PC Alpha 19 Dev Diary

Status
Not open for further replies.
He is. He REALLY is now. He was deleted from the project.

BUT, I have been slaving away on a lot of special infected designs which will be a new challenge players are looking for. The sea of crying will be real I am sure, but it will be awesome.
Is this going to turn into one of those HeroBrine situations?

 
And this is an accomplishment... how? Unless you're into extensive PvP or if you farmed blood bags in previous alphas, this seems like the last achievement anyone would want.
I never said it was an accomplishment ... it's a response to the crazy statement. Judgmental much?

 
Since when is it shame full to be a derp.  Better than being an uptight @%$*#!.

@MechanicalLensLet's play horse ... I'll play the front half, you be yourself. 

 
Last edited by a moderator:
Why nerf it at all?  It works just fine as it is designed. If you don't like double looting POI's then don't double loot them. If it ruins the game for you, exercise some self control and just don't do it.  Walk up to the big glowy exclamation point and select start.

What does it matter if Joe and Bob have the ultimate armor of doom by the end of the first week?  (Good for them, because I'm really surprised they haven't died yet ... and they've obviously been busting their butts.) 

It's not kindergarten.  We don't have to make sure we have enough gum to share with the class.  So unless you're experiencing gun envy, don't worry about what Joe and Bob have.  Or, if it's a PvP server, and you are experiencing gun envy, kill them and take their stuff, then you too can have the uber gun of doom.

And if you start down this road, where does it end?  Since the problem seems to be people sharing quests and experience, why not just say no more quest sharing? Why is that right? Why does your inability to control yourself mean that someone else gets screwed? 

And this isn't all directed at you ... it's at the entire rant on this subject. Seriously, why can't people just let other people play the game the way they want? There's no one right way to play the game. There's no one ring to control them all here. Take your precious and go bury it somewhere and leave the rest alone.


Actually, this isn't really anything to do with the double looting of POI at all.

But I like to point out that while the difficulty of a quest may increase incrementally ( if at all ), when multiple people are shared...  the rewards are then collected by all players and the ratio of quest difficulty to quest rewards in this scenario are grossly out of scale and hugely exploitable.  It needs to be fixed so that the rewards scale more appropriately with the quest difficulty and the number of players participating.

 
No I mean he actually said that. 

I believe it was in a video before he started a quest. 
I see. He was double clearing the POIS in that dev stream like crazy, but then again he is partial to the change. Who can blame us? It IS the most efficient way of playing. It's cheesy and weird and boring and all of that, but one could almost compare it to other ancient cheesy ways of getting an edge, like cactus hugging, or stone axe idle spam crafting.

 
And this is an accomplishment... how? Unless you're into extensive PvP or if you farmed blood bags in previous alphas, this seems like the last achievement anyone would want.
Want to collect them all. Only ones I'm missing are deaths and pvp, and I don't want to just die. Currently 124 deaths 1465 hours. Also one hidden one.

 
Actually speaking of achievements that 1000 gamestage is going to be a tough one now. Kind of wish I could take mine back, I guess I could just do it again to make it valid.

 
No that is too heavy handed. Building is part of the game and from my experience is needed for many POIs where a jump or ledge is way too risky, so I build my own frame walkways.

I doubt it, but there are special infected coming. Maybe the wight will get replaced with the Revenant since they look kinda similar, etc. The wight doesn't have any special abilities so he could be the look for the Revenant, or another one actually. Bear in mind the Revenant isn't even for sure going into the game. I have all the special infected zombies designed now, but I need to show them to the team and then we pick the best ones, talk about how feasible the ideas are to program, etc.
What is the revenant? I visited the forums everyday and that is new to me. 

 
I didn't know about the bedroll, thats good, I withdraw that first part. The rest however, it would be a nightmare to be in a tower halfway though or near the top with your munitions nearly spent and someone resets the tower. If your bedroll is stopping respawns at your base it can't be at the tower too. Could be done by accident on pve, could be done on purpose in pvp.
If someone is working an active quest in the building someone else cannot reset the building.  They get a message that someone is currently working a quest and to try back later, or something to that effect. Same thing if there's a bedroll, you get a message that you cannot activate the quest because there's a bedroll.

 
Last edited by a moderator:
Question: the last bit I saw here on Dev thread was MM saying roughly that the 7,000hp locked chests were by design for Treasure Maps, since they gave 6,000 Dukes. Does that fit with other folks recollections?

Asking as I'd forgotten about this part so just had a,

"noo... izz lockedy?" (tentitively pecked it with lvl5 stone zxe, 27 damage) "nozz.. plezzez?" (peck, 27 damage) "mez needz 210 morz hitaz?"😿

<insert grumpy cat pic>

mez goes homz for big boom-boomz! :biggrin-new:

 
Why nerf it at all? 
Balance. I think most people are discussing balance of the game because it is an interesting exercise and the final balance hasn’t been determined yet. I really doubt anyone is giving actual thought to how others play the game. When they say “people can double dip” they aren’t intending to stop “people” from having fun. They are calling into question the balance of the game. 
 

I think that allowing double dipping of a POI is out of balance for SP but probably not so very much for MP. Others disagree with me and voiced that double dipping along with quest sharing completely ruins the balance of the game for MP as well. 
 

Why have the discussion at all? Because, by all that his holy, the name of the freaking thread is “Developer’s Diary” and it is the exact place that is appropriate for players to call into question the balance of the game design and possibly hear an explanation from the developer. 
 

Why should a developer care whether the game can be played in an unbalanced way even if some find it fun to do?  That all depends on the goals of the creators of the game. They have to measure their desire to have an airtight ruleset for their game that is balanced towards giving the player a good challenge against what they feel is the most fun. 
 

But this IS the place to talk about it and it is not because anyone wants to ruin the game for anyone else. We want to question and debate and discuss alternatives and hopefully learn a thing or two from some very successful developers in the field. 

 
Why should a developer care whether the game can be played in an unbalanced way even if some find it fun to do?  That all depends on the goals of the creators of the game. They have to measure their desire to have an airtight ruleset for their game that is balanced towards giving the player a good challenge against what they feel is the most fun.


What some developers lose sight of is that they can, in many cases, provide both options to the player.  Examples are Loot Balance, the scaling of Game Stage, and the difficultly of obtaining loot.  You can easily add Advanced options that allow the player to modify the game so that is is more casual or hardcore.  Maybe some people prefer Stone tools, Iron Tools, and steel tools being based on Game stage; While others prefer to have a completely random loot experience.  This could be done with a 3 step slider for Graded Loot, Semi Graded Loot, Random Loot.  It gives both types of players what they want.

Loot difficulty?  Maybe there is a slider that dictates that too.  Option 1 End Loot only spawns in Safes with 20k HP; Option 2 Guns and Ammo only spawn in safes; Option 3 All Loot Spawns in related crates, random locations, and standard safes.

With the type of game this is, it has drawn a set of people with broadly different ideas of what makes the game enjoyable to them.  As a developer, I would hope that The Fun Pimps can see that the more ways that they can support to play the game, the broader the audience they will reach.

 
Status
Not open for further replies.
Back
Top