Callum123456789
Active member
WAIT wait WHAT? 7 days 2 oh my fu**ing god thats god tier of awesome news thanks madmoleNo there won't be any news given for quite some time.
WAIT wait WHAT? 7 days 2 oh my fu**ing god thats god tier of awesome news thanks madmoleNo there won't be any news given for quite some time.
He stated that? Hmm, I always just kinda thought of it like how sometimes you get a extra bag of chips out of the vending machine. You can take it if you want, or leave it there cause you didn't pay for it.He has stated before that that is the way to do it heh.
I usually just loot it first then only slightly loot it after I start the quest. Save that for the next time I get a quest there.
I like that you can do that cause if you are someone that does not want giant holes all over your world you can just farm the earth and resources at a quest location then start the quest to repair it all.... and yes I do do that sometimes lol.
Personally I think it should be left alone. It is what it is and ppl are going to do with it whatever they feel like doing.it appeared as if you were trying to defend nerdpoll looting, polling to the loot floor and sneak killing. If you were not then sorry. Jumped in to debate was all.
Repair is not a problem. Accept the quest at a trader and everything gets repaired and/or warned at said POI if you already have something built there. That's the way to do it.He has stated before that that is the way to do it heh.
I usually just loot it first then only slightly loot it after I start the quest. Save that for the next time I get a quest there.
I like that you can do that cause if you are someone that does not want giant holes all over your world you can just farm the earth and resources at a quest location then start the quest to repair it all.... and yes I do do that sometimes lol.
WOW! Great move man. And here is more for you: Every POI has it own maze, how about put some locked doors to let players with lock pick and stealth skills have more path options? To be honest, I think lockpick is very easy, it should be more difficulty to players without the proper skill. So, the players who have invested in lock pick will have more advantage when raiding than players without that because they will can unlock doors and get easy paths to explore the POI.We could add some locked doors, but would need to change all the ones currently placed as "jammed" or "barricaded" meaning they were never meant to be opened by the level designers.
In fact he stated quite the contrary ( no duplicates), but internally. In the last dev stream with Prime and faatal they talk about it for a tiny bit, and I guess it is as important a concept as destroyable traders, and just as "solvable", but takes time from other more important stuff and might be unpopular.He stated that? Hmm, I always just kinda thought of it like how sometimes you get a extra bag of chips out of the vending machine. You can take it if you want, or leave it there cause you didn't pay for it.
In fact he stated quite the contrary ( no duplicates), but internally. In the last dev stream with Prime and faatal they talk about it for a tiny bit, and I guess it is as important a concept as destroyable traders, and just as "solvable", but takes time from other more important stuff and might be unpopular.
hmm... wonder what would happen if @Kage848 could convince Autumn to dig some clay, wait until she's 3+ blocks deep, then fire off the Quest? :biggrin1:I like that you can do that cause if you are someone that does not want giant holes all over your world you can just farm the earth and resources at a quest location then start the quest to repair it all.... and yes I do do that sometimes lol.
@madmole if upgrading to Unreal Engine means the removal of the destructible ground/world. I wouldnt risk making that change for the 7 Days to Die title. The destructible world/1 meter building blocks and random world generation is what makes this game so enjoyable.It really depends if we stick to the Unity engine, but I would say it is unlikely we will get rid of destructible ground.
Yeah... not exactly, but I can see why you would interpret it that way. He stated that you "can" do it so we stopped whinning, and we were talking about bullet abundance (actually that was one of the times, he actually stated that more than once). He never sided with the fact, but he does it more often than not. So it IS a tricky subject and that's why I'm asking.I mean MM did say to loot it first and then start the quest and loot it again.
He said something like "this is how you do it", but if they have changed their minds or think it is a problem now then that is fine, I do not really care.
I do like being able to strip the ground and everything around a place though and have it all rebuilt when starting a quest.
And one day.. in math camp.. Roland stuck a ……..Where's Roland btw? Is he on vacation? Or on math-camp?
yeah i was wondering where his is!Where's Roland btw? Is he on vacation? Or on math-camp?
Start posting trollish thingies. If you get whacked, he was laying low. If another moderator whacks you, well than he might be in vacationyeah i was wondering where his is!
I'm pretty sure the problem is that there are no easy solutions to solve the issue of double clearing. One of the reasons for the POIs resetting on quest start is to prevent people on multiplayer servers from getting screwed over. The initial design was for players to get the loot from both the loot room and the trader reward. In a MP game the only way to guarantee this is to reset the POI. The other issue is that there could be problems completing a quest in a partially destroyed POI. If there was an easy solution to this that worked for both SP and MP, I'm pretty sure it would already be in the game.I'll take more POIS over double clearing any time. I can ALSO see them never fixing it, because the thought process of it is equal to leaving the dev console ingame: "yo, don't do it if you don't like it duh" + [instert willpower comment here] :boxing2: .
well where ever he is, hope he is ok!Start posting trollish thingies. If you get whacked, he was laying low. If another moderator whacks you, well than he might be in vacation![]()
...n integer in his function.And one day.. in math camp.. Roland stuck a ……..
The issue can be solved by coding in all the edge cases ( passerby accidental clearing, destroyed POI, etc) . A lot of work I know, but it will improve the game.I'm pretty sure the problem is that there are no easy solutions to solve the issue of double clearing. One of the reasons for the POIs resetting on quest start is to prevent people on multiplayer servers from getting screwed over. The initial design was for players to get the loot from both the loot room and the trader reward. In a MP game the only way to guarantee this is to reset the POI. The other issue is that there could be problems completing a quest in a partially destroyed POI. If there was an easy solution to this that worked for both SP and MP, I'm pretty sure it would already be in the game.