check collisions?

Can't you do that TOP + 360° around within 5 blocks from the player each time he places a block down?

With TOP being a "must check" (roof) and the blocks around the player needing a minimum count maybe?

But I see it mustn't be easy at all...

I'm not a dev so I might have misunderstood completely, sorry.
I have thought about doing brute force raycasts, but raycasts are not free and you would have to do hundreds or thousands of them and may still miss holes or things just out of range. If you built a big 10x10x10 or 20x20x20 room, but left off a wall are you inside? It would block some wind or rain, but you would still freeze if it was not fully enclosed. Say you built walls of center poles, columns or other partial block shapes, they would probably be seen as solid, yet they are full of holes and not really make you inside.

 
Does anyone have a solution on how I can get Steam to trigger the update for 7D2D? It usually does it automatically for me, but I'm still on b173

 
Does anyone have a solution on how I can get Steam to trigger the update for 7D2D? It usually does it automatically for me, but I'm still on b173
usually its a simple logout login for most games. I myself just had issues logging back in so you can try but its a gamble

 
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I have thought about doing brute force raycasts, but raycasts are not free and you would have to do hundreds or thousands of them and may still miss holes or things just out of range. If you built a big 10x10x10 or 20x20x20 room, but left off a wall are you inside? It would block some wind or rain, but you would still freeze if it was not fully enclosed. Say you built walls of center poles, columns or other partial block shapes, they would probably be seen as solid, yet they are full of holes and not really make you inside.
Well the issue isn't so much vertical blocks like walls ... but more horizontal blocks, like ceilings.  Is there a way to set it so if a horizontal block is in a group of say a total of 9 (3x3) that it blocks precipitation (rain and snow) directly underneath said blocks?

The issue isn't so much with temperature blocking features but with precipitation blocking.  yes, people could game the system with things like bars that would block the rain when they're not supposed to unless you edited the precipitation blocking features of each block which would be a pain in the rump ... but it'd be better having some blocks blocking rain that shouldn't than having no blocks preventing rain when they should.

If that makes any sense.

Does anyone have a solution on how I can get Steam to trigger the update for 7D2D? It usually does it automatically for me, but I'm still on b173
Go to your steam library, the game should be listed in blue (showing there is an update pending).  Then click the game and click the update icon.  (Sorry, I can't show you 7 days because it's already updated.

image.png

 
Well the issue isn't so much vertical blocks like walls ... but more horizontal blocks, like ceilings.  Is there a way to set it so if a horizontal block is in a group of say a total of 9 (3x3) that it blocks precipitation (rain and snow) directly underneath said blocks?

The issue isn't so much with temperature blocking features but with precipitation blocking.  yes, people could game the system with things like bars that would block the rain when they're not supposed to unless you edited the precipitation blocking features of each block which would be a pain in the rump ... but it'd be better having some blocks blocking rain that shouldn't than having no blocks preventing rain when they should.

If that makes any sense.

Go to your steam library, the game should be listed in blue (showing there is an update pending).  Then click the game and click the update icon.  (Sorry, I can't show you 7 days because it's already updated.

View attachment 13113
*Slap to my forehead* Thanks. :)

I always miss the obvious...

 
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