No, I don' have to pull back the curtain on all aspects of balancing.
The proof that there is something is all the players popping up and countering pretty much every such one-sided post that tries to explain how item x, y or z are useless.
"Everyone knows" that the stun baton does not measure up to other melee weapons. Then the other day I saw Jonah on a stream clearing a T5 POI on insane/nightmare with a stun baton and very rarely a regular pistol. It's not even supposed to do that without the bots but it's clearly doable anyway.
I think everyone here is forgetting to draw the line on what's "possible" and what's good. From my experience, perked in or not, every weapon is good against the zombies besides the goddamn spear and knuckles. I tried perking into the spear, still wasn't worth it at all, too much stamina use on power attack, laughable throwing speed, stabbing seems to have ridiculously small range for a spear and low damage/DPS overall. Same goes for the fist weapon, too much stamina use (bone knife uses less), low damage, high risk low reward and i believe it's even slower than the knife.
Now, the zombies area easily "cheesable" in the game, I think even you developers are aware of that (and this happens with pretty much any game), and it's not a necessarily difficult game within the combat aspect. Even without perks, you can use any weapon and still do good (which I like mind you), and the stun baton is definitely not as weak as some think. My point is, if you look at things this way, then of course everything is either gonna look fine or bad, because 10000 variables will determine your outcome in a fight (maximum stamina, healing items, armor, speed reduction, room you're in, type of zombie). Low max stamina means useless sledgehammer vs 2+ oponents, radiated soldier zombies means weak knifes or melee in general. Also, the dismemberment chance makes literally all weapons "broken" later on, because of the headshot insta kills, so fast attacks > anything else.
I don't believe we should be seeing numbers, but more as in utility. Right now, from my perspective it goes as follows:
Crowd Control: Shotguns (legs n chest), stun baton, sledgehammer (perked in), Club
Stealth/Clearing: Rifles, Bow, Crossbow
1 vs the World: Pistol, knife, Automatic Weapons
1v1: All weapons, because all of them "work"
The spear and knuckles, just don't have any utility besides sucking at what others already do well. They don't do what you expect them to do, the spear should be one hell of a melee weapon, slow but steady, low DPS, but high skill high damage type of weapon (you have to force yourself to use it). The knuckles are just slow (who the f*ck punches at that speed?), use too much stamina than what they're supposed to and get out damaged by anything else.
Here in America we DO use our hands while playing football.... soccer now is a bit different...
hands... FOOTball...interesting way of naming rugby. The guy who decided that would be the name was not the sharpest tool in the shed.