RhinoW
New member
Sorry but that's flawed logic when it comes to the knuckles. By saying "they come with the fortitude package" you're almost saying that they are a little extra for getting the entire fortitude tree, which let me tell you, is not as good of a tree as one might think for what it offers. The idea should be "the fortitude tree comes with the brawler", not the other way around, otherwise the knuckles are just a placebo that you CAN get.It means exactly what I said before.
You testing and rating every weapon based on how well they support your preferred play style does not mean that overall balance must be adjusted to make every weapon equally valid for this situation. Some have range, armor piercing, effects like knockdown and slow. The auto shotgun is probably closest to "best weapon" but even that isn't optimal in absolutely every situation.
Same with the hate on knuckles. Seen in strict isolation they are average but they also come with the entire fortitude package.
Nearly every weapon feels solid, perkless or not, besides the spear and knuckles. And even without comparing them to the rest you have to compare them somehow, like what do they excel in, that other weapons don't as well? Do they need to excel in something? No. But do they need an incentive for their usage? Of course, and right now, there's none, besides "oh it's different, let me force myself to make this work just because i wanna use the weapon". It should come off naturally.
The changes needed to make them better aren't extravagant either...
Knuckles:
- Increase the punch speed and/or lessen the time between punches
- Significantly reduce stamina cost
- Reduce damage? But increase the knockout chance even without power attacks.
- Give it a weakness effect after 5-10 hits on a body part?
Spear:
- Innate 50% armor piercing or ignores armor on throw (don't know if it's currently the case)
- Faster throwing speed and damage which leads to having that piercing feel when throwing a goddamn spear to impale a zombie.
- Better poke range (perception users should NOT engange in melee combat, so this should help keep the distance in case they get swarmed...or just don't and let them get punished by bad decision-making).
Boom, now you have a weapon that's good for 1v1, stamina-efficient, crowd-controling weapon for long fights. And a cheap VIP target slayer (that goes well with the whole rifle and perception tree, that's literally about killing VIP targets).