MechanicalLens
New member
So here is my proposed solution:
1. Lockbreakers effectiveness is reduced from 100% down to 15-20%
2. Higher-end loot containers should have a greater chance of breaking your lockpicks than lower-end containers, much like how Skyrim does it. Breaking 30 lockpicks on a wall/desk safe is ridiculous in my eyes, and I'm speaking purely from a gameplay standpoint here. One of the reasons why lockpicks are unattractive without Jailbreakers is you might blow all of your lockpicks on a single wall/desk safe.
And what would stop players from using both?
Even a high chance is fine, but guaranteed every time? I'm definitely not in favor of that.
But again, it all boils down to the contents of the safes themselves. Again, I hope that in A20 they address this and modify to the loot tables of the higher end containers, especially the locked ones, to container better items (on average).
Also, apologies @Jost Amman for coming off as quite blunt. Nonetheless, your argument wasn't the most compelling.
1. Lockbreakers effectiveness is reduced from 100% down to 15-20%
2. Higher-end loot containers should have a greater chance of breaking your lockpicks than lower-end containers, much like how Skyrim does it. Breaking 30 lockpicks on a wall/desk safe is ridiculous in my eyes, and I'm speaking purely from a gameplay standpoint here. One of the reasons why lockpicks are unattractive without Jailbreakers is you might blow all of your lockpicks on a single wall/desk safe.
Not necessarily. You purchase the candy, tuck it away in storage, loot POI's for the next 5 days (and you can't afford to break into the safes with stone tools), and then use the Jailbreakers to pick all the safesYou'd have to carry it around in your inventory at all times and purchase it though. Then remember to eat it. That being said, you can see by my suggested buff to the lockpicking perk how much ground I believe it needs to cover to be ok. I suggesting literally doubling it's values as well as adding a small loot bonus to the opened safe/chest. The loot buff would be something jailbreakers cannot provide and at a doubled value it's way better than jailbreakers. Though TBH I'd expect jailbreakers to be cut in half along that with change. It'd still be a significant lockpicking buff worth carrying around for anyone not rocking perception.
And what would stop players from using both?

But again, it all boils down to the contents of the safes themselves. Again, I hope that in A20 they address this and modify to the loot tables of the higher end containers, especially the locked ones, to container better items (on average).
Also, apologies @Jost Amman for coming off as quite blunt. Nonetheless, your argument wasn't the most compelling.

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