I embrace the game as is, bugs etc and all. This is my game through and through. I sit back in wonder of how far the game has come. I dont sit here with a sense of entitlement demanding the game to be changed to how "I" want it. Just play the game or make your own.
I have written 2 documents with 6000+ words each, drawn a bunch of concept art (some that i havent posted) of possible zombies, reported bugs, written a controversial review, discussed feedback and keep track of this game totally because I am entitled and think the game is @%$*#! and i don't want it to improve right?
I want to see this game KILL triple AAA games and become the standard for the "zombie survival" genre, because until now, all of them have been the same boring bull@%$*#!. Unfortunately, what this game does well, sometimes doesn't cover up the fact that polish, decent combat mechanics, animations, sound design and particles are lacking. And me, just like the developers and most here, want to see this thing finished and kick every other game's @%$*#!.
Sure if you compare it to previous alphas it has gotten better in a lot of these aspects (especially particles and animations), and that's improvement. But you can't say the game is perfect as is and call feedback entitled demands. You have a lot of whiners on the forums, but those rarely get their voice recognized (fortunately) and remain in their basement.
We are all here, taking time, most of us writing well thought stuff down, because we want this train to keep going forward and not fail like many other early access projects. They've gotten the money already, but I think it's in everyone's hearts not see this game's potential go to waste.
Also, it's better to criticize something than blindly say amen to everything. It's good to think on your own and make your own judgement, I'm a learning game developer myself, and this kind of @%$*#! is healthy for both people (we're both sharing points of view and learning, also making the brain work by making counter-arguments).