beHypE
New member
The problem with this approach is that it makes gearing up feel inconsequential. It becomes a numbers game, just like Diablo 3, where your damage scales with the HP of the zombies so well that you would feel like you don't ever evolve at all.
I understand (and I very much agree) the difficulty doesn't scale properly. The problem coming mostly from a lack of zombie variety, mechanic-wise. Ferals aren't a thing fast enough, and there is just no new threat between Gamestage 1 and Gamestage X where ferals start spawning.
Special infected, hopefully, will fill that gap, if they can come up with cool designs, both for mid game and for late game (and not only for the latter).
I understand (and I very much agree) the difficulty doesn't scale properly. The problem coming mostly from a lack of zombie variety, mechanic-wise. Ferals aren't a thing fast enough, and there is just no new threat between Gamestage 1 and Gamestage X where ferals start spawning.
Special infected, hopefully, will fill that gap, if they can come up with cool designs, both for mid game and for late game (and not only for the latter).
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