PC Alpha 19 Dev Diary

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@madmole i had an odd idea for 2 perks to add as kinda more fun than functional.  What if we had a perk that the traders would stock more household items in their inventory, like fridges, stoves and the such, it could be inter intelligence, and maybe one under strength (or intelligence) that would unlock more additional blocks that can be built, or items that can be built?  I think some of the builders who don't go into the creative menu would like having those types of perks, just an idea i had as i do want more items i see in the world in my base naturally, i wouldn't mind even a mod for the wrench,ratchet,impact driver that would give a small chance to pick up the item your breaking instead of the materials.

 
I understand your point of view, but its dont have any solid foundation. Because this game dont follow the reallity. In a reallity based game: your argument is OK. In a game like 7D2D it is not ok. It is not fair you let a character without any equipament fall from a skycraper without any damage just because it have ate a candy, and dont let players like me have a glass door.

We builders are a good % of your public, and customers as well, most players who play in PVE servers, play because they like build. I know a lot of guys what just play in creative. The game will not lose its "survival post apocalyptic charm" if you add some fancy decorative items and painting textures. They will be options to the ones who want use. If you doubt it, just open a voting and ask to your players: "Have the game need more decorative items?" - Yes / No. And see whats happen.

"Mod it" => What I can do if dont know how to mod? Or what I can do if dont found any mod for what I want? And what I can do if the modding community just dont answer my request?

If TFP already have very much work, then dont need creat new items, just creat recipes for the already existing ones or add to trader, like commercial doors.

Thanks for your attention.

Stay safe and well.
It would take you a few minutes to ask how to mod it, then a few minutes to do it yourself. I wasn't a great scripter for Oblivion, but I posted questions and the generous modding community replied and I figured things out. I'm pretty sure our community would do the same for you.

It just isn't a good design for the vanilla game to have 1000's of recipes, it makes the menu lag and normal players aren't interested in crafting commercial doors and seeing 1000's of recipes in the menu confuses them.

If we switch to door helper it might be possible, but I still think it is just a better as a mod. I don't have half the stuff I'd like either, but I realize I'm a 2% player and I separate my emotional desires from good business decisions, and only choose features I think are good for the majority of players.

The argument isn't if it is realistic or not. The questions are:
Will most players use this? No.

Will it cause performance issues? Yes.

Would it delay going gold, and already promised features? Yes.
Can it be easily modded? Yes.

So unless the answers are Yes, No, No (4th question doesn't matter to me) then the answer is probably always going to be no to x feature request.

 
Have to agree with the request for some fresher paints as that is something survivors would eventually want to do. Escapism from the grim reality an' all. It might be an apocalyptic setting but I highly doubt survivors (the ones that intend to live long that is) would want to live in absolute filth either. This used to irk me with Fallout 4, especially that cafe with the mother and her drug addict son. There's still skeletons from the war still in their seats, 200 years later.

Have to agree with more lighting options as well. I typically have to use the mining lanterns in my builds because the electrical lights hammer performance too much and the POI lights don't work on our builds sadly.
Maybe but not when we are struggling with vram and performance.

 
you could spend DAYS harvesting decorations and houses for wood you need, think of all the fun that would bring....  <jk>😁
Actually I agree!  I think that would be a fun challenge.  Not everyone is a lumberjack by trade although we can role play one buy perking accordingly. :)

 
Guys, nitrogen is a mod, and mods are off topic. Thanks.

Ask and thou shall receive... sometimes :)

Hi MM,

Thanks for the round tower design, I figured since everyone was doing castles I should at least start to try and make one too and see what happens.  I did run into a blending issue with this tower design and wood ramp blocks (roof) but it still came out okay.  I used paint so the blocks that didn't quite fit together aren't so obvious from a distance.  See image below. I highlighted red the voxel space where I couldnt find a block that  would blend well into the tower.

A20.0_2020-08-02_10-51-15.jpg

 
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There is something wrong by enable players to harvest decorations from POI's? I still have some fund memories of ripping the roof off a crack-a-book store just to have a nice roof in my base, and tearing down the cinema "screen" for white walls before painting came to be. Wouldn't need crafting recipes (how do i spell that word) at all, and the decoration beeing in the game already. 

Perhaps a tool mod acting like minecraft "silk touch".

 
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It would take you a few minutes to ask how to mod it, then a few minutes to do it yourself. I wasn't a great scripter for Oblivion, but I posted questions and the generous modding community replied and I figured things out. I'm pretty sure our community would do the same for you.

It just isn't a good design for the vanilla game to have 1000's of recipes, it makes the menu lag and normal players aren't interested in crafting commercial doors and seeing 1000's of recipes in the menu confuses them.

If we switch to door helper it might be possible, but I still think it is just a better as a mod. I don't have half the stuff I'd like either, but I realize I'm a 2% player and I separate my emotional desires from good business decisions, and only choose features I think are good for the majority of players.

The argument isn't if it is realistic or not. The questions are:
Will most players use this? No.

Will it cause performance issues? Yes.

Would it delay going gold, and already promised features? Yes.
Can it be easily modded? Yes.

So unless the answers are Yes, No, No (4th question doesn't matter to me) then the answer is probably always going to be no to x feature request.
Very thank you for the explanation and the new deatils, now I understand your point of view.

Drink water and fix your backs.

 
Wow. The amount of self entitlement, lack of event knowledge and complete grammar problems from that one guy was truly mind blowing. So much, he blew his  own mind and it’s no longer there. So anyways 

came across some piercings in game. They don't really do anything, which reminded me of the holy metal mod that’s only in the creative menu, that provides extra damage. Anyone have any info on what might become these two items? Just curious. 

 
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came across some pirecings in game. That doesn’t really do anything, which reminded me of the holy metal mod that’s only in the creative menu, that provides extra damage. Anyone have any info on what might become these to items? Just curious. 
Iirc they increased infection chance. Sort of a balls out hardcore mode wearing them.

 
Wow. The amount of self entitlement, lack of event knowledge and complete grammar problems from that one guy was truly mind blowing. So much, he blew he’s  own mind and it’s no longer there. So anyways
You described Trader Rekt perfectly right there

 
Wow. The amount of self entitlement, lack of event knowledge and complete grammar problems from that one guy was truly mind blowing. So much, he blew he’s  own mind and it’s no longer there. So anyways 

came across some pirecings in game. They don't really do anything, which reminded me of the holy metal mod that’s only in the creative menu, that provides extra damage. Anyone have any info on what might become these two items? Just curious. 
Sorry if my grammar is not good, english is not my mother language and I have to learn that by myself. =/

 
Wow. The amount of self entitlement, lack of event knowledge and complete grammar problems from that one guy was truly mind blowing. So much, he blew he’s  own mind and it’s no longer there. So anyways 

came across some pirecings in game. They don't really do anything, which reminded me of the holy metal mod that’s only in the creative menu, that provides extra damage. Anyone have any info on what might become these two items? Just curious. 
::cough::  Pot calling the kettle black.

He blew "his" own mind.  

And it's spelled piercings.

Be kind people.  Not everyone is a native English speaker nor is everyone able to express themselves as efficiently as one might hope.

And sometimes people are posting from their phones and the spell correct gremlin gets them.

Sorry if my grammar is not good, english is not my mother language and I have to learn that by myself. =/
You are fine. Not everyone is an Olympic grade typist or speller.  Continue to express your thoughts and questions the way you can. 

The devs seem to understand you just fine, so don't worry about it.

 
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It May have already been covered, on the main 7 Days site they say "We have improved Random Gen in A19 to use every POI possible in the game so players will see the breadth of content".  Every map I've generated so far fails to have at least one of each of the largest buildings, but yet can find room for 9 each of the weapon and food factories.  Is this going to remain SOP, or is it going to be fixed somehow?  Not going to use any mods, I prefer my games the way the developers design them.

 
It May have already been covered, on the main 7 Days site they say "We have improved Random Gen in A19 to use every POI possible in the game so players will see the breadth of content".  Every map I've generated so far fails to have at least one of each of the largest buildings, but yet can find room for 9 each of the weapon and food factories.  Is this going to remain SOP, or is it going to be fixed somehow?  Not going to use any mods, I prefer my games the way the developers design them.
I believe that skyscrapers for RWG is a work in progress.  I saw it mentioned in the bug forums.  The devs have mentioned RWG should get more of their attention on A20 so hopefully it will get sorted by then.

If you want a temp fix, you can easily add the missing skyscrapers into your RWG map via the world editor.

 
@madmole
My declaration of intent:
 

Once Alpha 19 Stable comes out I'll be doing an Insane, Nightmare all the time, Permadeath, 64 Zed Bloodmoon, 2hr day, no air drops, 25% loot, no loot respawn, no cheese, no nerd poll, play though called 'One Life.'  Navezgane. One man RP to make it interesting.
 

The goal is to sway the opinion on nerd polling as settings options are being looked into to discourage it. 
Also there have been talks about settings options for Permadeath or 'Dead is dead' as TFP refers to it but only a lite so many lives version. It would be sad if Permadeath finally became an option and ended at lite. So that's why settings are hardest of the hard, proof this can be done.
Lastly hopefully my building style and playstyle will encourage TFP to add an adjustable AI difficulty scroll bar so that the AI will be more destructive and just be less predictable due to pathing. 
Thanks for taking the time to read this. Like and subscribe if you like but that is not the goal at this time.
https://www.youtube.com/channel/UCbyaDG3CK5JvFDsEcAFfrPw

@madmole Would it make a better case if I did it on Random Gen? I picked Navezgane cause it's closer to a finish finished product and it will help with the RP part but if you guys think random gen is ready I can change it if you think it is too much of an advantage. I've already done Navezgane I'm pointing out, I'd be just providing you with the video evidence.

I'll post the first video when I get a good start on and then I'll stop posting vids on here after.

 
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Sorry if my grammar is not good, english is not my mother language and I have to learn that by myself. =/
I am 100% sure he was talking about ken (most of his posts have been removed thankfully) and NOT about you.

Your English is fine and so was your grammar. And wow, people who are able to teach themselves another language impress me. I'm stuck with English and a few words of Spanish, most of which are not repeatable in polite company.

 
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